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 telemanipulation


Adaptive Anomaly Recovery for Telemanipulation: A Diffusion Model Approach to Vision-Based Tracking

Wang, Haoyang, Guo, Haoran, Tao, Lingfeng, Li, Zhengxiong

arXiv.org Artificial Intelligence

Dexterous telemanipulation critically relies on the continuous and stable tracking of the human operator's commands to ensure robust operation. Vison-based tracking methods are widely used but have low stability due to anomalies such as occlusions, inadequate lighting, and loss of sight. Traditional filtering, regression, and interpolation methods are commonly used to compensate for explicit information such as angles and positions. These approaches are restricted to low-dimensional data and often result in information loss compared to the original high-dimensional image and video data. Recent advances in diffusion-based approaches, which can operate on high-dimensional data, have achieved remarkable success in video reconstruction and generation. However, these methods have not been fully explored in continuous control tasks in robotics. This work introduces the Diffusion-Enhanced Telemanipulation (DET) framework, which incorporates the Frame-Difference Detection (FDD) technique to identify and segment anomalies in video streams. These anomalous clips are replaced after reconstruction using diffusion models, ensuring robust telemanipulation performance under challenging visual conditions. We validated this approach in various anomaly scenarios and compared it with the baseline methods. Experiments show that DET achieves an average RMSE reduction of 17.2% compared to the cubic spline and 51.1% compared to FFT-based interpolation for different occlusion durations.


Haptic Stiffness Perception Using Hand Exoskeletons in Tactile Robotic Telemanipulation

Giudici, Gabriele, Coppola, Claudio, Althoefer, Kaspar, Farkhatdinov, Ildar, Jamone, Lorenzo

arXiv.org Artificial Intelligence

Robotic telemanipulation - the human-guided manipulation of remote objects - plays a pivotal role in several applications, from healthcare to operations in harsh environments. While visual feedback from cameras can provide valuable information to the human operator, haptic feedback is essential for accessing specific object properties that are difficult to be perceived by vision, such as stiffness. For the first time, we present a participant study demonstrating that operators can perceive the stiffness of remote objects during real-world telemanipulation with a dexterous robotic hand, when haptic feedback is generated from tactile sensing fingertips. Participants were tasked with squeezing soft objects by teleoperating a robotic hand, using two methods of haptic feedback: one based solely on the measured contact force, while the second also includes the squeezing displacement between the leader and follower devices. Our results demonstrate that operators are indeed capable of discriminating objects of different stiffness, relying on haptic feedback alone and without any visual feedback. Additionally, our findings suggest that the displacement feedback component may enhance discrimination with objects of similar stiffness.


Bi-directional Momentum-based Haptic Feedback and Control System for Dexterous Telemanipulation

Wang, Haoyang, Guo, Haoran, Ba, He, Li, Zhengxiong, Tao, Lingfeng

arXiv.org Artificial Intelligence

Haptic feedback is essential for dexterous telemanipulation that enables operators to control robotic hands remotely with high skill and precision, mimicking a human hand's natural movement and sensation. However, current haptic methods for dexterous telemanipulation cannot support torque feedback, resulting in object rotation and rolling mismatches. The operator must make tedious adjustments in these tasks, leading to delays, reduced situational awareness, and suboptimal task performance. This work presents a Bi-directional Momentum-based Haptic Feedback and Control (Bi-Hap) system for real-time dexterous telemanipulation. Bi-Hap integrates multi-modal sensors to extract human interactive information with the object and share it with the robot's learning-based controller. A Field-Oriented Control (FOC) algorithm is developed to enable the integrated brushless active momentum wheel to generate precise torque and vibrative feedback, bridging the gap between human intent and robotic actions. Different feedback strategies are designed for varying error states to align with the operator's intuition. Extensive experiments with human subjects using a virtual Shadow Dexterous Hand demonstrate the effectiveness of Bi-Hap in enhancing task performance and user confidence. Bi-Hap achieved real-time feedback capability with low command following latency (delay<0.025s) and highly accurate torque feedback (RMSE<0.010 Nm).


