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Complexity Scaling Laws for Neural Models using Combinatorial Optimization

arXiv.org Artificial Intelligence

Recent work on neural scaling laws demonstrates that model performance scales predictably with compute budget, model size, and dataset size. In this work, we develop scaling laws based on problem complexity. We analyze two fundamental complexity measures: solution space size and representation space size. Using the Traveling Salesman Problem (TSP) as a case study, we show that combinatorial optimization promotes smooth cost trends, and therefore meaningful scaling laws can be obtained even in the absence of an interpretable loss. We then show that suboptimality grows predictably for fixed-size models when scaling the number of TSP nodes or spatial dimensions, independent of whether the model was trained with reinforcement learning or supervised fine-tuning on a static dataset. We conclude with an analogy to problem complexity scaling in local search, showing that a much simpler gradient descent of the cost landscape produces similar trends.


Structure As Search: Unsupervised Permutation Learning for Combinatorial Optimization

arXiv.org Artificial Intelligence

We propose a non-autoregressive framework for the Travelling Salesman Problem where solutions emerge directly from learned permutations, without requiring explicit search. By applying a similarity transformation to Hamiltonian cycles, the model learns to approximate permutation matrices via continuous relaxations. Our unsupervised approach achieves competitive performance against classical heuristics, demonstrating that the inherent structure of the problem can effectively guide combinatorial optimization without sequential decision-making. Our method offers concrete evidence that neural networks can directly capture and exploit combinatorial structure.


Test-Time Augmentation for Traveling Salesperson Problem

arXiv.org Artificial Intelligence

We propose Test-Time Augmentation (TTA) as an effective technique for addressing combinatorial optimization problems, including the Traveling Salesperson Problem. In general, deep learning models possessing the property of invariance, where the output is uniquely determined regardless of the node indices, have been proposed to learn graph structures efficiently. In contrast, we interpret the permutation of node indices, which exchanges the elements of the distance matrix, as a TTA scheme. The results demonstrate that our method is capable of obtaining shorter solutions than the latest models. Furthermore, we show that the probability of finding a solution closer to an exact solution increases depending on the augmentation size.


iMTSP: Solving Min-Max Multiple Traveling Salesman Problem with Imperative Learning

arXiv.org Artificial Intelligence

This paper considers a Min-Max Multiple Traveling Salesman Problem (MTSP), where the goal is to find a set of tours, one for each agent, to collectively visit all the cities while minimizing the length of the longest tour. Though MTSP has been widely studied, obtaining near-optimal solutions for large-scale problems is still challenging due to its NP-hardness. Recent efforts in data-driven methods face challenges of the need for hard-to-obtain supervision and issues with high variance in gradient estimations, leading to slow convergence and highly suboptimal solutions. We address these issues by reformulating MTSP as a bilevel optimization problem, using the concept of imperative learning (IL). This involves introducing an allocation network that decomposes the MTSP into multiple single-agent traveling salesman problems (TSPs). The longest tour from these TSP solutions is then used to self-supervise the allocation network, resulting in a new self-supervised, bilevel, end-to-end learning framework, which we refer to as imperative MTSP (iMTSP). Additionally, to tackle the high-variance gradient issues during the optimization, we introduce a control variate-based gradient estimation algorithm. Our experiments showed that these innovative designs enable our gradient estimator to converge 20% faster than the advanced reinforcement learning baseline and find up to 80% shorter tour length compared with Google OR-Tools MTSP solver, especially in large-scale problems (e.g. 1000 cities and 15 agents).


Equitable Routing -- Rethinking the Multiple Traveling Salesman Problem

arXiv.org Artificial Intelligence

The Multiple Traveling Salesman Problem (MTSP) with a single depot is a generalization of the well-known Traveling Salesman Problem (TSP) that involves an additional parameter, namely, the number of salesmen. In the MTSP, several salesmen at the depot need to visit a set of interconnected targets, such that each target is visited precisely once by at most one salesman while minimizing the total length of their tours. An equally important variant of the MTSP, the min-max MTSP, aims to distribute the workload (length of the individual tours) among salesmen by requiring the longest tour of all the salesmen to be as short as possible, i.e., minimizing the maximum tour length among all salesmen. The min-max MTSP appears in real-life applications to ensure a good balance of workloads for the salesmen. It is known in the literature that the min-max MTSP is notoriously difficult to solve to optimality due to the poor lower bounds its linear relaxations provide. In this paper, we formulate two novel parametric variants of the MTSP called the "fair-MTSP". One variant is formulated as a Mixed-Integer Second Order Cone Program (MISOCP), and the other as a Mixed Integer Linear Program (MILP). Both focus on enforcing the workloads for the salesmen to be equitable, i.e., the distribution of tour lengths for the salesmen to be fair while minimizing the total cost of their tours. We present algorithms to solve the two variants of the fair-MTSP to global optimality and computational results on benchmark and real-world test instances that make a case for fair-MTSP as a viable alternative to the min-max MTSP.


