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A Powerful Generative Model Using Random Weights for the Deep Image Representation

Neural Information Processing Systems

To what extent is the success of deep visualization due to the training? Could we do deep visualization using untrained, random weight networks? To address this issue, we explore new and powerful generative models for three popular deep visualization tasks using untrained, random weight convolutional neural networks. First we invert representations in feature spaces and reconstruct images from white noise inputs. The reconstruction quality is statistically higher than that of the same method applied on well trained networks with the same architecture.


Visual Object Networks: Image Generation with Disentangled 3D Representations

Neural Information Processing Systems

Recent progress in deep generative models has led to tremendous breakthroughs in image generation. While being able to synthesize photorealistic images, existing models lack an understanding of our underlying 3D world. Different from previous works built on 2D datasets and models, we present a new generative model, Visual Object Networks (VONs), synthesizing natural images of objects with a disentangled 3D representation. Inspired by classic graphics rendering pipelines, we unravel the image formation process into three conditionally independent factors---shape, viewpoint, and texture---and present an end-to-end adversarial learning framework that jointly models 3D shape and 2D texture. Our model first learns to synthesize 3D shapes that are indistinguishable from real shapes. It then renders the object's 2.5D sketches (i.e., silhouette and depth map) from its shape under a sampled viewpoint. Finally, it learns to add realistic textures to these 2.5D sketches to generate realistic images. The VON not only generates images that are more realistic than the state-of-the-art 2D image synthesis methods but also enables many 3D operations such as changing the viewpoint of a generated image, shape and texture editing, linear interpolation in texture and shape space, and transferring appearance across different objects and viewpoints.


Learning Hierarchical Semantic Image Manipulation through Structured Representations

Neural Information Processing Systems

Understanding, reasoning, and manipulating semantic concepts of images have been a fundamental research problem for decades. Previous work mainly focused on direct manipulation of natural image manifold through color strokes, key-points, textures, and holes-to-fill. In this work, we present a novel hierarchical framework for semantic image manipulation. Key to our hierarchical framework is that we employ structured semantic layout as our intermediate representations for manipulation. Initialized with coarse-level bounding boxes, our layout generator first creates pixel-wise semantic layout capturing the object shape, object-object interactions, and object-scene relations. Then our image generator fills in the pixel-level textures guided by the semantic layout. Such framework allows a user to manipulate images at object-level by adding, removing, and moving one bounding box at a time. Experimental evaluations demonstrate the advantages of the hierarchical manipulation framework over existing image generation and context hole-filing models, both qualitatively and quantitatively. Benefits of the hierarchical framework are further demonstrated in applications such as semantic object manipulation, interactive image editing, and data-driven image manipulation.