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Private Statistical Estimation via Truncation

Neural Information Processing Systems

We introduce a novel framework for differentially private (DP) statistical estimation via data truncation, addressing a key challenge in DP estimation when the data support is unbounded. Traditional approaches rely on problem-specific sensitivity analysis, limiting their applicability. By leveraging techniques from truncated statistics, we develop computationally efficient DP estimators for exponential family distributions, including Gaussian mean and covariance estimation, achieving near-optimal sample complexity. Previous works on exponential families only consider bounded or one-dimensional families. Our approach mitigates sensitivity through truncation while carefully correcting for the introduced bias using maximum likelihood estimation and DP stochastic gradient descent. Along the way, we establish improved uniform convergence guarantees for the log-likelihood function of exponential families, which may be of independent interest. Our results provide a general blueprint for DP algorithm design via truncated statistics.


EVAAA: AVirtual Environment Platform for Essential Variables in Autonomous and Adaptive Agents

Neural Information Processing Systems

Appendix A describes the Unity-based interface implemented in EVAAA, including an environment setup, prefab structures, and object instantiation. Appendix B provides a comprehensive introduction to Essential Variables (EVs), including their design, dynamics, and role in internal state regulation. Appendix C explains the implementation of the reward system and its connection to the balance of internal states. Appendix E outlines the modular configuration to generate EVAAA environments, along with the instructions for environment customization. Appendix F presents the structure and progression of naturalistic training environments. Appendix G describes the design of unseen experimental testbeds for evaluation. Appendix I provides analyses of agent behavior across training and test environments, including emergent behavioral patterns. All code and data are publicly available at: https://github.com/cocoanlab/evaaa A.1 Prefabs Environmental elements such as terrain, resources, obstacles, and predators are implemented as reusable and configurable Unity prefabs. Prefabs are grouped into Agents, Environment, and Materials. Each category includes reusable components for constructing and customizing interactive scenes: Agents (main agent and predators), Environment (terrain and containers), and Materials (varied textures and colors for visual distinction). This modular system enables rapid prototyping, task generation, condition randomization, and reproducible scene setup. Prefabs can be customized through the Unity Editor or programmatically at runtime, and reused across scenes without manual rebuilding.



fastml: Guarded Resampling Workflows for Safer Automated Machine Learning in R

arXiv.org Machine Learning

Preprocessing leakage arises when scaling, imputation, or other data-dependent transformations are estimated before resampling, inflating apparent performance while remaining hard to detect. We present fastml, an R package that provides a single-call interface for leakage-aware machine learning through guarded resampling, where preprocessing is re-estimated inside each resample and applied to the corresponding assessment data. The package supports grouped and time-ordered resampling, blocks high-risk configurations, audits recipes for external dependencies, and includes sandboxed execution and integrated model explanation. We evaluate fastml with a Monte Carlo simulation contrasting global and fold-local normalization, a usability comparison with tidymodels under matched specifications, and survival benchmarks across datasets of different sizes. The simulation demonstrates that global preprocessing substantially inflates apparent performance relative to guarded resampling. fastml matched held-out performance obtained with tidymodels while reducing workflow orchestration, and it supported consistent benchmarking of multiple survival model classes through a unified interface.


Nonparametric Regression Discontinuity Designs with Survival Outcomes

arXiv.org Machine Learning

Quasi-experimental evaluations are central for generating real-world causal evidence and complementing insights from randomized trials. The regression discontinuity design (RDD) is a quasi-experimental design that can be used to estimate the causal effect of treatments that are assigned based on a running variable crossing a threshold. Such threshold-based rules are ubiquitous in healthcare, where predictive and prognostic biomarkers frequently guide treatment decisions. However, standard RD estimators rely on complete outcome data, an assumption often violated in time-to-event analyses where censoring arises from loss to follow-up. To address this issue, we propose a nonparametric approach that leverages doubly robust censoring corrections and can be paired with existing RD estimators. Our approach can handle multiple survival endpoints, long follow-up times, and covariate-dependent variation in survival and censoring. We discuss the relevance of our approach across multiple areas of applications and demonstrate its usefulness through simulations and the prostate component of the Prostate, Lung, Colorectal and Ovarian (PLCO) Cancer Screening Trial where our new approach offers several advantages, including higher efficiency and robustness to misspecification. We have also developed an open-source software package, $\texttt{rdsurvival}$, for the $\texttt{R}$ language.




'I didn't have anything to prove': what Traitors finalist Jade Scott learned about survival from video games

The Guardian

'Minecraft was my way in' The Traitors 2026 finalist Jade. 'Minecraft was my way in' The Traitors 2026 finalist Jade. 'I didn't have anything to prove': what Traitors finalist Jade Scott learned about survival from video games T he latest series of The Traitors, which ended last week on a nail-biting finale, featured some of the usual characters - from guileless extroverts to wannabe Columbos endlessly observing fellow contestants for the slightest flicker of treachery. But one faithful stood out for her quiet determination, despite a ceaseless onslaught of suspicion and accusation. That person was Jade Scott, and I wasn't at all surprised when, quite early on in the series, she revealed she was a keen gamer.


Female mice often have multiple sexual partners--for survival

Popular Science

Birthing a litter with several fathers may help when food is scarce. Breakthroughs, discoveries, and DIY tips sent six days a week. If a female house mouse mates with multiple male house mice, her litter could have multiple fathers. Polyandry, as this mating practice is called, is common for various species. Yet scientists are still investigating its purpose and the potential benefits of birthing half siblings within the same litter.


Why humans live and die for love

Popular Science

A new book explores how humans evolved to be wired for intimacy. It can save our lives. Intimate relationships provide stability, safety, and reassurance, especially when we are in pain. Breakthroughs, discoveries, and DIY tips sent every weekday. Adapted from THE INTIMATE ANIMAL by Justin Garcia, PhD. Used with permission of Little, Brown Spark, an imprint of Little, Brown and Company. Jen and Dave's second child was born in November 2002. Two weeks later, on a cold Thursday night, the phone rang.