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 thymesia


'Thymesia' is a love letter to From Software with killer combat

Washington Post - Technology News

"Thymesia" is itself a mutant of sorts, infected by the contagious influence of From Software's games, whose cursed lands and opaque designs surge through its veins. Pull up "Thymesia's" bloody floorboards and you'll see Hidetaka Miyazaki's signature etched in the foundations. It exhibits all the classic symptoms of a Soulslike -- branching level designs that loop back on themselves, sparse rest points, currency that gets left behind when you die, teasing you to retrieve it -- while its setting and lore pull inspiration from the streets of "Bloodborne's" Yarnham. There's a gothic tint to "Thymesia's" medieval locales, a plot that similarly centers on experiments with blood, and the black-clad Corvus, adorned with feather cape and plague mask, could be the brother of "Bloodborne's" Eileen the Crow (the word "Corvus" refers to birds of the crow family).