task generator
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- Information Technology > Artificial Intelligence > Representation & Reasoning (1.00)
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- Information Technology > Artificial Intelligence > Vision (0.94)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks (0.33)
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- Information Technology > Artificial Intelligence > Representation & Reasoning (1.00)
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- Information Technology > Artificial Intelligence > Vision (0.94)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks (0.33)
Towards Efficient Neurally-Guided Program Induction for ARC-AGI
ARC-AGI is an open-world problem domain in which the ability to generalize out-of-distribution is a crucial quality. Under the program induction paradigm, we present a series of experiments that reveal the efficiency and generalization characteristics of various neurally-guided program induction approaches. The three paradigms we consider are Learning the grid space, Learning the program space, and Learning the transform space. We implement and experiment thoroughly on the first two, and retain the second one for ARC-AGI submission. After identifying the strengths and weaknesses of both of these approaches, we suggest the third as a potential solution, and run preliminary experiments.
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- North America > United States > Massachusetts (0.04)
Task Me Anything
Zhang, Jieyu, Huang, Weikai, Ma, Zixian, Michel, Oscar, He, Dong, Gupta, Tanmay, Ma, Wei-Chiu, Farhadi, Ali, Kembhavi, Aniruddha, Krishna, Ranjay
Benchmarks for large multimodal language models (MLMs) now serve to simultaneously assess the general capabilities of models instead of evaluating for a specific capability. As a result, when a developer wants to identify which models to use for their application, they are overwhelmed by the number of benchmarks and remain uncertain about which benchmark's results are most reflective of their specific use case. This paper introduces Task-Me-Anything, a benchmark generation engine which produces a benchmark tailored to a user's needs. Task-Me-Anything maintains an extendable taxonomy of visual assets and can programmatically generate a vast number of task instances. Additionally, it algorithmically addresses user queries regarding MLM performance efficiently within a computational budget. It contains 113K images, 10K videos, 2K 3D object assets, over 365 object categories, 655 attributes, and 335 relationships. It can generate 750M image/video question-answering pairs, which focus on evaluating MLM perceptual capabilities. Task-Me-Anything reveals critical insights: open-source MLMs excel in object and attribute recognition but lack spatial and temporal understanding; each model exhibits unique strengths and weaknesses; larger models generally perform better, though exceptions exist; and GPT4o demonstrates challenges in recognizing rotating/moving objects and distinguishing colors.
- Europe > Netherlands > North Holland > Amsterdam (0.04)
- Europe > Italy > Tuscany > Florence (0.04)
- Information Technology > Artificial Intelligence > Representation & Reasoning (1.00)
- Information Technology > Artificial Intelligence > Natural Language > Large Language Model (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (1.00)
- Information Technology > Artificial Intelligence > Natural Language > Chatbot (0.89)
Attention-Driven Multi-Agent Reinforcement Learning: Enhancing Decisions with Expertise-Informed Tasks
Kuroswiski, Andre R, Wu, Annie S, Passaro, Angelo
In this paper, we introduce an alternative approach to enhancing Multi-Agent Reinforcement Learning (MARL) through the integration of domain knowledge and attention-based policy mechanisms. Our methodology focuses on the incorporation of domain-specific expertise into the learning process, which simplifies the development of collaborative behaviors. This approach aims to reduce the complexity and learning overhead typically associated with MARL by enabling agents to concentrate on essential aspects of complex tasks, thus optimizing the learning curve. The utilization of attention mechanisms plays a key role in our model. It allows for the effective processing of dynamic context data and nuanced agent interactions, leading to more refined decision-making. Applied in standard MARL scenarios, such as the Stanford Intelligent Systems Laboratory (SISL) Pursuit and Multi-Particle Environments (MPE) Simple Spread, our method has been shown to improve both learning efficiency and the effectiveness of collaborative behaviors. The results indicate that our attention-based approach can be a viable approach for improving the efficiency of MARL training process, integrating domain-specific knowledge at the action level.
- North America > United States > Florida > Orange County > Orlando (0.14)
- South America > Brazil (0.05)
CausalWorld: A Robotic Manipulation Benchmark for Causal Structure and Transfer Learning
Ahmed, Ossama, Träuble, Frederik, Goyal, Anirudh, Neitz, Alexander, Wüthrich, Manuel, Bengio, Yoshua, Schölkopf, Bernhard, Bauer, Stefan
Despite recent successes of reinforcement learning (RL), it remains a challenge for agents to transfer learned skills to related environments. To facilitate research addressing this problem, we propose CausalWorld, a benchmark for causal structure and transfer learning in a robotic manipulation environment. The environment is a simulation of an open-source robotic platform, hence offering the possibility of sim-to-real transfer. Tasks consist of constructing 3D shapes from a given set of blocks - inspired by how children learn to build complex structures. The key strength of CausalWorld is that it provides a combinatorial family of such tasks with common causal structure and underlying factors (including, e.g., robot and object masses, colors, sizes). The user (or the agent) may intervene on all causal variables, which allows for fine-grained control over how similar different tasks (or task distributions) are. One can thus easily define training and evaluation distributions of a desired difficulty level, targeting a specific form of generalization (e.g., only changes in appearance or object mass). Further, this common parametrization facilitates defining curricula by interpolating between an initial and a target task. While users may define their own task distributions, we present eight meaningful distributions as concrete benchmarks, ranging from simple to very challenging, all of which require long-horizon planning as well as precise low-level motor control. Finally, we provide baseline results for a subset of these tasks on distinct training curricula and corresponding evaluation protocols, verifying the feasibility of the tasks in this benchmark.
- Europe > Germany > Baden-Württemberg > Tübingen Region > Tübingen (0.14)
- North America > Mexico > Gulf of Mexico (0.04)
- North America > Canada > Quebec > Montreal (0.04)
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- Education (1.00)
- Leisure & Entertainment > Games (0.46)
Adaptive Procedural Task Generation for Hard-Exploration Problems
Fang, Kuan, Zhu, Yuke, Savarese, Silvio, Fei-Fei, Li
We introduce Adaptive Procedural Task Generation (APT-Gen), an approach to progressively generate a sequence of tasks as curricula to facilitate reinforcement learning in hard-exploration problems. At the heart of our approach, a task generator learns to create tasks from a parameterized task space via a black-box procedural generation module. To enable curriculum learning in the absence of a direct indicator of learning progress, we propose to train the task generator by balancing the agent's performance in the generated tasks and the similarity to the target tasks. Through adversarial training, the task similarity is adaptively estimated by a task discriminator defined on the agent's experiences, allowing the generated tasks to approximate target tasks of unknown parameterization or outside of the predefined task space. Our experiments on grid world and robotic manipulation task domains show that APT-Gen achieves substantially better performance than various existing baselines by generating suitable tasks of rich variations.
- Information Technology > Artificial Intelligence > Robots (1.00)
- Information Technology > Artificial Intelligence > Representation & Reasoning (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Reinforcement Learning (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks (1.00)