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A Sad Kind of Convenience

The Atlantic - Technology

The death of physical media is getting closer--and we may miss it when it's gone. When I was 16, I did something I'm embarrassed to admit: I waited in a long line to buy a video game called Assassin's Creed III . Over the past few days, though, that experience has become ever so slightly tinged with nostalgia. Last week, Sony announced that, starting in 2028, new PlayStation games will be available only as digital downloads rather than physical discs. Will kids ever get to embarrass themselves like this again?


Policy Optimization Achieves Data-Dependent Regret Bounds in MDPs with Unknown Transitions

arXiv.org Machine Learning

We study policy optimization for online episodic tabular Markov decision processes with unknown transition kernels, aiming for best-of-both-worlds guarantees together with data-dependent regret bounds. Recent work (Dann et al., 2023; Li et al., 2026) has shown that policy optimization can adapt to both adversarial and stochastic losses with first-order, second-order, and path-length bounds, but only under known transitions, leaving open whether such data-dependent guarantees are achievable by policy optimization when the transition kernel is unknown. We resolve this by developing a new algorithm based on optimistic follow-the-regularized-leader that attains these guarantees under unknown transitions. The key ingredient is a new design of optimistic $Q$-function estimators together with a data-dependent transition bonus that controls estimator bias through the loss-prediction error. Our analysis further identifies an unavoidable transition-dependent complexity term that captures the intrinsic cost of estimating the transition kernel. As a result, we obtain first-order, second-order, and path-length bounds with the transition-dependent complexity term while simultaneously achieving gap-dependent $\mathrm{polylog}(T)$ regret in the stochastic regime.


VGB for Masked Diffusion Model: Efficient Test-time Scaling for Reward Satisfaction and Sample Editing

arXiv.org Machine Learning

Inference-time scaling is a promising paradigm to improve generative models, especially when outputs must satisfy structural constraints or optimize downstream rewards. We consider Masked Diffusion Model (MDM) and introduce MDM-VGB, a discrete diffusion sampler that augments unmasking generation with theoretically principled reward-guided remasking. Inspired by the recent success of the classical Jerrum-Sinclair backtracking Markov chain in reward-tilted generation, MDM-VGB extends the backtracking random walk from a fixed prefix tree to a masked-state graph, allowing tokens to be unmasked and remasked at arbitrary positions. The resulting sampler favors unmasking and remasking moves that lead to higher-value partial configurations, enabling both effective high-reward generation and efficient repair of low-reward samples. We prove that MDM-VGB is robust to process-verifier noise and achieves quadratic complexity, while popular test-time heuristics such as best-of-$N$ can incur exponential complexity due to error accumulation. Our theoretical findings are corroborated by strong empirical performance, particularly on popular constraint-satisfaction and scientific benchmarks such as Sudoku and QM9.


Minimax PAC Bounds for Learning in Exogenous Contextual MDPs

arXiv.org Machine Learning

We study PAC learning in tabular discounted Markov decision processes with exogenous i.i.d. contexts, with discount factor $ฮณ$, finite state space $\mathcal X$, action space $\mathcal A$, and context space $\mathcal Z$. At each time step, a context is drawn independently from an unknown distribution $ฮผ$ and revealed before the agent acts. This context may affect both rewards and transitions, while remaining uncontrolled by the agent. Depending on the regime, the learner has access either to a sampling oracle for $ฮผ$, to a sampling oracle for the transition kernel conditioned on state-context-action tuples, or to both. Oracles can be accessed before and during policy execution. The sample complexity is measured by a couple $(n,m)$, where $n$ is the number of calls to the sampling oracles before execution and $m$ is the number of calls to the sampling oracles during execution. When rewards and transitions are known and only the context distribution $ฮผ$ is sampled, we give a variance-reduced algorithm that solves policy evaluation (PE), best-value estimation (BVE), and best-policy extraction (BPE) with $\left(\widetilde O\left(1/((1-ฮณ)^3\varepsilon^2)\right), 0 \right) $ sample complexity. The rate is independent of $|\mathcal Z|$ and minimax optimal up to logarithmic factors. As a corollary, we also obtain tight rates in the case of one-step perfect look-ahead, improving upon the existing guarantees. In the fully unknown regime, where both $ฮผ$ and P must be learned, we show that PE remains $|\mathcal Z|$-free, with matching upper and lower bounds $\bigl(\widetilde O(|\mathcal X|/((1-ฮณ)^3\varepsilon^2)),\, \widetilde O(1/((1-ฮณ)^2\varepsilon^2))\bigr)$.


Unlocking hidden biomolecular conformational landscapes in diffusion models at inference time

Neural Information Processing Systems

The function of biomolecules such as proteins depends on their ability to interconvert between a wide range of structures or "conformations." Researchers have endeavored for decades to develop computational methods to predict the distribution of conformations, which is far harder to determine experimentally than a static folded structure. We present ConforMix, an inference-time algorithm that enhances sampling of conformational distributions using a combination of classifier guidance, filtering, and free energy estimation. Our approach upgrades diffusion models--whether trained for static structure prediction or conformational generation--to enable more efficient discovery of conformational variability without requiring prior knowledge of major degrees of freedom. ConforMix is orthogonal to improvements in model pretraining and would benefit even a hypothetical model that perfectly reproduced the Boltzmann distribution. Remarkably, when applied to a diffusion model trained for static structure prediction, ConforMix captures structural changes including domain motion, cryptic pocket flexibility, and transporter cycling, while avoiding unphysical states. Case studies of biologically critical proteins demonstrate the scalability, accuracy, and utility of this method.


