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We tested the most popular Ninja appliances, and these are our favorites

Mashable

Mashable's Best: E-readers, robovacs, laptops, earbuds, smart home and more Mashable Selects In My Bag Look Up Creator Playbook Say More AI at School Safety Net Versus Trending Now Back to School Good Connection: Uplifting stories for a digital age All Series Everything to know about our favorite Creami, Foodi, and more. Samantha Mangino, is an e-reader expert. She's tested all the Kindle and Kobo e-readers, diving into the buzziest models. Her love of reading extends beyond the e-reader beat, covering books and authors, too. In the tech space, she covers tablets, smart rings, and headphones. All products featured here are independently selected by our editors and writers. If you buy something through links on our site, Mashable may earn an affiliate commission. The popularity of Ninja and Shark appliances is undeniable.


This App Makes Your Laptop Screen Look Like Paper

WIRED

The app Paperman gives your screen some added texture in an effort to make it easier on your eyes. It works best for reading, writing, or otherwise working with text. Tech is so sterile now--everything lives on the same shiny screens. It's nice, then, when you find an application that exists mostly just to add a little grit to these devices. That's how I'm interpreting Paperman, which makes everything on your computer screen look like it's printed on paper.



HairFree: Compositional 2DHead Prior for Text-Driven 360 Bald Texture Synthesis

Neural Information Processing Systems

Synthesizing high-quality 3D head textures is crucial for gaming, virtual reality, and digital humans. Achieving seamless 360 textures typically requires expensive multi-view datasets with precise tracking. However, traditional methods struggle without back-view data or precise geometry, especially for human heads, where even minor inconsistencies disrupt realism. We introduce HairFree, an unsupervised texturing framework guided by textual descriptions and 2D diffusion priors, producing high-consistency 360 bald head textures--including non-human skin with fine details--without any texture, back-view, bald, non-human, or synthetic training data. We fine-tune a diffusion prior on a dataset of mostly frontal faces, conditioned on predicted 3D head geometry and face parsing.


3DOT: Texture Transfer for 3DGS Objects from a Single Reference Image

Neural Information Processing Systems

Image-based 3D texture transfer from a single 2D reference image enables practical customization of 3D object appearances with minimal manual effort. Adapted 2D editing and text-driven 3D editing approaches can serve this purpose. However, 2D editing typically involves frame-by-frame manipulation, often resulting in inconsistencies across views, while text-driven 3D editing struggles to preserve texture characteristics from reference images. To tackle these challenges, we introduce 3DOT, a 3DGaussian Splatting Object Texture Transfer method based on a single reference image, integrating: 1) progressive generation, 2) view-consistency gradient guidance, and 3) prompt-tuned gradient guidance. To ensure view consistency, progressive generation starts by transferring texture from the reference image and gradually propagates it to adjacent views. View-consistency gradient guidance further reinforces coherence by conditioning the generation model on feature differences between consistent and inconsistent outputs. To preserve texture characteristics, prompt-tuning-based gradient guidance learns a token that describes differences between original and reference textures, guiding the transfer for faithful texture preservation across views. Overall, 3DOT combines these strategies to achieve effective texture transfer while maintaining structural coherence across viewpoints. Extensive qualitative and quantitative evaluations confirm that our three components enable convincing and effective 2D-to-3D texture transfer.


e36da7acd188c6655792270b38830124-Paper-Conference.pdf

Neural Information Processing Systems

Diffusion Transformers (DiT) have become a leading architecture in image generation. However, the quadratic complexity of attention mechanisms, which are when responsible generating for modeling high-resolution token-wis images.



Free-Lunch Color-Texture Disentanglement for Stylized Image Generation

Neural Information Processing Systems

Recent advances in Text-to-Image (T2I) diffusion models have transformed image generation, enabling significant progress in stylized generation using only a few style reference images. However, current diffusion-based methods struggle with fine-grained style customization due to challenges in controlling multiple style attributes, such as color and texture. This paper introduces the first tuning-free Target Contentapproach to achieve free-lunch color-texture disentanglement in stylized T2I generation,"A ligaddressinghthouse bthe needy tforhe sea"independently controlled style elements for the


Generative Perception of Shape and Material from Differential Motion

Neural Information Processing Systems

Perceiving the shape and material of an object from a single image is inherently ambiguous, especially when lighting is unknown and unconstrained. Despite this, humans can often disentangle shape and material, and when they are uncertain, they often move their head slightly or rotate the object to help resolve the ambiguities. Inspired by this behavior, we introduce a novel conditional denoising-diffusion model that generates samples of shape-and-material maps from a short video of an object undergoing differential motions. Our parameter-efficient architecture allows training directly in pixel-space, and it generates many disentangled attributes of an object simultaneously. Trained on a modest number of synthetic object-motion videos with supervision on shape and material, the model exhibits compelling emergent behavior: For static observations, it produces diverse, multimodal predictions of plausible shape-and-material maps that capture the inherent ambiguities; and when objects move, the distributions converge to more accurate explanations. The model also produces high-quality shape-and-material estimates for less ambiguous, real-world objects. By moving beyond single-view to continuous motion observations, and by using generative perception to capture visual ambiguities, our work suggests ways to improve visual reasoning in physically-embodied systems.1


Cue3D: Quantifying the Role of Image Cues in Single-Image 3DGeneration

Neural Information Processing Systems

Humans and traditional computer vision methods rely on a diverse set of monocular cues to infer 3D structure from a single image, such as shading, texture, silhouette, etc. While recent deep generative models have dramatically advanced single-image 3D generation, it remains unclear which image cues these methods actually exploit. We introduce Cue3D, the first comprehensive, model-agnostic framework for quantifying the influence of individual image cues in single-image 3D generation. Our unified benchmark evaluates seven state-of-the-art methods, spanning regression-based, multi-view, and native 3D generative paradigms.