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What we played in May

Engadget

From in-depth features and interviews to the daily torrent of trailers and news, we write a lot about video games here. But there's only so much one team can cover, and often some of our favorite games never grace the digital pages of Engadget. To remedy that shortcoming, we're introducing Gaming IRL, a monthly segment where several editors talk about what they've been playing in their downtime. Sometimes these'll be the latest AAA game, but you'll also see free-to-play mobile distraction and classics revisited (or criminally ignored until now). Gaming IRL is part of a broader series in which you'll find stories from all of the areas we cover: gadgets we use every day, the apps and services we adore, what we're watching and the music and podcasts we can't live without.


The Morning After: Wednesday, February 8th, 2017

Engadget

It's the middle of the week, and we're here to help. Besides a brand new episode of The Future IRL, we have a new record broken by Tesla and a 5,000-year-old beer recipe. If you, like Dave Chappelle, believe everything is better in slow motion, then we have good news. Sony just announced its latest camera sensor for smartphones, which is capable of recording HD (1,920 x 1,080) video at 1,000fps, which it says is about 8x the speed of any other chip. Plus, it can pull this off without producing any of that wobbly jello-like distortion effect.


How indie game 'TumbleSeed' made it to the Nintendo Switch

Engadget

Greg Wohlwend is an accomplished independent game designer and artist whose résumé includes critically acclaimed mobile titles Threes, Ridiculous Fishing and Puzzlejuice. His games tend to be whimsical and playful, and his latest project, TumbleSeed, is no different in this regard. TumbleSeed is a "rolly roguelike" -- players guide an adorable rolling seed up a treacherous, procedurally generated mountainside pockmarked with deadly holes and dangerous creatures. Fall into a hole or run into a nasty beast, and players are sent back to the base of the mountain to begin the climb all over again. The concept is easy to grasp, but the game itself is difficult to master, Wohlwend says.