Goto

Collaborating Authors

 tail inequality


Neural Logistic Bandits

arXiv.org Machine Learning

We study the problem of neural logistic bandits, where the main task is to learn an unknown reward function within a logistic link function using a neural network. Existing approaches either exhibit unfavorable dependencies on $κ$, where $1/κ$ represents the minimum variance of reward distributions, or suffer from direct dependence on the feature dimension $d$, which can be huge in neural network-based settings. In this work, we introduce a novel Bernstein-type inequality for self-normalized vector-valued martingales that is designed to bypass a direct dependence on the ambient dimension. This lets us deduce a regret upper bound that grows with the effective dimension $\widetilde{d}$, not the feature dimension, while keeping a minimal dependence on $κ$. Based on the concentration inequality, we propose two algorithms, NeuralLog-UCB-1 and NeuralLog-UCB-2, that guarantee regret upper bounds of order $\widetilde{O}(\widetilde{d}\sqrt{κT})$ and $\widetilde{O}(\widetilde{d}\sqrt{T/κ})$, respectively, improving on the existing results. Lastly, we report numerical results on both synthetic and real datasets to validate our theoretical findings.


Improved Algorithms for Linear Stochastic Bandits Dept. of Computing Science Dept. of Computing Science Dept. of Computing Science University of Alberta

Neural Information Processing Systems

We improve the theoretical analysis and empirical performance of algorithms for the stochastic multi-armed bandit problem and the linear stochastic multi-armed bandit problem. In particular, we show that a simple modification of Auer's UCB algorithm (Auer, 2002) achieves with high probability constant regret. More importantly, we modify and, consequently, improve the analysis of the algorithm for the for linear stochastic bandit problem studied by Auer (2002), Dani et al. (2008), Rusmevichientong and Tsitsiklis (2010), Li et al. (2010). Our modification improves the regret bound by a logarithmic factor, though experiments show a vast improvement. In both cases, the improvement stems from the construction of smaller confidence sets. For their construction we use a novel tail inequality for vector-valued martingales.


On Dimension-free Tail Inequalities for Sums of Random Matrices and Applications

arXiv.org Machine Learning

In this paper, we present a new framework to obtain tail inequalities for sums of random matrices. Compared with existing works, our tail inequalities have the following characteristics: 1) high feasibility--they can be used to study the tail behavior of various matrix functions, e.g., arbitrary matrix norms, the absolute value of the sum of the sum of the $j$ largest singular values (resp. eigenvalues) of complex matrices (resp. Hermitian matrices); and 2) independence of matrix dimension --- they do not have the matrix-dimension term as a product factor, and thus are suitable to the scenario of high-dimensional or infinite-dimensional random matrices. The price we pay to obtain these advantages is that the convergence rate of the resulting inequalities will become slow when the number of summand random matrices is large. We also develop the tail inequalities for matrix random series and matrix martingale difference sequence. We also demonstrate usefulness of our tail bounds in several fields. In compressed sensing, we employ the resulted tail inequalities to achieve a proof of the restricted isometry property when the measurement matrix is the sum of random matrices without any assumption on the distributions of matrix entries. In probability theory, we derive a new upper bound to the supreme of stochastic processes. In machine learning, we prove new expectation bounds of sums of random matrices matrix and obtain matrix approximation schemes via random sampling. In quantum information, we show a new analysis relating to the fractional cover number of quantum hypergraphs. In theoretical computer science, we obtain randomness-efficient samplers using matrix expander graphs that can be efficiently implemented in time without dependence on matrix dimensions.


Random design analysis of ridge regression

arXiv.org Artificial Intelligence

This work gives a simultaneous analysis of both the ordinary least squares estimator and the ridge regression estimator in the random design setting under mild assumptions on the covariate/response distributions. In particular, the analysis provides sharp results on the ``out-of-sample'' prediction error, as opposed to the ``in-sample'' (fixed design) error. The analysis also reveals the effect of errors in the estimated covariance structure, as well as the effect of modeling errors, neither of which effects are present in the fixed design setting. The proofs of the main results are based on a simple decomposition lemma combined with concentration inequalities for random vectors and matrices.


Improved Algorithms for Linear Stochastic Bandits

Neural Information Processing Systems

We improve the theoretical analysis and empirical performance of algorithms for the stochastic multi-armed bandit problem and the linear stochastic multi-armed bandit problem. In particular, we show that a simple modification of Auer's UCB algorithm (Auer, 2002) achieves with high probability constant regret. More importantly, we modify and, consequently, improve the analysis of the algorithm for the for linear stochastic bandit problem studied by Auer (2002), Dani et al. (2008), Rusmevichientong and Tsitsiklis (2010), Li et al. (2010). Our modification improves the regret bound by a logarithmic factor, though experiments show a vast improvement. In both cases, the improvement stems from the construction of smaller confidence sets. For their construction we use a novel tail inequality for vector-valued martingales.


Empirical Bernstein Inequalities for U-Statistics

Neural Information Processing Systems

We present original empirical Bernstein inequalities for U-statistics with bounded symmetric kernels q. They are expressed with respect to empirical estimates of either the variance of q or the conditional variance that appears in the Bernstein-type inequality for U-statistics derived by Arcones [2]. Our result subsumes other existing empirical Bernstein inequalities, as it reduces to them when U-statistics of order 1 are considered. In addition, it is based on a rather direct argument using two applications of the same (non-empirical) Bernstein inequality for U-statistics. We discuss potential applications of our new inequalities, especially in the realm of learning ranking/scoring functions. In the process, we exhibit an efficient procedure to compute the variance estimates for the special case of bipartite ranking that rests on a sorting argument. We also argue that our results may provide test set bounds and particularly interesting empirical racing algorithms for the problem of online learning of scoring functions.


How to Beat the Adaptive Multi-Armed Bandit

arXiv.org Artificial Intelligence

The multi-armed bandit is a concise model for the problem of iterated decision-making under uncertainty. In each round, a gambler must pull one of $K$ arms of a slot machine, without any foreknowledge of their payouts, except that they are uniformly bounded. A standard objective is to minimize the gambler's regret, defined as the gambler's total payout minus the largest payout which would have been achieved by any fixed arm, in hindsight. Note that the gambler is only told the payout for the arm actually chosen, not for the unchosen arms. Almost all previous work on this problem assumed the payouts to be non-adaptive, in the sense that the distribution of the payout of arm $j$ in round $i$ is completely independent of the choices made by the gambler on rounds $1, \dots, i-1$. In the more general model of adaptive payouts, the payouts in round $i$ may depend arbitrarily on the history of past choices made by the algorithm. We present a new algorithm for this problem, and prove nearly optimal guarantees for the regret against both non-adaptive and adaptive adversaries. After $T$ rounds, our algorithm has regret $O(\sqrt{T})$ with high probability (the tail probability decays exponentially). This dependence on $T$ is best possible, and matches that of the full-information version of the problem, in which the gambler is told the payouts for all $K$ arms after each round. Previously, even for non-adaptive payouts, the best high-probability bounds known were $O(T^{2/3})$, due to Auer, Cesa-Bianchi, Freund and Schapire. The expected regret of their algorithm is $O(T^{1/2}) for non-adaptive payouts, but as we show, $Ω(T^{2/3})$ for adaptive payouts.