Ground-Compose-Reinforce: Grounding Language in Agentic Behaviours using Limited Data

Neural Information Processing Systems

Grounding language in perception and action is a key challenge when building situated agents that can interact with humans, or other agents, via language. In the past, addressing this challenge has required manually designing the language grounding or curating massive datasets that associate language with the environment. We propose Ground-Compose-Reinforce, an end-to-end, neurosymbolic framework for training RL agents directly from high-level task specifications-- without manually designed reward functions or other domain-specific oracles, and without massive datasets. These task specifications take the form of Reward Machines, automata-based representations that capture high-level task structure and are in some cases autoformalizable from natural language. Critically, we show that Reward Machines can be grounded using limited data by exploiting compositionality. Experiments in a custom Meta-World domain with only 350 labelled pretraining trajectories show that our framework faithfully elicits complex behaviours from high-level specifications--including behaviours that never appear in pretraining--while non-compositional approaches fail.


Videos are Sample-Efficient Supervisions: Behavior Cloning from Videos via Latent Representations

Neural Information Processing Systems

Humans can efficiently extract knowledge and learn skills from the videos within only a few trials and errors. However, it poses a big challenge to replicate this learning process for autonomous agents, due to the complexity of visual input, the absence of action or reward signals, and the limitations of interaction steps. In this paper, we propose a novel, unsupervised, and sample-efficient framework to achieve imitation learning from videos (ILV), named Behavior Cloning from Videos via Latent Representations (BCV-LR). BCV-LR extracts action-related latent features from high-dimensional video inputs through self-supervised tasks, and then leverages a dynamics-based unsupervised objective to predict latent actions between consecutive frames. The pre-trained latent actions are fine-tuned and efficiently aligned to the real action space online (with collected interactions) for policy behavior cloning. The cloned policy in turn enriches the agent experience for further latent action finetuning, resulting in an iterative policy improvement that is highly sample-efficient. We conduct extensive experiments on a set of challenging visual tasks, including both discrete control and continuous control. BCV-LR enables effective (even expert-level on some tasks) policy performance with only a few interactions, surpassing state-of-the-art ILV baselines and reinforcement learning methods (provided with environmental rewards) in terms of sample efficiency across 24/28 tasks. To the best of our knowledge, this work for the first time demonstrates that videos can support extremely sample-efficient visual policy learning, without the need to access any other expert supervision.


Sample-Efficient Tabular Self-Play for Offline Robust Reinforcement Learning

Neural Information Processing Systems

Multi-agent reinforcement learning (MARL), as a thriving field, explores how multiple agents independently make decisions in a shared dynamic environment. Due to environmental uncertainties, policies in MARL must remain robust to tackle the sim-to-real gap. We focus on robust two-player zero-sum Markov games (TZMGs) in offline settings, specifically on tabular robust TZMGs (RTZMGs). We propose a model-based algorithm (RTZ-VI-LCB) for offline RTZMGs, which is optimistic robust value iteration combined with a data-driven Bernstein-style penalty term for robust value estimation. By accounting for distribution shifts in the historical dataset, the proposed algorithm establishes near-optimal sample complexity guarantees under partial coverage and environmental uncertainty. An information-theoretic lower bound is developed to confirm the tightness of our algorithm's sample complexity, which is optimal regarding both state and action spaces. To the best of our knowledge, RTZ-VI-LCB is the first to attain this optimality, sets a new benchmark for offline RTZMGs, and is validated experimentally.


Diffusion-Driven State Space Models

arXiv.org Machine Learning

In many domains, practitioners seek models that produce accurate forecasts while faithfully capturing latent system dynamics. Existing approaches typically sacrifice one of these goals: deep state space models often assume Gaussian latent transitions, limiting fit and forecasting, while diffusion models are highly expressive but lack principled inference for the underlying dynamics. To combine the strengths of both, we introduce the Diffusion-Driven State Space Model (DDSSM), which replaces the conventional Gaussian transition distribution with a diffusion model. Our DDSSM resolves the open problem of how to jointly train an autoencoder and a diffusion model on sequential data, thereby extending the literature on latent diffusion models for time series. Moreover, we find that the DDSSM empirically outperforms a state-of-the-art deep SSM at fitting and forecasting a simulated time series with multimodal transitions.


FLOWING: Implicit Neural Flows for Structure-Preserving Morphing

Neural Information Processing Systems

Morphing is a long-standing problem in vision and computer graphics, requiring a time-dependent warping for feature alignment and a blending for smooth interpolation. Recently, multilayer perceptrons (MLPs) have been explored as implicit neural representations (INRs) for modeling such deformations, due to their meshlessness and differentiability; however, extracting coherent and accurate morphings from standard MLPs typically relies on costly regularizations, which often lead to unstable training and prevent effective feature alignment. To overcome these limitations, we propose FLOWING (FLOW morphING), a framework that recasts warping as the construction of a differential vector flow, naturally ensuring continuity, invertibility, and temporal coherence by encoding structural flow properties directly into the network architectures.