sweeney
From gas to groceries, has Trump kept his promise to tackle rising prices?
From gas to groceries, has Trump kept his promise to tackle rising prices? President Donald Trump was swept to power for a second time on the back of a central campaign promise to tackle inflation. The steep rise in the cost of living was top of voters' minds and Trump blamed President Joe Biden. He also made sweeping promises to bring down prices for Americans starting on day one. One year on from his victory, BBC Verify revisits some of the president's claims.
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- Government > Regional Government > North America Government > United States Government (1.00)
- Banking & Finance (1.00)
- Energy > Power Industry (0.96)
It Will Take More Than Robots to Manage the Robots
By now the sophistication of false information about Israel and Hamas is clear to anyone who opened their phone this week. As tech platforms rely ever more on artificial intelligence in their battle against disinformation, the havoc in the Middle East exposes the limits of technology to police technology's harms. It is more important than ever that we understand how global platforms like Meta, Google, and X, the platform formerly known as Twitter, make decisions about what content gets amplified and what taken down. It's not as though platforms didn't know they had a huge disinformation problem that human content moderators alone could not solve. Two years ago, Facebook whistleblower Frances Haugen detailed for Congress how growth and profit drove decisions: "The result has been more division, more harm, more lies, more threats and more combat," she testified.
- Europe > Middle East (0.25)
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- Asia > Middle East > Israel (0.25)
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- Media > News (0.94)
- Government (0.70)
Ontology for Healthcare Artificial Intelligence Privacy in Brazil
Vaz, Tiago Andres, Dora, José Miguel Silva, Lamb, Luís da Cunha, Camey, Suzi Alves
Using the terminology defined by current legislation, the article outlines a systematic approach to handling hospital data anonymously in preparation for its use in Artificial Intelligence (AI) applications in healthcare. The development process consisted of 7 pragmatic steps, including defining scope, selecting knowledge, reviewing important terms, constructing classes that describe designs used in epidemiological studies, machine learning paradigms, types of data and attributes, risks that anonymized data may be exposed to, privacy attacks, techniques to mitigate re-identification, privacy models, and metrics for measuring the effects of anonymization. The article concludes by demonstrating the practical implementation of this ontology in hospital settings for the development and validation of AI.
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- North America > United States > Massachusetts > Suffolk County > Boston (0.04)
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- Research Report > New Finding (0.68)
Diffusing Surrogate Dreams of Video Scenes to Predict Video Memorability
Sweeney, Lorin, Healy, Graham, Smeaton, Alan F.
As part of the MediaEval 2022 Predicting Video Memorability task we explore the relationship between visual memorability, the visual representation that characterises it, and the underlying concept portrayed by that visual representation. We achieve state-of-the-art memorability prediction performance with a model trained and tested exclusively on surrogate dream images, elevating concepts to the status of a cornerstone memorability feature, and finding strong evidence to suggest that the intrinsic memorability of visual content can be distilled to its underlying concept or meaning irrespective of its specific visual representational.
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- Europe > Ireland (0.04)
Bandcamp sells to Epic: can a video game company save independent music?
Musos and gamers were left scratching their heads last Wednesday as Bandcamp, the online record store hailed by independent artists as a bankable alternative to the razor-thin royalties of streaming, announced its acquisition by Epic Games, makers of the online gaming phenomenon Fortnite. Bandcamp CEO Ethan Diamond framed the deal as a boon for artists, saying that the two US companies shared a vision of building "the most open, artist-friendly ecosystem in the world". A blogpost from Epic underlined the need for "fair and open platforms" to enable "creators to keep the majority of their hard-earned money". But Bandcamp users reacted with shock and disappointment to the sale of the indie juggernaut, lamenting the loss of "our" store, as drummer and Spotify critic Damon Krukowski tweeted. "We all just got sold," lamented media theorist McKenzie Wark.
Artificial intelligence, but real results in the supply chain
EDITOR'S NOTE: This is the first of Automotive News Canada's two-part look into artificial intelligence in the Canadian auto industry. Scanning an employee badge at a Martinrea International Inc. plant is no longer reserved for the front gates. Today, operators swipe into assembly equipment with their keycards, logging details about how well they have been trained, their experience on the machines and what output level they can achieve. Sifting through the evolving stream of data using artificial intelligence (AI) helps match the right operator to the right machine, said Ganesh Iyer, chief technology officer at the Toronto-based supplier. The process is one in a growing arsenal of AI tools aimed at improving speed and precision at automakers and parts suppliers.
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Apple says 'Fortnite' can't return to the App Store until Epic v. Apple verdict is final
Last Thursday, Sweeney wrote to Phil Schiller, an Apple fellow and lead App Store executive, asking to reinstate "Fortnite" and update Apple's guidelines to make alternative payment methods and Apple's payment system the same level of convenience for users, according to a tweet published Wednesday. Sweeney said "Fortnite" would make a return if Apple follows the court verdict; then the two companies' only source of conflict would be over whether Epic should be allowed to publish a store within a store. Sweeney wrote that he believed "we could find common ground on the topic."
How are you feeling? AI wants to know
How are you feeling today? This is the question that a new generation of artificial intelligence is getting to grips with. Referred to as emotional AI, these technologies use a variety of advanced methods including computer vision, speech recognition and natural language processing to gauge human emotion and respond accordingly. Prof Alan Smeaton, lecturer and researcher in the school of computing, Dublin City University (DCU), and founding director of the Insight Centre for Data Analytics, is working on the application of computer vision to detect a very specific state: inattention. Necessity is the mother of invention and Help Me Watch was developed at DCU during the pandemic in response to student feedback on the challenges of online lectures.
- Health & Medicine (0.96)
- Education (0.70)
Rep's bill would allow STEM ed to branch out
Sometimes, vocations and avocations need a champion, and students in Massachusetts looking to further their knowledge of science, technology and robotics have one in state Rep. Danillo Sena. A House member representing the 37th Middlesex District, Sena filed a bill on Feb. 4 titled "An Act establishing an elementary and secondary school robotics grant program," meant to create a grant program that provides public and charter schools the necessary funding to increase robotics and STEM participation during and after school. STEM stands for science, technology, engineering and mathematics, a branch of education designed to help students to become better problem-solvers. "Money should not be a barrier between students and access to fun and engaging STEM education programs that foster creativity and have lasting positive effects on student achievement like these robotics teams," the Acton Democrat stated in a release. The bill was created in collaboration with Olivia Oestreicher, a member of Team 4905 Andromeda One Robotics at Ayer Shirley Regional High School and a Rep. Sena intern.
'Fortnite' creator Epic Games are acquiring the makers of 'Fall Guys'
The creators of the popular online game "Fall Guys: Ultimate Knockout" have a new home. Epic Games, the company behind "Fortnite," announced Tuesday it has acquired Tonic Games Group, part of a larger plan to create a metaverse where players congregate online to socialize, play games or attend events. The game, available on PC and PlayStation platforms and launching soon for Nintendo Switch and Xbox, features rotund characters wobbling around in a series of obstacle courses and challenges. Similar to the "Fortnite" battle royale,"Fall Guys" games typically start with 60 players and end with one final winner. Epic said it will continue investing in the game to make it "a great experience for players across platforms," in a statement released Tuesday. Buying a new TV?:Beware these five myths This purchase, says Epic Games founder and CEO Tim Sweeney, is part of its larger plan to invest in building a metaverse where players get together virtually.