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 synnaeve


UnsupervisedSpeechRecognition

Neural Information Processing Systems

Despite rapid progress in the recent past, current speech recognition systems still require labeled training data which limits this technology toasmall fraction of the languages spoken around the globe. This paper describes wav2vec-U, short for wav2vec Unsupervised, a method to train speech recognition models without any labeled data.


Synnaeve

AAAI Conferences

The task of keyhole (unobtrusive) plan recognition is central to adaptive game AI. "Tech trees" or "build trees" are the core of real-time strategy (RTS) game strategic (long term) planning. This paper presents a generic and simple Bayesian model for RTS build tree prediction from noisy observations, which parameters are learned from replays (game logs). This unsupervised machine learning approach involves minimal work for the game developers as it leverage players' data (com- mon in RTS). We applied it to StarCraft1 and showed that it yields high quality and robust predictions, that can feed an adaptive AI.


Synnaeve

AAAI Conferences

This paper advocates the exploration of the full state of recorded real-time strategy (RTS) games, by human or robotic players, to discover how to reason about tactics and strategy. We present a dataset of StarCraft games encompassing the most of the games' state (not only player's orders). We explain one of the possible usages of this dataset by clustering armies on their compositions. This reduction of armies compositions to mixtures of Gaussian allow for strate- gic reasoning at the level of the components. We evaluated this clustering method by predicting the outcomes of battles based on armies compositions' mixtures components.