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 type distribution




Learning to Play Multi-Follower Bayesian Stackelberg Games

Personnat, Gerson, Lin, Tao, Hossain, Safwan, Parkes, David C.

arXiv.org Artificial Intelligence

In a multi-follower Bayesian Stackelberg game, a leader plays a mixed strategy over $L$ actions to which $n\ge 1$ followers, each having one of $K$ possible private types, best respond. The leader's optimal strategy depends on the distribution of the followers' private types. We study an online learning version of this problem: a leader interacts for $T$ rounds with $n$ followers with types sampled from an unknown distribution every round. The leader's goal is to minimize regret, defined as the difference between the cumulative utility of the optimal strategy and that of the actually chosen strategies. We design learning algorithms for the leader under different feedback settings. Under type feedback, where the leader observes the followers' types after each round, we design algorithms that achieve $\mathcal O\big(\sqrt{\min\{L\log(nKA T), nK \} \cdot T} \big)$ regret for independent type distributions and $\mathcal O\big(\sqrt{\min\{L\log(nKA T), K^n \} \cdot T} \big)$ regret for general type distributions. Interestingly, those bounds do not grow with $n$ at a polynomial rate. Under action feedback, where the leader only observes the followers' actions, we design algorithms with $\mathcal O( \min\{\sqrt{ n^L K^L A^{2L} L T \log T}, K^n\sqrt{ T } \log T \} )$ regret. We also provide a lower bound of $Ω(\sqrt{\min\{L, nK\}T})$, almost matching the type-feedback upper bounds.


ParaStudent: Generating and Evaluating Realistic Student Code by Teaching LLMs to Struggle

Miroyan, Mihran, Niousha, Rose, Gonzalez, Joseph E., Ranade, Gireeja, Norouzi, Narges

arXiv.org Artificial Intelligence

Large Language Models (LLMs) have shown strong performance on programming tasks, but can they generate student-like code like real students - imperfect, iterative, and stylistically diverse? We present ParaStudent, a systematic study of LLM-based "student-like" code generation in an introductory programming course setting. Using a dataset of timestamped student submissions across multiple semesters, we design low- and high-resolution experiments to model student progress and evaluate code outputs along semantic, functional, and stylistic dimensions. Our results show that fine-tuning significantly improves alignment with real student trajectories and captures error patterns, incremental improvements, and stylistic variations more faithfully. This study shows that modeling realistic student code requires capturing learning dynamics through context-aware generation, temporal modeling, and multi-dimensional evaluation. Code for experiments and evaluation is available at https://github.com/mmiroyan/ParaStudent.


HeteroSample: Meta-path Guided Sampling for Heterogeneous Graph Representation Learning

Liu, Ao, Chen, Jing, Du, Ruiying, Wu, Cong, Feng, Yebo, Li, Teng, Ma, Jianfeng

arXiv.org Artificial Intelligence

The rapid expansion of Internet of Things (IoT) has resulted in vast, heterogeneous graphs that capture complex interactions among devices, sensors, and systems. Efficient analysis of these graphs is critical for deriving insights in IoT scenarios such as smart cities, industrial IoT, and intelligent transportation systems. However, the scale and diversity of IoT-generated data present significant challenges, and existing methods often struggle with preserving the structural integrity and semantic richness of these complex graphs. Many current approaches fail to maintain the balance between computational efficiency and the quality of the insights generated, leading to potential loss of critical information necessary for accurate decision-making in IoT applications. We introduce HeteroSample, a novel sampling method designed to address these challenges by preserving the structural integrity, node and edge type distributions, and semantic patterns of IoT-related graphs. HeteroSample works by incorporating the novel top-leader selection, balanced neighborhood expansion, and meta-path guided sampling strategies. The key idea is to leverage the inherent heterogeneous structure and semantic relationships encoded by meta-paths to guide the sampling process. This approach ensures that the resulting subgraphs are representative of the original data while significantly reducing computational overhead. Extensive experiments demonstrate that HeteroSample outperforms state-of-the-art methods, achieving up to 15% higher F1 scores in tasks such as link prediction and node classification, while reducing runtime by 20%.These advantages make HeteroSample a transformative tool for scalable and accurate IoT applications, enabling more effective and efficient analysis of complex IoT systems, ultimately driving advancements in smart cities, industrial IoT, and beyond.


