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MF-Speech: Achieving Fine-Grained and Compositional Control in Speech Generation via Factor Disentanglement

arXiv.org Artificial Intelligence

Generating expressive and controllable human speech is one of the core goals of generative artificial intelligence, but its progress has long been constrained by two fundamental challenges: the deep entanglement of speech factors and the coarse granularity of existing control mechanisms. To overcome these challenges, we have proposed a novel framework called MF-Speech, which consists of two core components: MF-SpeechEncoder and MF-SpeechGenerator. MF-SpeechEncoder acts as a factor purifier, adopting a multi-objective optimization strategy to decompose the original speech signal into highly pure and independent representations of content, timbre, and emotion. Subsequently, MF-SpeechGenerator functions as a conductor, achieving precise, composable and fine-grained control over these factors through dynamic fusion and Hierarchical Style Adaptive Normalization (HSAN). Experiments demonstrate that in the highly challenging multi-factor compositional speech generation task, MF-Speech significantly outperforms current state-of-the-art methods, achieving a lower word error rate (WER=4.67%), superior style control (SECS=0.5685, Corr=0.68), and the highest subjective evaluation scores(nMOS=3.96, sMOS_emotion=3.86, sMOS_style=3.78). Furthermore, the learned discrete factors exhibit strong transferability, demonstrating their significant potential as a general-purpose speech representation.


AudioMarkBench: Benchmarking Robustness of Audio Watermarking

Neural Information Processing Systems

The increasing realism of synthetic speech, driven by advancements in text-to-speech models, raises ethical concerns regarding impersonation and disinformation. Audio watermarking offers a promising solution via embedding human-imperceptible watermarks into AI-generated audios.


Expressive Range Characterization of Open Text-to-Audio Models

arXiv.org Artificial Intelligence

Text-to-audio models are a type of generative model that produces audio output in response to a given textual prompt. Although level generators and the properties of the functional content that they create (e.g., playability) dominate most discourse in procedurally generated content (PCG), games that emotionally resonate with players tend to weave together a range of creative and multimodal content (e.g., music, sounds, visuals, narrative tone), and multimodal models have begun seeing at least experimental use for this purpose. However, it remains unclear what exactly such models generate, and with what degree of variability and fidelity: audio is an extremely broad class of output for a generative system to target. Within the PCG community, expressive range analysis (ERA) has been used as a quantitative way to characterize generators' output space, especially for level generators. This paper adapts ERA to text-to-audio models, making the analysis tractable by looking at the expressive range of outputs for specific, fixed prompts. Experiments are conducted by prompting the models with several standardized prompts derived from the Environmental Sound Classification (ESC-50) dataset. The resulting audio is analyzed along key acoustic dimensions (e.g., pitch, loudness, and timbre). More broadly, this paper offers a framework for ERA-based exploratory evaluation of generative audio models.


Learning Interpretable Features in Audio Latent Spaces via Sparse Autoencoders

arXiv.org Artificial Intelligence

While sparse autoencoders (SAEs) successfully extract interpretable features from language models, applying them to audio generation faces unique challenges: audio's dense nature requires compression that obscures semantic meaning, and automatic feature characterization remains limited. We propose a framework for interpreting audio generative models by mapping their latent representations to human-interpretable acoustic concepts. We train SAEs on audio autoencoder latents, then learn linear mappings from SAE features to discretized acoustic properties (pitch, amplitude, and timbre). This enables both controllable manipulation and analysis of the AI music generation process, revealing how acoustic properties emerge during synthesis. We validate our approach on continuous (DiffRhythm-VAE) and discrete (EnCodec, WavTokenizer) audio latent spaces, and analyze DiffRhythm, a state-of-the-art text-to-music model, to demonstrate how pitch, timbre, and loudness evolve throughout generation. While our work is only done on audio modality, our framework can be extended to interpretable analysis of visual latent space generation models.


Do Joint Language-Audio Embeddings Encode Perceptual Timbre Semantics?

arXiv.org Artificial Intelligence

Understanding and modeling the relationship between language and sound is critical for applications such as music information retrieval,text-guided music generation, and audio captioning. Central to these tasks is the use of joint language-audio embedding spaces, which map textual descriptions and auditory content into a shared embedding space. While multimodal embedding models such as MS-CLAP, LAION-CLAP, and MuQ-MuLan have shown strong performance in aligning language and audio, their correspondence to human perception of timbre, a multifaceted attribute encompassing qualities such as brightness, roughness, and warmth, remains underexplored. In this paper, we evaluate the above three joint language-audio embedding models on their ability to capture perceptual dimensions of timbre. Our findings show that LAION-CLAP consistently provides the most reliable alignment with human-perceived timbre semantics across both instrumental sounds and audio effects.


