texture
Generative Perception of Shape and Material from Differential Motion
Perceiving the shape and material of an object from a single image is inherently ambiguous, especially when lighting is unknown and unconstrained. Despite this, humans can often disentangle shape and material, and when they are uncertain, they often move their head slightly or rotate the object to help resolve the ambiguities. Inspired by this behavior, we introduce a novel conditional denoising-diffusion model that generates samples of shape-and-material maps from a short video of an object undergoing differential motions. Our parameter-efficient architecture allows training directly in pixel-space, and it generates many disentangled attributes of an object simultaneously. Trained on a modest number of synthetic object-motion videos with supervision on shape and material, the model exhibits compelling emergent behavior: For static observations, it produces diverse, multimodal predictions of plausible shape-and-material maps that capture the inherent ambiguities; and when objects move, the distributions converge to more accurate explanations. The model also produces high-quality shape-and-material estimates for less ambiguous, real-world objects. By moving beyond single-view to continuous motion observations, and by using generative perception to capture visual ambiguities, our work suggests ways to improve visual reasoning in physically-embodied systems.1
Cue3D: Quantifying the Role of Image Cues in Single-Image 3DGeneration
Humans and traditional computer vision methods rely on a diverse set of monocular cues to infer 3D structure from a single image, such as shading, texture, silhouette, etc. While recent deep generative models have dramatically advanced single-image 3D generation, it remains unclear which image cues these methods actually exploit. We introduce Cue3D, the first comprehensive, model-agnostic framework for quantifying the influence of individual image cues in single-image 3D generation. Our unified benchmark evaluates seven state-of-the-art methods, spanning regression-based, multi-view, and native 3D generative paradigms.
Ful with Natural
Extensive experimental results demonstrate that GeneMAN could generate high-quality 3D human models from a single image input, outperforming prior state-of-the-art methods. Notably, GeneMAN could reveal much better generalizability in dealing with in-the-wild images, often yielding high-quality 3D human models in natural poses with common items, regardless of the body proportions in the input images.
Optimization Guided Rectified Flow For Appearance Transfer
Transferring appearance to 3D assets using different representations of the appearance object-such as images or text-has garnered interest due to its wide range of applications in industries like gaming, augmented reality, and digital content creation. However, state-of-the-art methods still fail when the geometry between the input and appearance objects is significantly different. A straightforward approach is to directly apply a 3D generative model, but we show that this ultimately fails to produce appealing results. Instead, we propose a principled approach inspired by universal guidance. Given a pretrained rectified flow model conditioned on image or text, our training-free method interacts with the sampling process by periodically adding guidance.
Spot the Fake: Large Multimodal Model-Based Synthetic Image Detection with Artifact Explanation
With the rapid advancement of Artificial Intelligence Generated Content (AIGC) technologies, synthetic images have become increasingly prevalent in everyday life, posing new challenges for authenticity assessment and detection. Despite the effectiveness of existing methods in evaluating image authenticity and locating forgeries, these approaches often lack human interpretability and do not fully address the growing complexity of synthetic data. To tackle these challenges, we introduce FakeVLM, a specialized large multimodal model designed for both general synthetic image and DeepFake detection tasks. FakeVLM not only excels in distinguishing real from fake images but also provides clear, natural language explanations for image artifacts, enhancing interpretability.
Hi3DEval: Advancing 3DGeneration Evaluation with Hierarchical Validity
Despite rapid advances in 3D content generation, quality assessment for the generated 3D assets remains challenging. Existing methods mainly rely on image-based metrics and operate solely at the object level, limiting their ability to capture spatial coherence, material authenticity, and high-fidelity local details. 1) To address these challenges, we introduce Hi3DEval, a hierarchical evaluation framework tailored for 3D generative content. It combines both object-level and part-level evaluation, enabling holistic assessments across multiple dimensions as well as fine-grained quality analysis. Additionally, we extend texture evaluation beyond aesthetic appearance by explicitly assessing material realism, focusing on attributes such as albedo, saturation, and metallicness.
