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 symmetra


I loved Overwatch, but now I'm done

PCWorld

It's possible to love a video game. To be devoted to it, to value what it does for you, and how it makes you feel. To want the best for it. Not in the same way you love a person -- or at least, I hope not. But take a look at any major fan convention for video games, movies, TV, or almost anything that develops a subculture, and you can see this love is real, active, and powerful. And if it's possible to love a video game, then of course it's possible to fall out of love.


I loved Overwatch, but I'm done

PCWorld

It's possible to love a video game. To be devoted to it, to value what it does for you and how it makes you feel, and to want the best for it. Not in the same way you love a person -- or at least, I hope not. But take a look at any major fan convention for video games, movies, TV, or almost anything that develops a subculture, and you can see this love is real, active, and powerful. And if it's possible to love a video game, then of course it's possible to fall out of love. To feel disconnected from what first drew you to it.


Video Games Are Being Transformed By This Autistic Character

WIRED

For Samuel Hookham and his younger brother, Overwatch was an obsession that took root last spring. They played the fast-paced shooter video game almost every day, passing the PlayStation 4 controller back and forth across the couch in their family's California home. Samuel was surprised to find himself selecting a female avatar. Overwatch offers two dozen characters of different genders and races, each with a richly drawn personality. But when Samuel played, he was almost always Symmetra, a slight but potent warrior.