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Co-Located VR with Hybrid SLAM-based HMD Tracking and Motion Capture Synchronization

arXiv.org Artificial Intelligence

We introduce a multi-user VR co-location framework that synchronizes users within a shared virtual environment aligned to physical space. Our approach combines a motion capture system with SLAM-based inside-out tracking to deliver smooth, high-framerate, low-latency performance. Previous methods either rely on continuous external tracking, which introduces latency and jitter, or on one-time calibration, which cannot correct drift over time. In contrast, our approach combines the responsiveness of local HMD SLAM tracking with the flexibility to realign to an external source when needed. It also supports real-time pose sharing across devices, ensuring consistent spatial alignment and engagement between users. Our evaluation demonstrates that our framework achieves the spatial accuracy required for natural multi-user interaction while offering improved comfort, scalability, and robustness over existing co-located VR solutions.


Accurately Tracking Relative Positions of Moving Trackers based on UWB Ranging and Inertial Sensing without Anchors

arXiv.org Artificial Intelligence

We present a tracking system for relative positioning that can operate on entirely moving tracking nodes without the need for stationary anchors. Each node embeds a 9-DOF magnetic and inertial measurement unit and a single-antenna ultra-wideband radio. We introduce a multi-stage filtering pipeline through which our system estimates the relative layout of all tracking nodes within the group. The key novelty of our method is the integration of a custom Extended Kalman filter (EKF) with a refinement step via multidimensional scaling (MDS). Our method integrates the MDS output back into the EKF, thereby creating a dynamic feedback loop for more robust estimates. We complement our method with UWB ranging protocol that we designed to allow tracking nodes to opportunistically join and leave the group. In our evaluation with constantly moving nodes, our system estimated relative positions with an error of 10.2cm (in 2D) and 21.7cm (in 3D), including obstacles that occluded the line of sight between tracking nodes. Our approach requires no external infrastructure, making it particularly suitable for operation in environments where stationary setups are impractical.


Semi-Automatic Infrared Calibration for Augmented Reality Systems in Surgery

arXiv.org Artificial Intelligence

Augmented reality (AR) has the potential to improve the immersion and efficiency of computer-assisted orthopaedic surgery (CAOS) by allowing surgeons to maintain focus on the operating site rather than external displays in the operating theatre. Successful deployment of AR to CAOS requires a calibration that can accurately calculate the spatial relationship between real and holographic objects. Several studies attempt this calibration through manual alignment or with additional fiducial markers in the surgical scene. We propose a calibration system that offers a direct method for the calibration of AR head-mounted displays (HMDs) with CAOS systems, by using infrared-reflective marker-arrays widely used in CAOS. In our fast, user-agnostic setup, a HoloLens 2 detected the pose of marker arrays using infrared response and time-of-flight depth obtained through sensors onboard the HMD. Registration with a commercially available CAOS system was achieved when an IR marker-array was visible to both devices. Study tests found relative-tracking mean errors of 2.03 mm and 1.12{\deg} when calculating the relative pose between two static marker-arrays at short ranges. When using the calibration result to provide in-situ holographic guidance for a simulated wire-insertion task, a pre-clinical test reported mean errors of 2.07 mm and 1.54{\deg} when compared to a pre-planned trajectory.


Self-Contained and Automatic Calibration of a Multi-Fingered Hand Using Only Pairwise Contact Measurements

arXiv.org Artificial Intelligence

A self-contained calibration procedure that can be performed automatically without additional external sensors or tools is a significant advantage, especially for complex robotic systems. Here, we show that the kinematics of a multi-fingered robotic hand can be precisely calibrated only by moving the tips of the fingers pairwise into contact. The only prerequisite for this is sensitive contact detection, e.g., by torque-sensing in the joints (as in our DLR-Hand II) or tactile skin. The measurement function for a given joint configuration is the distance between the modeled fingertip geometries, but the actual measurement is always zero. In an in-depth analysis, we prove that this contact-based calibration determines all quantities needed for manipulating objects with the hand, i.e., the difference vectors of the fingertips, and that it is as sensitive as a calibration using an external visual tracking system and markers. We describe the complete calibration scheme, including the selection of optimal sample joint configurations and search motions for the contacts despite the initial kinematic uncertainties. In a real-world calibration experiment for the torque-controlled four-fingered DLR-Hand II, the maximal error of 17.7mm can be reduced to only 3.7mm.


What is Applicant Tracking System? How is it Helping Recruiters?

#artificialintelligence

An Applicant Tracking System (ATS) smoothes out the recruitment cycle by assisting hiring managers with making job postings, distributing them to company websites and job boards, screening candidates, following their status, putting away their data, and improving the last strides of the recruiting cycle when an offer is extended. Instead of dehumanizing the hiring process using Artificial Intelligence (AI), these systems tend to be equipped with AI functionality that impersonates the human thought process. ATS features are specifically designed to scan resumes for key information in the same manner that a recruiter would but without wasting the recruiter's time on mundane elimination work. Most hiring managers receive 100s of resumes per job opening. Applying for a job has become a very easy process and almost anybody can do so.