Doctor Approved: Generating Medically Accurate Skin Disease Images through AI-Expert Feedback
Paucity of medical data severely limits the generalizability of diagnostic ML models, as the full spectrum of disease variability can not be represented by a small clinical dataset. To address this, diffusion models (DMs) have been considered as a promising avenue for synthetic image generation and augmentation. However, they frequently produce medically inaccurate images, deteriorating the model performance. Expert domain knowledge is critical for synthesizing images that correctly encode clinical information, especially when data is scarce and quality outweighs quantity. Existing approaches for incorporating human feedback, such as reinforcement learning (RL) and Direct Preference Optimization (DPO), rely on robust reward functions or demand labor-intensive expert evaluations. Recent progress in Multimodal Large Language Models (MLLMs) reveals their strong visual reasoning capabilities, making them adept candidates as evaluators. In this work, we propose a novel framework, coined MAGIC (Medically Accurate Generation of Images through AI-Expert Collaboration), that synthesizes clinically accurate skin disease images for data augmentation.
Cue3D: Quantifying the Role of Image Cues in Single-Image 3D Generation
Humans and traditional computer vision methods rely on a diverse set of monocular cues to infer 3D structure from a single image, such as shading, texture, silhouette, etc. While recent deep generative models have dramatically advanced single-image 3D generation, it remains unclear which image cues these methods actually exploit. We introduce Cue3D, the first comprehensive, model-agnostic framework for quantifying the influence of individual image cues in single-image 3D generation. Our unified benchmark evaluates seven state-of-the-art methods, spanning regression-based, multi-view, and native 3D generative paradigms.
ImageNet-trained CNNs are not biased towards texture: Revisiting feature reliance through controlled suppression
The hypothesis that Convolutional Neural Networks (CNNs) are inherently texture-biased has shaped much of the discourse on feature use in deep learning. We revisit this hypothesis by examining limitations in the cue-conflict experiment by Geirhos et al. To address these limitations, we propose a domain-agnostic framework that quantifies feature reliance through systematic suppression of shape, texture, and color cues, avoiding the confounds of forced-choice conflicts. By evaluating humans and neural networks under controlled suppression conditions, we find that CNNs are not inherently texture-biased but predominantly rely on local shape features. Nonetheless, this reliance can be substantially mitigated through modern training strategies or architectures (ConvNeXt, ViTs). We further extend the analysis across computer vision, medical imaging, and remote sensing, revealing that reliance patterns differ systematically: computer vision models prioritize shape, medical imaging models emphasize color, and remote sensing models exhibit a stronger reliance on texture.
DepthVanish: Optimizing Adversarial Interval Structures for Stereo-Depth-Invisible Patches
Stereo depth estimation is a critical task in autonomous driving and robotics, where inaccuracies (such as misidentifying nearby objects as distant) can lead to dangerous situations. Adversarial attacks against stereo depth estimation can help revealing vulnerabilities before deployment. Previous works have shown that repeating optimized textures can effectively mislead stereo depth estimation in digital settings. However, our research reveals that these naively repeated textures perform poorly in physical implementations, $\textit{i.e.}$, when deployed as patches, limiting their practical utility for stress-testing stereo depth estimation systems. In this work, for the first time, we discover that introducing regular intervals among the repeated textures, creating a grid structure, significantly enhances the patch attack performance. Through extensive experimentation, we analyze how variations of this novel structure influence the adversarial effectiveness. Based on these insights, we develop a novel stereo depth attack that jointly optimizes both the interval structure and texture elements. Our generated adversarial patches can be inserted into any scenes and successfully attack advanced stereo depth estimation methods of different paradigms, $\textit{i.e.}$, RAFT-Stereo and STTR. Most critically, our patch can also attack commercial RGB-D cameras (Intel RealSense) in real-world conditions, demonstrating their practical relevance for security assessment of stereo systems.