Tim Schafer: 'There were so many occasions when I thought my career in games was over'

The Guardian 

We went through a period in the games industry where I felt I was being shamed for doing story. It was like, all games should be Deus Ex, all games should be design-driven and systemic. Interactivity is what's unique about games, a powerful tool that can't be ignored, but I don't like limited ideas about what games "should" be. It annoys me because there are so many different people playing games who like them for completely different reasons. I learn a lot from my daughter.

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