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 toska


How one studio is building game AI to replicate a human storyteller

#artificialintelligence

Artificial intelligence in games is often designed to be an actor, not a director. Typically, AI drives characters in games to behave and respond to the player in a way that feels believable and entertaining, but remains within the constraints of a world designed by humans. This is my open-world game, say the human developers, and here are the things players may do within it; a player may choose how and when to engage with the game's various facets, but the game will never create new stories tailored to the player's interests; It can't. What if you could design a game capable of generating its own narratives, via an AI that watches what the player does and tailors the game to their actions? That's the pitch for Toska, a new "procedural AI narrative engine" that Canadian developer Evodant Interactive has been working on, in some form or another, for nearly a decade.