tactip
TacShade A New 3D-printed Soft Optical Tactile Sensor Based on Light, Shadow and Greyscale for Shape Reconstruction
Lu, Zhenyu, Yang, Jialong, Li, Haoran, Li, Yifan, Si, Weiyong, Lepora, Nathan, Yang, Chenguang
In this paper, we present the TacShade a newly designed 3D-printed soft optical tactile sensor. The sensor is developed for shape reconstruction under the inspiration of sketch drawing that uses the density of sketch lines to draw light and shadow, resulting in the creation of a 3D-view effect. TacShade, building upon the strengths of the TacTip, a single-camera tactile sensor of large in-depth deformation and being sensitive to edge and surface following, improves the structure in that the markers are distributed within the gap of papillae pins. Variations in light, dark, and grey effects can be generated inside the sensor through external contact interactions. The contours of the contacting objects are outlined by white markers, while the contact depth characteristics can be indirectly obtained from the distribution of black pins and white markers, creating a 2.5D visualization. Based on the imaging effect, we improve the Shape from Shading (SFS) algorithm to process tactile images, enabling a coarse but fast reconstruction for the contact objects. Two experiments are performed. The first verifies TacShade s ability to reconstruct the shape of the contact objects through one image for object distinction. The second experiment shows the shape reconstruction capability of TacShade for a large panel with ridged patterns based on the location of robots and image splicing technology.
Slip Detection and Surface Prediction Through Bio-Inspired Tactile Feedback
Shepherd, Dexter R., Husbands, Phil, Philippides, Andy, Johnson, Chris
High resolution tactile sensing has great potential in autonomous mobile robotics, particularly for legged robots. One particular area where it has significant promise is the traversal of challenging, varied terrain. Depending on whether an environment is slippery, soft, hard or dry, a robot must adapt its method of locomotion accordingly. Currently many multi-legged robots, such as Boston Dynamic's Spot robot, have preset gaits for different surface types, but struggle over terrains where the surface type changes frequently. Being able to automatically detect changes within an environment would allow a robot to autonomously adjust its method of locomotion to better suit conditions, without requiring a human user to manually set the change in surface type. In this paper we report on the first detailed investigation of the properties of a particular bio-inspired tactile sensor, the TacTip, to test its suitability for this kind of automatic detection of surface conditions. We explored different processing techniques and a regression model, using a custom made rig for data collection to determine how a robot could sense directional and general force on the sensor in a variety of conditions. This allowed us to successfully demonstrate how the sensor can be used to distinguish between soft, hard, dry and (wet) slippery surfaces. We further explored a neural model to classify specific surface textures. Pin movement (the movement of optical markers within the sensor) was key to sensing this information, and all models relied on some form of temporal information. Our final trained models could successfully determine the direction the sensor is heading in, the amount of force acting on it, and determine differences in the surface texture such as Lego vs smooth hard surface, or concrete vs smooth hard surface.
Bi-Touch: Bimanual Tactile Manipulation with Sim-to-Real Deep Reinforcement Learning
Lin, Yijiong, Church, Alex, Yang, Max, Li, Haoran, Lloyd, John, Zhang, Dandan, Lepora, Nathan F.
Bimanual manipulation with tactile feedback will be key to human-level robot dexterity. However, this topic is less explored than single-arm settings, partly due to the availability of suitable hardware along with the complexity of designing effective controllers for tasks with relatively large state-action spaces. Here we introduce a dual-arm tactile robotic system (Bi-Touch) based on the Tactile Gym 2.0 setup that integrates two affordable industrial-level robot arms with low-cost high-resolution tactile sensors (TacTips). We present a suite of bimanual manipulation tasks tailored towards tactile feedback: bi-pushing, bi-reorienting and bi-gathering. To learn effective policies, we introduce appropriate reward functions for these tasks and propose a novel goal-update mechanism with deep reinforcement learning. We also apply these policies to real-world settings with a tactile sim-to-real approach. Our analysis highlights and addresses some challenges met during the sim-to-real application, e.g. the learned policy tended to squeeze an object in the bi-reorienting task due to the sim-to-real gap. Finally, we demonstrate the generalizability and robustness of this system by experimenting with different unseen objects with applied perturbations in the real world. Code and videos are available at https://sites.google.com/view/bi-touch/.
TacMMs: Tactile Mobile Manipulators for Warehouse Automation
He, Zhuochao, Zhang, Xuyang, Jones, Simon, Hauert, Sabine, Zhang, Dandan, Lepora, Nathan F.
