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Uriarte

AAAI Conferences

From an AI point of view, Real-Time Strategy (RTS) games are hard because they have enormous state spaces, they are real-time and partially observable. In this paper, we explore an approach to deploy game-tree search in RTS games by using game state abstraction, and explore the effect of using different abstractions over the game state. Different abstractions capture different parts of the game state, and result in different branching factors when used for game-tree search algorithms. We evaluate the different representations using Monte Carlo Tree Search in the context of StarCraft.


Uriarte

AAAI Conferences

From an AI point of view, Real-Time Strategy (RTS) games are hard because they have enormous state spaces, they are real-time and partially observable. In this paper, we present an approach to deploy game-tree search in RTS games by using game state abstraction. We propose a high-level abstract representation of the game state, that significantly reduces the branching factor when used for game-tree search algorithms. Using this high-level representation, we evaluate versions of alpha-beta search and of Monte Carlo Tree Search (MCTS).


Uriarte

AAAI Conferences

The problem of comparing the performance of different Real-Time Strategy (RTS) Intelligent Agents (IA) is non-trivial. And often different research groups employ different testing methodologies designed to test specific aspects of the agents. However, the lack of a standard process to evaluate and compare different methods in the same context makes progress assessment difficult. In order to address this problem, this paper presents a set of benchmark scenarios and metrics aimed at evaluating the performance of different techniques or agents for the RTS game StarCraft. We used these scenarios to compare the performance of a collection of bots participating in recent StarCraft AI (Artificial Intelligence) competitions to illustrate the usefulness of our proposed benchmarks.


Uriarte

AAAI Conferences

Game tree search algorithms, such as Monte Carlo Tree Search (MCTS), require access to a forward model (or "simulator") of the game at hand. However, in some games such forward model is not readily available. In this paper we address the problem of automatically learning forward models (more specifically, combats models) for two-player attrition games. We report experiments comparing several approaches to learn such combat model from replay data to models generated by hand. We use StarCraft, a Real-Time Strategy (RTS) game, as our application domain. Specifically, we use a large collection of already collected replays, and focus on learning a combat model for tactical combats.


Uriarte

AAAI Conferences

Applying game-tree search techniques to RTS games poses a significant challenge, given the large branching factors involved. This paper studies an approach to incorporate knowledge learned offline from game replays to guide the search process. Specifically, we propose to learn Naive Bayesian models predicting the probability of action execution in different game states, and use them to inform the search process of Monte Carlo Tree Search. We evaluate the effect of incorporating these models into several Multiarmed Bandit policies for MCTS in the context of StarCraft, showing a significant improvement in gameplay performance.


Uriarte

AAAI Conferences

A significant amount of work exists on handling partial observability for different game genres in the context of game tree search. However, most of those techniques do not scale up to RTS games. In this paper we present an experimental evaluation of a recently proposed technique, "single believe state generation," in the context of StarCraft. We evaluate the proposed approach in the context of a StarCraft playing bot and show that the proposed technique is enough to bring the performance of the bot close to the theoretical optimal where the bot can observe the whole game state.


Armed with artificial intelligence, scientists take on climate change

#artificialintelligence

Science needs to understand and predict how climate change--and the growing onslaught of hurricanes, fires, and floods it's bringing--affects tropical forests. Will the forests respond to the assault with shorter trees? Will they store less carbon, or support less tree and plant diversity and fewer wildlife species? To better understand the effects a changing climate will have on tropical forests, Maria Uriarte, Columbia University professor of ecology, evolution, and environmental biology, needs to analyze images of forests. These bird's-eye view images are the size of a postage stamp.


Armed with artificial intelligence, scientists take on climate change

#artificialintelligence

Science needs to understand and predict how climate change--and the growing onslaught of hurricanes, fires, and floods it's bringing--affects tropical forests. Will the forests respond to the assault with shorter trees? Will they store less carbon, or support less tree and plant diversity and fewer wildlife species? To better understand the effects a changing climate will have on tropical forests, Maria Uriarte, Columbia University professor of ecology, evolution, and environmental biology, needs to analyze images of forests. These bird's-eye view images are the size of a postage stamp.


Artificial Intelligence--A Game Changer for Climate Change and the Environment

#artificialintelligence

AI is continually improving climate models. As the planet continues to warm, climate change impacts are worsening. In 2016, there were 772 weather and disaster events, triple the number that occurred in 1980. Twenty percent of species currently face extinction, and that number could rise to 50 percent by 2100. And even if all countries keep their Paris climate pledges, by 2100, it's likely that average global temperatures will be 3 C higher than in pre-industrial times.


Artificial intelligence--a game changer for climate change and the environment

#artificialintelligence

As the planet continues to warm, climate change impacts are worsening. In 2016, there were 772 weather and disaster events, triple the number that occurred in 1980. Twenty percent of species currently face extinction, and that number could rise to 50 percent by 2100. And even if all countries keep their Paris climate pledges, by 2100, it's likely that average global temperatures will be 3 C higher than in pre-industrial times. But we have a new tool to help us better manage the impacts of climate change and protect the planet: artificial intelligence (AI).