AudioMarkBench: Benchmarking Robustness of Audio Watermarking

Neural Information Processing Systems

The increasing realism of synthetic speech, driven by advancements in text-to-speech models, raises ethical concerns regarding impersonation and disinformation. Audio watermarking offers a promising solution via embedding human-imperceptible watermarks into AI-generated audios.


Contrastive timbre representations for musical instrument and synthesizer retrieval

arXiv.org Artificial Intelligence

Efficiently retrieving specific instrument timbres from audio mixtures remains a challenge in digital music production. This paper introduces a contrastive learning framework for musical instrument retrieval, enabling direct querying of instrument databases using a single model for both single- and multi-instrument sounds. We propose techniques to generate realistic positive/negative pairs of sounds for virtual musical instruments, such as samplers and synthesizers, addressing limitations in common audio data augmentation methods. The first experiment focuses on instrument retrieval from a dataset of 3,884 instruments, using single-instrument audio as input. Contrastive approaches are competitive with previous works based on classification pre-training. The second experiment considers multi-instrument retrieval with a mixture of instruments as audio input. In this case, the proposed contrastive framework outperforms related works, achieving 81.7\% top-1 and 95.7\% top-5 accuracies for three-instrument mixtures.


The Name-Free Gap: Policy-Aware Stylistic Control in Music Generation

arXiv.org Artificial Intelligence

Text-to-music models capture broad attributes such as instrumentation or mood, but fine-grained stylistic control remains an open challenge. Existing stylization methods typically require retraining or specialized conditioning, which complicates reproducibility and limits policy compliance when artist names are restricted. We study whether lightweight, human-readable modifiers sampled from a large language model can provide a policy-robust alternative for stylistic control. Using MusicGen-small, we evaluate two artists: Billie Eilish (vocal pop) and Ludovico Einaudi (instrumental piano). For each artist, we use fifteen reference excerpts and evaluate matched seeds under three conditions: baseline prompts, artist-name prompts, and five descriptor sets. All prompts are generated using a large language model. Evaluation uses both VGGish and CLAP embeddings with distributional and per-clip similarity measures, including a new min-distance attribution metric. Results show that artist names are the strongest control signal across both artists, while name-free descriptors recover much of this effect. This highlights that existing safeguards such as the restriction of artist names in music generation prompts may not fully prevent style imitation. Cross-artist transfers reduce alignment, showing that descriptors encode targeted stylistic cues. We also present a descriptor table across ten contemporary artists to illustrate the breadth of the tokens. Together these findings define the name-free gap, the controllability difference between artist-name prompts and policy-compliant descriptors, shown through a reproducible evaluation protocol for prompt-level controllability.


Introducing voice timbre attribute detection

arXiv.org Artificial Intelligence

This paper focuses on explaining the timbre conveyed by speech signals and introduces a task termed voice timbre attribute detection (vTAD). In this task, voice timbre is explained with a set of sensory attributes describing its human perception. A pair of speech utterances is processed, and their intensity is compared in a designated timbre descriptor. Moreover, a framework is proposed, which is built upon the speaker embeddings extracted from the speech utterances. The investigation is conducted on the VCTK-RVA dataset. Experimental examinations on the ECAPA-TDNN and FACodec speaker encoders demonstrated that: 1) the ECAPA-TDNN speaker encoder was more capable in the seen scenario, where the testing speakers were included in the training set; 2) the FACodec speaker encoder was superior in the unseen scenario, where the testing speakers were not part of the training, indicating enhanced generalization capability. The VCTK-RVA dataset and open-source code are available on the website https://github.com/vTAD2025-Challenge/vTAD.


From Faces to Voices: Learning Hierarchical Representations for High-quality Video-to-Speech

arXiv.org Artificial Intelligence

The objective of this study is to generate high-quality speech from silent talking face videos, a task also known as video-to-speech synthesis. A significant challenge in video-to-speech synthesis lies in the substantial modality gap between silent video and multi-faceted speech. In this paper, we propose a novel video-to-speech system that effectively bridges this modality gap, significantly enhancing the quality of synthesized speech. This is achieved by learning of hierarchical representations from video to speech. Specifically, we gradually transform silent video into acoustic feature spaces through three sequential stages -- content, timbre, and prosody modeling. In each stage, we align visual factors -- lip movements, face identity, and facial expressions -- with corresponding acoustic counterparts to ensure the seamless transformation. Additionally, to generate realistic and coherent speech from the visual representations, we employ a flow matching model that estimates direct trajectories from a simple prior distribution to the target speech distribution. Extensive experiments demonstrate that our method achieves exceptional generation quality comparable to real utterances, outperforming existing methods by a significant margin.