Solving NP-hard Min-max Routing Problems as Sequential Generation with Equity Context

arXiv.org Artificial Intelligence

Min-max routing problems aim to minimize the maximum tour length among agents as they collaboratively visit all cities, i.e., the completion time. These problems include impactful real-world applications but are known as NP-hard. Existing methods are facing challenges, particularly in large-scale problems that require the coordination of numerous agents to cover thousands of cities. This paper proposes a new deep-learning framework to solve large-scale min-max routing problems. We model the simultaneous decision-making of multiple agents as a sequential generation process, allowing the utilization of scalable deep-learning models for sequential decision-making. In the sequentially approximated problem, we propose a scalable contextual Transformer model, Equity-Transformer, which generates sequential actions considering an equitable workload among other agents. The effectiveness of Equity-Transformer is demonstrated through its superior performance in two representative min-max routing tasks: the min-max multiple traveling salesman problem (min-max mTSP) and the min-max multiple pick-up and delivery problem (min-max mPDP). Notably, our method achieves significant reductions of runtime, approximately 335 times, and cost values of about 53% compared to a competitive heuristic (LKH3) in the case of 100 vehicles with 1,000 cities of mTSP. We provide reproducible source code: https://github.com/kaist-silab/equity-transformer


A Lightweight CNN-Transformer Model for Learning Traveling Salesman Problems

arXiv.org Artificial Intelligence

Transformer-based models show state-of-the-art performance even for large-scale Traveling Salesman Problems (TSPs). However, they are based on fully-connected attention models and suffer from large computational complexity and GPU memory usage. We propose a lightweight CNN-Transformer model based on a CNN embedding layer and partial self-attention. Our CNN-Transformer model is able to better learn spatial features from input data using a CNN embedding layer compared with the standard Transformer models. It also removes considerable redundancy in fully connected attention models using the proposed partial self-attention. Experiments show that the proposed model outperforms other state-of-the-art Transformer-based models in terms of TSP solution quality, GPU memory usage, and inference time. Our model consumes approximately 20% less GPU memory usage and has 45% faster inference time compared with other state-of-the-art Transformer-based models. Our code is publicly available at https://github.com/cm8908/CNN_Transformer3


Balanced Line Coverage in Large-scale Urban Scene

arXiv.org Artificial Intelligence

Line coverage is to cover linear infrastructure modeled as 1D segments by robots, which received attention in recent years. With the increasing urbanization, the area of the city and the density of infrastructure continues to increase, which brings two issues: (1) Due to the energy constraint, it is hard for the homogeneous robot team to cover the large-scale linear infrastructure starting from one depot; (2) In the large urban scene, the imbalance of robots' path greatly extends the time cost of the multi-robot system, which is more serious than that in smaller-size scenes. To address these issues, we propose a heterogeneous multi-robot approach consisting of several teams, each of which contains one transportation robot (TRob) and several coverage robots (CRobs). Firstly, a balanced graph partitioning (BGP) algorithm is proposed to divide the road network into several similar-size sub-graphs, and then the TRob delivers a group of CRobs to the subgraph region quickly. Secondly, a balanced ulusoy partitioning (BUP) algorithm is proposed to extract similar-length tours for each CRob from the sub-graph. Abundant experiments are conducted on seven road networks ranging in scales that are collected in this paper. Our method achieves robot utilization of 90% and the best maximal tour length at the cost of a small increase in total tour length, which further minimizes the time cost of the whole system. The source code and the road networks are available at https://github.com/suhangsong/BLC-LargeScale.


Agility and Target Distribution in the Dynamic Stochastic Traveling Salesman Problem

arXiv.org Artificial Intelligence

An important variant of the classic Traveling Salesman Problem (TSP) is the Dynamic TSP, in which a system with dynamic constraints is tasked with visiting a set of n target locations (in any order) in the shortest amount of time. Such tasks arise naturally in many robotic motion planning problems, particularly in exploration, surveillance and reconnaissance, and classical TSP algorithms on graphs are typically inapplicable in this setting. An important question about such problems is: if the target points are random, what is the length of the tour (either in expectation or as a concentration bound) as n grows? This problem is the Dynamic Stochastic TSP (DSTSP), and has been studied both for specific important vehicle models and for general dynamic systems; however, in general only the order of growth is known. In this work, we explore the connection between the distribution from which the targets are drawn and the dynamics of the system, yielding a more precise lower bound on tour length as well as a matching upper bound for the case of symmetric (or driftless) systems. We then extend the symmetric dynamics results to the case when the points are selected by a (non-random) adversary whose goal is to maximize the length, thus showing worst-case bounds on the tour length.


Accelerating the Genetic Algorithm for Large-scale Traveling Salesman Problems by Cooperative Coevolutionary Pointer Network with Reinforcement Learning

arXiv.org Artificial Intelligence

In this paper, we propose a two-stage optimization strategy for solving the Large-scale Traveling Salesman Problems (LSTSPs) named CCPNRL-GA. First, we hypothesize that the participation of a well-performed individual as an elite can accelerate the convergence of optimization. Based on this hypothesis, in the first stage, we cluster the cities and decompose the LSTSPs into multiple subcomponents, and each subcomponent is optimized with a reusable Pointer Network (PtrNet). After subcomponents optimization, we combine all sub-tours to form a valid solution, this solution joins the second stage of optimization with GA. We validate the performance of our proposal on 10 LSTSPs and compare it with traditional EAs. Experimental results show that the participation of an elite individual can greatly accelerate the optimization of LSTSPs, and our proposal has broad prospects for dealing with LSTSPs.