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 tim schafer


Tim Schafer: 'There were so many occasions when I thought my career in games was over'

The Guardian

We went through a period in the games industry where I felt I was being shamed for doing story. It was like, all games should be Deus Ex, all games should be design-driven and systemic. Interactivity is what's unique about games, a powerful tool that can't be ignored, but I don't like limited ideas about what games "should" be. It annoys me because there are so many different people playing games who like them for completely different reasons. I learn a lot from my daughter.


After 20 years Full Throttle remains a narrative video game masterpiece

The Guardian

The fact that developer Double Fine Productions has chosen to remaster the classic 1995 point-and-click adventure Full Throttle isn't in itself remarkable. The LucasArts titles of the mid-1990s are widely loved and celebrated, and we have already seen updates of stablemates Grim Fandango and Day of the Tentacle. What is remarkable is that the strength of the narrative design, silly gags and beautiful vistas hasn't diminished at all. Holding a PS4 controller in front of the new version, it's obvious that the 20-year-old game is 10 times more ambitious than most commercially-made video games today. Not in the action of the game, in which your biker man Ben merely solves increasingly obscure puzzles involving the collection and application of objects to scenery (most memorably illustrated in the classic command "Slam face on bar").


Why Tim Schafer keeps remaking his classic games

Engadget

Tim Schafer is smiling and shaking hands with a hovering crowd as I sit down next to him. A college student asks if she can talk with him later about his career. A fan thanks him for his work -- a library of iconic video games that stretches back to the early '90s. He takes the time to respond to each of them, encouraging the student and graciously accepting the fan's gratitude before sitting down to walk me through a demo of Full Throttle Remastered, an HD remake of one of his first games. I ask him if it was strange to revisit a game he created over two decades ago.