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Sharing the Cost of Success: A Game for Evaluating and Learning Collaborative Multi-Agent Instruction Giving and Following Policies

arXiv.org Artificial Intelligence

In collaborative goal-oriented settings, the participants are not only interested in achieving a successful outcome, but do also implicitly negotiate the effort they put into the interaction (by adapting to each other). In this work, we propose a challenging interactive reference game that requires two players to coordinate on vision and language observations. The learning signal in this game is a score (given after playing) that takes into account the achieved goal and the players' assumed efforts during the interaction. We show that a standard Proximal Policy Optimization (PPO) setup achieves a high success rate when bootstrapped with heuristic partner behaviors that implement insights from the analysis of human-human interactions. And we find that a pairing of neural partners indeed reduces the measured joint effort when playing together repeatedly. However, we observe that in comparison to a reasonable heuristic pairing there is still room for improvement -- which invites further research in the direction of cost-sharing in collaborative interactions.


Learning Communication Policies for Different Follower Behaviors in a Collaborative Reference Game

arXiv.org Artificial Intelligence

Albrecht and Stone (2018) state that modeling of changing behaviors remains an open problem "due to the essentially unconstrained nature of what other agents may do". In this work we evaluate the adaptability of neural artificial agents towards assumed partner behaviors in a collaborative reference game. In this game success is achieved when a knowledgeable Guide can verbally lead a Follower to the selection of a specific puzzle piece among several distractors. We frame this language grounding and coordination task as a reinforcement learning problem and measure to which extent a common reinforcement training algorithm (PPO) is able to produce neural agents (the Guides) that perform well with various heuristic Follower behaviors that vary along the dimensions of confidence and autonomy. We experiment with a learning signal that in addition to the goal condition also respects an assumed communicative effort. Our results indicate that this novel ingredient leads to communicative strategies that are less verbose (staying silent in some of the steps) and that with respect to that the Guide's strategies indeed adapt to the partner's level of confidence and autonomy. Figure 1: An exemplary interaction between a Guide and a Follower that controls the gripper (the black dot).


Pento-DIARef: A Diagnostic Dataset for Learning the Incremental Algorithm for Referring Expression Generation from Examples

arXiv.org Artificial Intelligence

NLP tasks are typically defined extensionally through datasets containing example instantiations (e.g., pairs of image i and text t), but motivated intensionally through capabilities invoked in verbal descriptions of the task (e.g., "t is a description of i, for which the content of i needs to be recognised and understood"). We present Pento-DIARef, a diagnostic dataset in a visual domain of puzzle pieces where referring expressions are generated by a well-known symbolic algorithm (the "Incremental Algorithm"), which itself is motivated by appeal to a hypothesised capability (eliminating distractors through application of Gricean maxims). Our question then is whether the extensional description (the dataset) is sufficient for a neural model to pick up the underlying regularity and exhibit this capability given the simple task definition of producing expressions from visual inputs. We find that a model supported by a vision detection step and a targeted data generation scheme achieves an almost perfect BLEU@1 score and sentence accuracy, whereas simpler baselines do not.


Yes, this Way! Learning to Ground Referring Expressions into Actions with Intra-episodic Feedback from Supportive Teachers

arXiv.org Artificial Intelligence

The ability to pick up on language signals in an ongoing interaction is crucial for future machine learning models to collaborate and interact with humans naturally. In this paper, we present an initial study that evaluates intraepisodic feedback given in a collaborative setting. We use a referential language game as a controllable example of a task-oriented collaborative joint activity. A teacher utters a referring expression generated by a well-known symbolic algorithm (the "Incremental Algorithm") as an initial instruction and then monitors the follower's actions to possibly intervene with intra-episodic feedback (which does not explicitly have to be requested). We frame this task as a reinforcement learning problem with sparse rewards and learn a follower policy for a heuristic teacher. Our results show that intra-episodic feedback allows the follower to generalize on aspects of scene complexity and Figure 1: An exemplary interaction between a teacher performs better than providing only the initial and a follower that controls the gripper (the grey statement.