TiltXter: CNN-based Electro-tactile Rendering of Tilt Angle for Telemanipulation of Pasteur Pipettes

Cabrera, Miguel Altamirano, Tirado, Jonathan, Fedoseev, Aleksey, Sautenkov, Oleg, Poliakov, Vladimir, Kopanev, Pavel, Tsetserukou, Dzmitry

arXiv.org Artificial Intelligence

The shape of deformable objects can change drastically during grasping by robotic grippers, causing an ambiguous perception of their alignment and hence resulting in errors in robot positioning and telemanipulation. Rendering clear tactile patterns is fundamental to increasing users' precision and dexterity through tactile haptic feedback during telemanipulation. Therefore, different methods have to be studied to decode the sensors' data into haptic stimuli. This work presents a telemanipulation system for plastic pipettes that consists of a Force Dimension Omega.7 haptic interface endowed with two electro-stimulation arrays and two tactile sensor arrays embedded in the 2-finger Robotiq gripper. We propose a novel approach based on convolutional neural networks (CNN) to detect the tilt of deformable objects. The CNN generates a tactile pattern based on recognized tilt data to render further electro-tactile stimuli provided to the user during the telemanipulation. The study has shown that using the CNN algorithm, tilt recognition by users increased from 23.13\% with the downsized data to 57.9%, and the success rate during teleoperation increased from 53.12% using the downsized data to 92.18% using the tactile patterns generated by the CNN.


Real-time Dexterous Telemanipulation with an End-Effect-Oriented Learning-based Approach

Wang, Haoyang, Bai, He, Zhang, Xiaoli, Jung, Yunsik, Bowman, Michel, Tao, Lingfeng

arXiv.org Artificial Intelligence

Dexterous telemanipulation is crucial in advancing human-robot systems, especially in tasks requiring precise and safe manipulation. However, it faces significant challenges due to the physical differences between human and robotic hands, the dynamic interaction with objects, and the indirect control and perception of the remote environment. Current approaches predominantly focus on mapping the human hand onto robotic counterparts to replicate motions, which exhibits a critical oversight: it often neglects the physical interaction with objects and relegates the interaction burden to the human to adapt and make laborious adjustments in response to the indirect and counter-intuitive observation of the remote environment. This work develops an End-Effects-Oriented Learning-based Dexterous Telemanipulation (EFOLD) framework to address telemanipulation tasks. EFOLD models telemanipulation as a Markov Game, introducing multiple end-effect features to interpret the human operator's commands during interaction with objects. These features are used by a Deep Reinforcement Learning policy to control the robot and reproduce such end effects. EFOLD was evaluated with real human subjects and two end-effect extraction methods for controlling a virtual Shadow Robot Hand in telemanipulation tasks. EFOLD achieved real-time control capability with low command following latency (delay<0.11s) and highly accurate tracking (MSE<0.084 rad).


A Design Space of Control Coordinate Systems in Telemanipulation

Wang, Yeping, Praveena, Pragathi, Gleicher, Michael

arXiv.org Artificial Intelligence

Teleoperation systems map operator commands from an input device into some coordinate frame in the remote environment. This frame, which we call a control coordinate system, should be carefully chosen as it determines how operators should move to get desired robot motions. While specific choices made by individual systems have been described in prior work, a design space, i.e., an abstraction that encapsulates the range of possible options, has not been codified. In this paper, we articulate a design space of control coordinate systems, which can be defined by choosing a direction in the remote environment for each axis of the input device. Our key insight is that there is a small set of meaningful directions in the remote environment. Control coordinate systems in prior works can be organized by the alignments of their axes with these directions and new control coordinate systems can be designed by choosing from these directions. We also provide three design criteria to reason about the suitability of control coordinate systems for various scenarios. To demonstrate the utility of our design space, we use it to organize prior systems and design control coordinate systems for three scenarios that we assess through human-subject experiments. Our results highlight the promise of our design space as a conceptual tool to assist system designers to design control coordinate systems that are effective and intuitive for operators.


