unittypeid
EvoCurr: Self-evolving Curriculum with Behavior Code Generation for Complex Decision-making
Cheng, Yang, Wang, Zilai, Ma, Weiyu, Zhu, Wenhui, Deng, Yue, Zhao, Jian
Large Language Models (LLMs) have demonstrated remarkable capabilities across diverse domains, including programming, planning, and decision-making. However, their performance often degrades when faced with highly complex problem instances that require deep reasoning over long horizons. In such cases, direct problem-solving approaches can lead to inefficiency or failure due to the lack of structured intermediate guidance. To address this, we propose a novel self-evolve framework, EvoCurr, in which a dedicated curriculum-generation LLM constructs a sequence of problem instances with gradually increasing difficulty, tailored to the solver LLM's learning progress. The curriculum dynamically adapts easing challenges when the solver struggles and escalating them when success is consistent, thus maintaining an optimal learning trajectory. This approach enables the solver LLM, implemented as a code-generation model producing Python decision-tree scripts, to progressively acquire the skills needed for complex decision-making tasks. Experimental results on challenging decision-making benchmarks show that our method significantly improves task success rates and solution efficiency compared to direct-solving baselines. These findings suggest that LLM-driven curriculum learning holds strong potential for enhancing automated reasoning in real-world, high-complexity domains.
Large Language Models Play StarCraft II: Benchmarks and A Chain of Summarization Approach
Ma, Weiyu, Mi, Qirui, Yan, Xue, Wu, Yuqiao, Lin, Runji, Zhang, Haifeng, Wang, Jun
StarCraft II is a challenging benchmark for AI agents due to the necessity of both precise micro level operations and strategic macro awareness. Previous works, such as Alphastar and SCC, achieve impressive performance on tackling StarCraft II , however, still exhibit deficiencies in long term strategic planning and strategy interpretability. Emerging large language model (LLM) agents, such as Voyage and MetaGPT, presents the immense potential in solving intricate tasks. Motivated by this, we aim to validate the capabilities of LLMs on StarCraft II, a highly complex RTS game.To conveniently take full advantage of LLMs` reasoning abilities, we first develop textual StratCraft II environment, called TextStarCraft II, which LLM agent can interact. Secondly, we propose a Chain of Summarization method, including single frame summarization for processing raw observations and multi frame summarization for analyzing game information, providing command recommendations, and generating strategic decisions. Our experiment consists of two parts: first, an evaluation by human experts, which includes assessing the LLMs`s mastery of StarCraft II knowledge and the performance of LLM agents in the game; second, the in game performance of LLM agents, encompassing aspects like win rate and the impact of Chain of Summarization.Experiment results demonstrate that: 1. LLMs possess the relevant knowledge and complex planning abilities needed to address StarCraft II scenarios; 2. Human experts consider the performance of LLM agents to be close to that of an average player who has played StarCraft II for eight years; 3. LLM agents are capable of defeating the built in AI at the Harder(Lv5) difficulty level. We have open sourced the code and released demo videos of LLM agent playing StarCraft II.
- North America > United States (0.04)
- Europe > United Kingdom > England > Greater London > London (0.04)
- Asia > South Korea (0.04)
- Asia > China > Jiangsu Province > Nanjing (0.04)
- Information Technology > Artificial Intelligence > Natural Language > Large Language Model (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Learning Graphical Models > Undirected Networks > Markov Models (0.46)