Multi-robot platforms are playing an increasingly important role in warehouse automation for efficient goods transport. This paper proposes a novel customization of a multi-robot system, called Tactile Mobile Manipulators (TacMMs). Each TacMM integrates a soft optical tactile sensor and a mobile robot with a load-lifting mechanism, enabling cooperative transportation in tasks requiring coordinated physical interaction. More specifically, we mount the TacTip (biomimetic optical tactile sensor) on the Distributed Organisation and Transport System (DOTS) mobile robot. The tactile information then helps the mobile robots adjust the relative robot-object pose, thereby increasing the efficiency of load-lifting tasks. This study compares the performance of using two TacMMs with tactile perception with traditional vision-based pose adjustment for load-lifting. The results show that the average success rate of the TacMMs (66%) is improved over a purely visual-based method (34%), with a larger improvement when the mass of the load was non-uniformly distributed. Although this initial study considers two TacMMs, we expect the benefits of tactile perception to extend to multiple mobile robots. Website: https://sites.google.com/view/tacmms
Tac-VGNN: A Voronoi Graph Neural Network for Pose-Based Tactile Servoing
Fan, Wen, Yang, Max, Xing, Yifan, Lepora, Nathan F., Zhang, Dandan
Tactile pose estimation and tactile servoing are fundamental capabilities of robot touch. Reliable and precise pose estimation can be provided by applying deep learning models to high-resolution optical tactile sensors. Given the recent successes of Graph Neural Network (GNN) and the effectiveness of Voronoi features, we developed a Tactile Voronoi Graph Neural Network (Tac-VGNN) to achieve reliable pose-based tactile servoing relying on a biomimetic optical tactile sensor (TacTip). The GNN is well suited to modeling the distribution relationship between shear motions of the tactile markers, while the Voronoi diagram supplements this with area-based tactile features related to contact depth. The experiment results showed that the Tac-VGNN model can help enhance data interpretability during graph generation and model training efficiency significantly than CNN-based methods. It also improved pose estimation accuracy along vertical depth by 28.57% over vanilla GNN without Voronoi features and achieved better performance on the real surface following tasks with smoother robot control trajectories. For more project details, please view our website: https://sites.google.com/view/tac-vgnn/home
Tactile Gym 2.0: Sim-to-real Deep Reinforcement Learning for Comparing Low-cost High-Resolution Robot Touch
Lin, Yijiong, Lloyd, John, Church, Alex, Lepora, Nathan F.
High-resolution optical tactile sensors are increasingly used in robotic learning environments due to their ability to capture large amounts of data directly relating to agent-environment interaction. However, there is a high barrier of entry to research in this area due to the high cost of tactile robot platforms, specialised simulation software, and sim-to-real methods that lack generality across different sensors. In this letter we extend the Tactile Gym simulator to include three new optical tactile sensors (TacTip, DIGIT and DigiTac) of the two most popular types, Gelsight-style (image-shading based) and TacTip-style (marker based). We demonstrate that a single sim-to-real approach can be used with these three different sensors to achieve strong real-world performance despite the significant differences between real tactile images. Additionally, we lower the barrier of entry to the proposed tasks by adapting them to an inexpensive 4-DoF robot arm, further enabling the dissemination of this benchmark. We validate the extended environment on three physically-interactive tasks requiring a sense of touch: object pushing, edge following and surface following. The results of our experimental validation highlight some differences between these sensors, which may help future researchers select and customize the physical characteristics of tactile sensors for different manipulations scenarios.
DigiTac: A DIGIT-TacTip Hybrid Tactile Sensor for Comparing Low-Cost High-Resolution Robot Touch
Lepora, Nathan F., Lin, Yijiong, Money-Coomes, Ben, Lloyd, John
Deep learning combined with high-resolution tactile sensing could lead to highly capable dexterous robots. However, progress is slow because of the specialist equipment and expertise. The DIGIT tactile sensor offers low-cost entry to high-resolution touch using GelSight-type sensors. Here we customize the DIGIT to have a 3D-printed sensing surface based on the TacTip family of soft biomimetic optical tactile sensors. The DIGIT-TacTip (DigiTac) enables direct comparison between these distinct tactile sensor types. For this comparison, we introduce a tactile robot system comprising a desktop arm, mounts and 3D-printed test objects. We use tactile servo control with a PoseNet deep learning model to compare the DIGIT, DigiTac and TacTip for edge- and surface-following over 3D-shapes. All three sensors performed similarly at pose prediction, but their constructions led to differing performances at servo control, offering guidance for researchers selecting or innovating tactile sensors. All hardware and software for reproducing this study will be openly released. Project website: www.lepora.com/digitac. Project repository: www.github.com/nlepora/digitac-design.