Shared Telemanipulation with VR controllers in an anti slosh scenario

Grobbel, Max, Varga, Balint, Hohmann, Sören

arXiv.org Artificial Intelligence

Telemanipulation has become a promising technology that combines human intelligence with robotic capabilities to perform tasks remotely. However, it faces several challenges such as insufficient transparency, low immersion, and limited feedback to the human operator. Moreover, the high cost of haptic interfaces is a major limitation for the application of telemanipulation in various fields, including elder care, where our research is focused. To address these challenges, this paper proposes the usage of nonlinear model predictive control for telemanipulation using low-cost virtual reality controllers, including multiple control goals in the objective function. The framework utilizes models for human input prediction and taskrelated models of the robot and the environment. The proposed framework is validated on an UR5e robot arm in the scenario of handling liquid without spilling. Further extensions of the framework such as pouring assistance and collision avoidance can easily be included.


Exploiting Task Tolerances in Mimicry-based Telemanipulation

Wang, Yeping, Sifferman, Carter, Gleicher, Michael

arXiv.org Artificial Intelligence

Figure 1: We explore how autonomous robot adjustments within task tolerances shape task performance and user experience in mimicry-based telemanipulation. For example, (A) in a teleoperated writing task, our human-subject experiment results indicate that (B) if the robot autonomously tilts or rotates the pen within task tolerances to improve pen tip accuracy and motion smoothness, telemanipulation is enhanced by the high-quality robot motions enabled by task tolerances, despite users lacking full control of the robot. Abstract-- We explore task tolerances, i.e., allowable position In this paper, we explore task tolerances as an important resource to facilitate functional mimicry in telemanipulation. The functional mimicry paradigm allows a robot to autonomously adjust within tolerances to generate more Mimicry-based telemanipulation maps a human operator's accurate, smooth, and feasible motions. In our previous hand movement to a robot's end effector in real time [1], work, we presented RangedIK [4] as a real-time motion [2]. The robot is often required to mimic the operator's generation method that exploits flexibility afforded by task movement as exactly as possible, so we call this paradigm tolerances.


MorphoArms: Morphogenetic Teleoperation of Multimanual Robot

Martynov, Mikhail, Darush, Zhanibek, Cabrera, Miguel Altamirano, Karaf, Sausar, Tsetserukou, Dzmitry

arXiv.org Artificial Intelligence

Nowadays, there are few unmanned aerial vehicles (UAVs) capable of flying, walking and grasping. A drone with all these functionalities can significantly improve its performance in complex tasks such as monitoring and exploring different types of terrain, and rescue operations. This paper presents MorphoArms, a novel system that consists of a morphogenetic chassis and a hand gesture recognition teleoperation system. The mechanics, electronics, control architecture, and walking behavior of the morphogenetic chassis are described. This robot is capable of walking and grasping objects using four robotic limbs. Robotic limbs with four degrees-of-freedom are used as pedipulators when walking and as manipulators when performing actions in the environment. The robot control system is implemented using teleoperation, where commands are given by hand gestures. A motion capture system is used to track the user's hands and to recognize their gestures. The method of controlling the robot was experimentally tested in a study involving 10 users. The evaluation included three questionnaires (NASA TLX, SUS, and UEQ). The results showed that the proposed system was more user-friendly than 56% of the systems, and it was rated above average in terms of attractiveness, stimulation, and novelty.


Intuitive Telemanipulation of Hyper-Redundant Snake Robots within Locomotion and Reorientation using Task-Priority Inverse Kinematics

Habich, Tim-Lukas, Hueter, Melvin, Schappler, Moritz, Spindeldreier, Svenja

arXiv.org Artificial Intelligence

Snake robots offer considerable potential for endoscopic interventions due to their ability to follow curvilinear paths. Telemanipulation is an open problem due to hyper-redundancy, as input devices only allow a specification of six degrees of freedom. Our work addresses this by presenting a unified telemanipulation strategy which enables follow-the-leader locomotion and reorientation keeping the shape change as small as possible. The basis for this is a novel shape-fitting approach for solving the inverse kinematics in only a few milliseconds. Shape fitting is performed by maximizing the similarity of two curves using Fr\'echet distance while simultaneously specifying the position and orientation of the end effector. Telemanipulation performance is investigated in a study in which 14 participants controlled a simulated snake robot to locomote into the target area. In a final validation, pivot reorientation within the target area is addressed.