unity
How I Wrote an HLSL Shader for Unity With ChatGPT
As a Unity XR prototyper, I'm always eager to explore new technologies and tools that can help me push the boundaries of what's possible. Recently, I have had the pleasure of trying out Auki Lab's ConjureKit SDK and experimenting with its monocular hand tracker (by the way, neither LIDaR nor depth sensors are required, the hand tracker just works with one RGB camera.) In my test scene, I spawned a few spheres, the user can touch the spheres which will deform a bit and move. I needed to create a grid pattern that would make the deformation more visible. Since I'm not an expert in shader programming, I decided to try using ChatGPT (OpenAI) to generate an HLSL script.
3 Ways the Cloud Will Shape AI in 2023
Hybrid and multi-cloud environments continued to grow and evolve last year, enabling stunning advances in artificial-intelligence technologies and expanded opportunities for companies to flourish and scale. Simultaneously, US inflation mushroomed to a 40-year peak and rates remain higher than at any time since the early 1980s. More expensive prices across the board have forced tech companies to right-size their spending, an action executives hope ultimately will make services more available to small and midsized businesses. Savvy tech companies will take advantage of the convergence of these trends in 2023. Opportunities exist for budget-conscious leaders in the cloud and AI arenas, cybersecurity enhancement and creativity regarding cloud-resource expenditures.
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EA has started training AI players in Battlefield 1
The term "AI" has been used in video games since their inception, but it rarely means true artificial intelligence. Instead, it's a generic term to describe a preprogrammed opponent or character that feigns intelligence but is really just following a narrow set of instructions. This is slowly changing, though -- and the people who build video games are helping out. At GDC today, EA announced that it's been training AI agents in 2016's WWI shooter Battlefield 1.The company says it's the first time this sort of work has been done in a high-budget AAA title (which is disputable), but more importantly, it says the methods it's developing will help improve future games: providing tougher, more realistic enemies for human players and giving developers new ways to debug their software. EA's AI agents -- which, unlike bots, are expected to learn how to play instead of merely following instructions -- are being trained using a combination of two standard methods: imitation learning and reinforcement learning.
When the AI goes haywire, bring on the humans
OAKLAND, Calif., Oct 13 (Reuters) - Used by two-thirds of the world's 100 biggest banks to aid lending decisions, credit scoring giant Fair Isaac Corp (FICO.N) and its artificial intelligence software can wreak havoc if something goes wrong. That crisis nearly came to pass early in the pandemic. As FICO recounted to Reuters, the Bozeman, Montana company's AI tools for helping banks identify credit and debit card fraud concluded that a surge in online shopping meant fraudsters must have been busier than usual. The AI software told banks to deny millions of legitimate purchases, at a time when consumers had been scrambling for toilet paper and other essentials. But consumers ultimately faced few denials, according to FICO.
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Senior Software Engineer (Unity) (Remote) - Remote Tech Jobs
Moth Flame VR is the leading provider of immersive learning experiences for enterprise scale customers across a range of verticals. At Moth Flame, we are looking for a Senior Software Engineer that's excited about building upon products in the Virtual Reality and Simulation space. You will require strong collaborative skills between 3D artists, our content team, and other Unity Engineers. This role is 100% remote with the focus being towards implementing features for new/existing VR and Mobile applications, eliminating reported bugs, and iterating on designs. Objective: Scope and implement new features utilizing scalable architecture and help build a highly reusable codebase and content pipeline.
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Amazon.com: Practical Simulations for Machine Learning eBook : Buttfield-Addison, Paris, Buttfield-Addison, Mars, Nugent, Tim, Manning, Jon: Kindle Store
By combining a platform for creating and operating interactive, real-time 3D content with machine learning tools, you can use the 3D world you create to train a machine learning model, kind of like it's the real world. It's not actually like the real world, but it's fun to imagine, and there are some legitimately useful connections to the real world (such as being able to generate both data for use in real-world machine learning applications, as well as models that can be transposed to physical, real-world objects, like robots). Combining Unity with machine learning is a great way to create both simulations and synthetic data, which are the two different topics we cover in this book. We wrote this book for programmers and software engineers who are interested in machine learning, but are not necessarily machine learning engineers. If you have a passing interest in machine learning, or are starting to work more in the machine learning space, then this book is for you.
Unity C# Scripting : Complete C# For Unity Game Development
Get A Solid Understanding of C# & Basic Programming Concepts Learn Unity's API from Absolute Basics Learn Object Oriented Programming Concepts Learn C# Scripting With Practical Examples in Unity Use C# Skills for Building Mobile / Android Games Implement Basic AI Features in Unity Learn Version Controlling with Github, Bitbucket & SourceTree Build Real 2D & 3D Example Games With C# & Unity This Course will Teach You everything that you need to get started with C# scripting in Unity. You will learn step by step from scratch every feature of the C# language as well as how to implement it in Unity's API for building Games. All The Content works fine in Unity 2021 . I have taught C# Scripting to thousands of people on my Youtube Channel: Charger Games. I love teaching complex concepts in a simple way, so even if you have no previous coding experience, no need to worry, I'm gonna teach you everything step by step in the perfect order.
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The Beginner's Guide to Artificial Intelligence in Unity.
Do your non-player characters lack drive and ambition? Are they slow, stupid and constantly banging their heads against the wall? Then this course is for you. Join Penny as she explains, demonstrates and assists you in creating your very own NPCs in Unity with C#. All you need is a sound knowledge of Unity, C# and the ability to add two numbers together. In this course, Penny reveals the most popular AI techniques used for creating believable character behaviour in games using her internationally acclaimed teaching style and knowledge from over 25 years working with games, graphics and having written two award winning books on games AI.
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The industrial metaverse: Where simulation and reality meet
No other topic took 2021 by storm quite like the metaverse. As we all experienced yet another year of living through a pandemic, the idea of a new, immersive reality captured the interests and imaginations of many. As with any new concept, it's helpful to level set on what the metaverse is -- or will be. I like how my Unity colleague and one of the early pioneers of 3D media and virtual reality, Tony Parisi, put it in his excellent article on the metaverse: "The metaverse is the next evolution of the internet … enhanced and upgraded to consistently deliver 3D content, spatially organized information and experiences, and real-time synchronous communication." Much of the attention around the metaverse to date has centered on social experiences where people can meet up, but I'm most excited by the potential of the "industrial metaverse" where the goal doesn't have anything to do with social interaction; rather, it's about simulating experiences in the virtual world before moving into the physical world.