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To Think or Not To Think: A Study of Thinking in Rule-Based Visual Reinforcement Fine-Tuning

Neural Information Processing Systems

This paper investigates the role of explicit thinking process in rule-based reinforcement fine-tuning (RFT) for multi-modal large language models (MLLMs). We first extend \textit{Thinking-RFT} to image classification task, using verifiable rewards for fine-tuning~(FT). Experiments show {Thinking-RFT} significantly outperforms supervised FT and yields a cross-dataset generalization effect. We then rethink and question whether explicit thinking in RFT is always necessary and beneficial. Challenging the convention that explicit thinking is crucial for the success of RFT, we introduce \textit{No-Thinking-RFT}, exploring RFT without thinking by introducing a simple equality accuracy reward. We evaluate No-Thinking-RFT on six diverse tasks across different model sizes and types. Experiment results reveal four key findings: \textbf{(1).} Visual perception tasks do not require thinking during RFT, as No-Thinking-RFT consistently outperforms or matches Thinking-RFT across model sizes and types.


GD 2 : Robust Graph Learning under Label Noise via Dual-View Prediction Discrepancy

Neural Information Processing Systems

Graph Neural Networks (GNNs) achieve strong performance in node classification tasks but exhibit substantial performance degradation under label noise. Despite recent advances in noise-robust learning, a principled approach that exploits the node-neighbor interdependencies inherent in graph data for label noise detection remains underexplored. To address this gap, we propose GD$^2$, a noise-aware \underline{G}raph learning framework that detects label noise by leveraging \underline{D}ual-view prediction \underline{D}iscrepancies. The framework contrasts the \textit{ego-view}, constructed from node-specific features, with the \textit{structure-view}, derived through the aggregation of neighboring representations.


Probing Equivariance and Symmetry Breaking in Convolutional Networks

Neural Information Processing Systems

In this work, we explore the trade-offs of explicit structural priors, particularly group-equivariance. We address this through theoretical analysis and a comprehensive empirical study focusing on point clouds. To enable controlled and fair comparisons, we introduce \texttt{Rapidash}, a unified group convolutional architecture that allows for different variants of equivariant and non-equivariant models. Our results suggest that more constrained equivariant models outperform less constrained alternatives when aligned with the geometry of the task, and increasing representation capacity does not fully eliminate performance gaps. We see improved performance of models with equivariance and symmetry-breaking through tasks like segmentation, regression, and generation across diverse datasets. Explicit \textit{symmetry breaking} via geometric reference frames consistently improves performance, while \textit{breaking equivariance} through geometric input features can be helpful when aligned with task geometry. Our results provide task-specific performance trends that offer a more nuanced way for model selection.


Explore In-Context Message Passing Operator for Graph Neural Networks in A Mean Field Game

Neural Information Processing Systems

In typical graph neural networks (GNNs), feature representation learning naturally evolves through iteratively updating node features and exchanging information based on graph topology. In this context, we conceptualize that the learning process in GNNs is a mean-field game (MFG), where each graph node is an agent, interacting with its topologically connected neighbors. However, current GNNs often employ the identical MFG strategy across different graph datasets, regardless of whether the graph exhibits homophilic or heterophilic characteristics. To address this challenge, we propose to formulate the learning mechanism into a variational framework of the MFG inverse problem, introducing an in-context selective message passing paradigm for each agent, which promotes the best overall outcome for the graph. Specifically, we seek for the application-adaptive transportation function (controlling information exchange throughout the graph) and reaction function (controlling feature representation learning on each agent), \textit{on the fly}, which allows us to uncover the most suitable selective mechanism of message passing by solving an MFG variational problem through the lens of Hamiltonian flows. Taken together, our variational framework unifies existing GNN models into various mean-field games with distinct equilibrium states, each characterized by the learned in-context message passing operators. Furthermore, we present an agnostic end-to-end deep model, coined \textit{Game-of-GNN}, to jointly identify the message passing mechanism and fine-tune the GNN hyper-parameters on top of the elucidated message passing operators.


VIBE: Annotation-Free Video-to-Text Information Bottleneck Evaluation for TL;DR

Neural Information Processing Systems

Many decision-making tasks, where both accuracy and efficiency matter, still require human supervision. For example, tasks like traffic officers reviewing hour-long dashcam footage or researchers screening conference videos can benefit from concise summaries that reduce cognitive load and save time. Yet current vision-language models (VLMs) often produce verbose, redundant outputs that hinder task performance. Existing video caption evaluation depends on costly human annotations and overlooks the summaries' utility in downstream tasks. We address these gaps with $\underline{\textbf{V}}$ideo-to-text $\underline{\textbf{I}}$nformation $\underline{\textbf{B}}$ottleneck $\underline{\textbf{E}}$valuation (VIBE), an annotation-free method that scores VLM outputs using two metrics: $\textit{grounding}$ (how well the summary aligns with visual content) and $\textit{utility}$ (how informative it is for the task). VIBE selects from randomly sampled VLM outputs by ranking them according to the two scores to support effective human decision-making. Human studies on $\texttt{LearningPaper24}$, $\texttt{SUTD-TrafficQA}$, and $\texttt{LongVideoBench}$ show that summaries selected by VIBE consistently improve performance--boosting task accuracy by up to $61.23$% and reducing response time by $75.77$% compared to naive VLM summaries or raw video.