Federated Learning for Discrete Optimal Transport with Large Population under Incomplete Information

Kaur, Navpreet, Chen, Juntao, Lu, Yingdong

arXiv.org Artificial Intelligence

--Optimal transport is a powerful framework for the efficient allocation of resources between sources and targets. However, traditional models often struggle to scale effectively in the presence of large and heterogeneous populations. In this work, we introduce a discrete optimal transport framework designed to handle large-scale, heterogeneous target populations, characterized by type distributions. We address two scenarios: one where the type distribution of targets is known, and one where it is unknown. For the known distribution, we propose a fully distributed algorithm to achieve optimal resource allocation. In the case of unknown distribution, we develop a federated learning-based approach that enables efficient computation of the optimal transport scheme while preserving privacy. Case studies are provided to evaluate the performance of our learning algorithm.


Educational Question Generation of Children Storybooks via Question Type Distribution Learning and Event-Centric Summarization

Zhao, Zhenjie, Hou, Yufang, Wang, Dakuo, Yu, Mo, Liu, Chengzhong, Ma, Xiaojuan

arXiv.org Artificial Intelligence

Generating educational questions of fairytales or storybooks is vital for improving children's literacy ability. However, it is challenging to generate questions that capture the interesting aspects of a fairytale story with educational meaningfulness. In this paper, we propose a novel question generation method that first learns the question type distribution of an input story paragraph, and then summarizes salient events which can be used to generate high-cognitive-demand questions. To train the event-centric summarizer, we finetune a pre-trained transformer-based sequence-to-sequence model using silver samples composed by educational question-answer pairs. On a newly proposed educational question answering dataset FairytaleQA, we show good performance of our method on both automatic and human evaluation metrics. Our work indicates the necessity of decomposing question type distribution learning and event-centric summary generation for educational question generation.


A Thorough Examination on Zero-shot Dense Retrieval

Ren, Ruiyang, Qu, Yingqi, Liu, Jing, Zhao, Wayne Xin, Wu, Qifei, Ding, Yuchen, Wu, Hua, Wang, Haifeng, Wen, Ji-Rong

arXiv.org Artificial Intelligence

Recent years have witnessed the significant advance in dense retrieval (DR) based on powerful pre-trained language models (PLM). DR models have achieved excellent performance in several benchmark datasets, while they are shown to be not as competitive as traditional sparse retrieval models (e.g., BM25) in a zero-shot retrieval setting. However, in the related literature, there still lacks a detailed and comprehensive study on zero-shot retrieval. In this paper, we present the first thorough examination of the zero-shot capability of DR models. We aim to identify the key factors and analyze how they affect zero-shot retrieval performance. In particular, we discuss the effect of several key factors related to source training set, analyze the potential bias from the target dataset, and review and compare existing zero-shot DR models. Our findings provide important evidence to better understand and develop zero-shot DR models.


Addressing Inherent Uncertainty: Risk-Sensitive Behavior Generation for Automated Driving using Distributional Reinforcement Learning

Bernhard, Julian, Pollok, Stefan, Knoll, Alois

arXiv.org Artificial Intelligence

For highly automated driving above SAE level~3, behavior generation algorithms must reliably consider the inherent uncertainties of the traffic environment, e.g. arising from the variety of human driving styles. Such uncertainties can generate ambiguous decisions, requiring the algorithm to appropriately balance low-probability hazardous events, e.g. collisions, and high-probability beneficial events, e.g. quickly crossing the intersection. State-of-the-art behavior generation algorithms lack a distributional treatment of decision outcome. This impedes a proper risk evaluation in ambiguous situations, often encouraging either unsafe or conservative behavior. Thus, we propose a two-step approach for risk-sensitive behavior generation combining offline distribution learning with online risk assessment. Specifically, we first learn an optimal policy in an uncertain environment with Deep Distributional Reinforcement Learning. During execution, the optimal risk-sensitive action is selected by applying established risk criteria, such as the Conditional Value at Risk, to the learned state-action return distributions. In intersection crossing scenarios, we evaluate different risk criteria and demonstrate that our approach increases safety, while maintaining an active driving style. Our approach shall encourage further studies about the benefits of risk-sensitive approaches for self-driving vehicles.


Computing Nash Equilibria in Multiplayer DAG-Structured Stochastic Games with Persistent Imperfect Information

Ganzfried, Sam

arXiv.org Artificial Intelligence

Many important real-world settings contain multiple players interacting over an unknown duration with probabilistic state transitions, and are naturally modeled as stochastic games. Prior research on algorithms for stochastic games has focused on two-player zero-sum games, games with perfect information, and games with imperfect-information that is local and does not extend between game states. We present an algorithm for approximating Nash equilibrium in multiplayer general-sum stochastic games with persistent imperfect information that extends throughout game play. We experiment on a 4-player imperfect-information naval strategic planning scenario. Using a new procedure, we are able to demonstrate that our algorithm computes a strategy that closely approximates Nash equilibrium in this game.