superhuman
Superhuman's new AI suite fact-checks your life
When you purchase through links in our articles, we may earn a small commission. Superhuman's new AI suite is like a salesman, warehouse employee and manager all looking over your shoulder, correcting mistakes. You've probably heard of Grammarly, the AI spelling and grammar checker. But with a rebrand, a consolidation, and a new AI agent, Grammarly now fact-checks your business communications using what it knows about current context. It's difficult to describe this iteration of Grammarly, now renamed Superhuman, and its suite.
People who live to 100 all share a 'superhuman' ability, scientists discover... could YOU be one of them?
People who live to 100 appear to have a'superhuman' ability to avoid major illnesses, according to new research. Two large studies of older adults in Sweden have found that centenarians tend to develop fewer diseases, accumulate them more slowly, and in many cases avoid the most deadly age-related conditions altogether--despite living far longer than their peers. The work, published by an international research team, suggests that exceptional longevity is linked to a distinct pattern of ageing in which illness is delayed or even avoided entirely. The findings challenge the widely held belief that a longer life inevitably comes with more years of poor health. Researchers analysed decades of health records to compare people who reached 100 with those who died earlier but were born in the same years.
Superhuman AI Disclosure: Impacts on Toxicity, Fairness, and Trust Vary by Expertise and Persona Attributes
Chua, Jaymari, Wang, Chen, Yao, Lina
As artificial intelligence demonstrates surpassing human performance across real-world tasks, disclosing superhuman capabilities poses challenges for fairness, accountability, and trust. To investigate how transparency impacts attitudes and perceptions, we introduce a grounded and validated set of synthetic personas reflecting diverse fairness concerns and technology acceptance levels. Then we evaluate responses in two contrasting domains: (1) a competitive player in StarCraft II, where strategy and high-skill gameplay often elicit toxic interactions, and (2) a cooperative personal-assistant in providing information. Across numerous interactions spanning persona profiles, we test non-disclosure versus explicit superhuman labelling under controlled game outcomes and usage contexts. Our findings reveal sharp domain-specific effects: in StarCraft II, explicitly labelling AI as superhuman, novice personas who learned of it reported lower toxicity and higher fairness-attributing defeat to advanced skill rather than hidden cheating-whereas expert personas found the disclosure statements irksome but still less deceptive than non-disclosure. Conversely, in the LLM as personal-assistant setting, disclosure of superhuman capabilities improved perceived trustworthiness, though it risked AI overreliance among certain persona segments. We release Dataset X-containing persona cards-including profile attributes, disclosure prompts, and detailed interaction logs, accompanied by reproducible protocols and disclaimers for adapting them to diverse tasks. Our results demonstrate that transparency is not a cure-all: while it reduces suspicion and enhances trust in cooperative contexts, it may inflame resistance or disappointment in competitive domains.
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'I welcome our digital minions': the Silicon Valley insider warning about algorithms – while embracing them
Houses hide behind patches of subtropical rainforest in Brisbane's western outskirts; horses graze paddocks and road signs warn of deer and kangaroos. Nestled between a bend in the river and the foothills of the D'Aguilar Range, the suburb of Anstead may appear unsuitable habitat for a Polish-born business professor who believes that we must embrace the age of artificial intelligence. Yet not all is as it seems in Marek Kowalkiewicz's home among the gum trees. "When I moved here from Silicon Valley my kids were about five years old and had no idea what an iPad was," he says from the veranda overlooking his acreage. "There's the technology-infused world I'm in 9pm to 5pm and then there is this slightly – on the surface – less technology-infused world." It is the first Monday of March and Kowalkiewicz is hours from launching The Economy of Algorithms: AI and the Rise of the Digital Minions.
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ChatGPT chief warns of some 'superhuman' skills AI could develop
Alice Globus, head of Nanotronics, said AI could minimize the damage done by recent malware attacks on hospitals and the Colonial Pipeline shutdown in 2021. The CEO of one of the most popular artificial intelligence platforms is warning that AI systems could eventually be capable of "superhuman persuasion." "I expect AI to be capable of superhuman persuasion well before it is superhuman at general intelligence," Sam Altman, CEO of OpenAI, the company behind the popular ChatGPT platform, said on social media earlier this month. He added that such capabilities could "lead to some very strange outcomes." Altman's comments come as fears over what rapidly developing AI technology might eventually be capable of have continued to grow, with some speculating that the technology might surpass the cognitive functions of humans.
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Superhuman: What can AI do in 30 minutes?
The thing that we have to come to grips with in a world of ubiquitous, powerful AI tools is how much it can do for us. The multiplier on human effort is unprecedented, and potentially disruptive. But this fact can often feel abstract. So I decided to run an experiment. I gave myself 30 minutes, and tried to accomplish as much as I could during that time on a single business project.
The Paradox of Creative Disruption
No nation is technologically advanced without creative disruption, this has long been elaborated by Joseph Scumpeter as a condition for the flow of the economy to survive. No nation has survived so long frozen from the technological innovations that have moved the times. If the disruption of innovation is still defined as something that interferes with the continuation of conventional industry, it is a sign to be called a ruin. But we will come to a time when creative disruption will become the common enemy of the human species. Disruption is a term that was first popularized by Clayton Christensen, economist from Harvard Business School in 1995.
Some people have 'superhuman' ability to fight off COVID-19 after infection and vaccination
After both a prior COVID-19 infection and two doses of Pfizer or Moderna's vaccine, some people's immune systems develop an incredible ability to respond to the virus. Researchers call this'superhuman immunity' or'hybrid immunity' - these patients' immune systems can produce a lot of antibodies able to respond to different variants, as documented in multiple studies in recent months. In one study, patients with this'hybrid immunity' demonstrated the ability to respond to current variants of concern, non-human coronaviruses, and potentially even new variants that don't yet exist. Scientists are studying these patients to better understand Covid immunity - and immunity against other viruses. After both a past Covid infection and vaccination, patients may have'superhuman immunity' against the coronavirus, studies suggest.
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5 Ways NOT to Build a Catan AI
During the pandemic, I started playing online Settlers of Catan (shoutout to https://colonist.io!). I quickly realized there is more skill involved than one may think and this made the game beautiful for me. At the same time, I was amazed at the recent success of the AlphaGo team at making a superhuman player in the games of Chess, Shogi, and Go, with a seemingly simple algorithm. These two interests prompted me to take a shot at making a superhuman artificial intelligence player for Catan. The purpose of this post is to share these attempts so that others can take these findings further. There were two main ideas I wanted to explore: Reinforcement Learning (like AlphaZero) and to use Supervised Learning to build a data-driven "value function" (a function that tells us how good the position of a given player is).