OmniGaze: Reward-inspired Generalizable Gaze Estimation in the Wild

Neural Information Processing Systems

Current 3D gaze estimation methods struggle to generalize across diverse data domains, primarily due to $\textbf{i)}$ $\textit{the scarcity of annotated datasets}$, and $\textbf{ii)}$ $\textit{the insufficient diversity of labeled data}$. In this work, we present OmniGaze, a semi-supervised framework for 3D gaze estimation, which utilizes large-scale unlabeled data collected from diverse and unconstrained real-world environments to mitigate domain bias and generalize gaze estimation in the wild. First, we build a diverse collection of unlabeled facial images, varying in facial appearances, background environments, illumination conditions, head poses, and eye occlusions. In order to leverage unlabeled data spanning a broader distribution, OmniGaze adopts a standard pseudo-labeling strategy and devises a reward model to assess the reliability of pseudo labels. Beyond pseudo labels as 3D direction vectors, the reward model also incorporates visual embeddings extracted by an off-the-shelf visual encoder and semantic cues from gaze perspective generated by prompting a Multimodal Large Language Model to compute confidence scores. Then, these scores are utilized to select high-quality pseudo labels and weight them for loss computation. Extensive experiments demonstrate that OmniGaze achieves state-of-the-art performance on five datasets under both in-domain and cross-domain settings. Furthermore, we also evaluate the efficacy of OmniGaze as a scalable data engine for gaze estimation, which exhibits robust zero-shot generalization on four unseen datasets.


Evaluating LLMs in Open-Source Games

Neural Information Processing Systems

Large Language Models' (LLMs) programming capabilities enable their participation in \textit{open-source games}: a game-theoretic setting in which players submit computer programs in lieu of actions. These programs offer numerous advantages, including interpretability, inter-agent transparency, and formal verifiability; additionally, they enable \textit{program equilibria}, solutions that leverage the transparency of code and are inaccessible within normal-form settings. We evaluate the capabilities of leading open-and closed-weight LLMs to predict and classify program strategies and evaluate features of the approximate program equilibria reached by LLM agents in dyadic and evolutionary settings. We identify the emergence of payoff-maximizing, cooperative, and deceptive strategies, characterize the adaptation of mechanisms within these programs over repeated open-source games, and analyze their comparative evolutionary fitness. We find that open-source games serve as a viable environment to study and steer the emergence of cooperative strategy in multi-agent dilemmas.


Exploring Semantic-constrained Adversarial Example with Instruction Uncertainty Reduction

Neural Information Processing Systems

Recently, semantically constrained adversarial examples (SemanticAE), which are directly generated from natural language instructions, have become a promising avenue for future research due to their flexible attacking forms, but have not been thoroughly explored yet. To generate SemanticAEs, current methods fall short of satisfactory attacking ability as the key underlying factors of semantic uncertainty in human instructions, such as $\textit{referring diversity}$, $\textit{descriptive incompleteness}$, and $\textit{boundary ambiguity}$, have not been fully investigated.


Functional Scaling Laws in Kernel Regression: Loss Dynamics and Learning Rate Schedules

Neural Information Processing Systems

Scaling laws have emerged as a unifying lens for understanding and guiding the training of large language models (LLMs). However, existing studies predominantly focus on the final-step loss, leaving open whether the entire $\textit{loss dynamics}$ obey similar laws and, crucially, how the $\textit{learning rate schedule}$ (LRS) shapes them. We address these gaps in a controlled theoretical setting by analyzing stochastic gradient descent (SGD) on a power-law kernel regression model. The key insight is a novel $\textbf{intrinsic-time}$ viewpoint, which captures the training progress more faithfully than iteration count. We then establish a $\textbf{Functional Scaling Law (FSL)}$ that captures the full loss trajectory under arbitrary LRSs, with the schedule's influence entering through a simple convolutional functional. We further instantiate the theory for three representative LRSs---constant, exponential decay, and warmup-stable-decay (WSD)---and derive explicit scaling relations in both data-and compute-limited regimes. These comparisons explain key empirical phenomena: (i) higher-capacity models are more data-and compute-efficient; (ii) learning-rate decay improves training efficiency; and (iii) WSD-type schedules outperform pure decay. Finally, experiments on LLMs ranging from 0.1B to 1B parameters demonstrate the practical relevance of FSL as a surrogate model for fitting and predicting loss trajectories in large-scale pre-training.


Uncover Governing Law of Pathology Propagation Mechanism Through A Mean-Field Game

Neural Information Processing Systems

Alzheimer's disease (AD) is marked by cognitive decline along with the widespread of tau aggregates across the brain cortex. Due to the challenges of imaging pathology spreading flows \textit{in vivo}, however, quantitative analysis on the cortical pathways of tau propagation and its interaction with the cascade of amyloid-beta (A$\beta$) plaques lags behind the experimental insights of underlying pathophysiological mechanisms. To address this challenge, we present a physics-informed neural network, empowered by mean-field theory, to uncover the biologically meaningful spreading pathways of tau aggregates between two longitudinal snapshots. Following the notion of `prion-like' mechanism in AD, we first formulate the dynamics of tau propagation as a mean-field game (MFG), where the spread of tau aggregate at each location (aka.