subordination
TurBLiMP: A Turkish Benchmark of Linguistic Minimal Pairs
Başar, Ezgi, Padovani, Francesca, Jumelet, Jaap, Bisazza, Arianna
We introduce TurBLiMP, the first Turkish benchmark of linguistic minimal pairs, designed to evaluate the linguistic abilities of monolingual and multilingual language models (LMs). Covering 16 linguistic phenomena with 1000 minimal pairs each, TurBLiMP fills an important gap in linguistic evaluation resources for Turkish. In designing the benchmark, we give extra attention to two properties of Turkish that remain understudied in current syntactic evaluations of LMs, namely word order flexibility and subordination through morphological processes. Our experiments on a wide range of LMs and a newly collected set of human acceptability judgments reveal that even cutting-edge Large LMs still struggle with grammatical phenomena that are not challenging for humans, and may also exhibit different sensitivities to word order and morphological complexity compared to humans.
- Asia > Middle East > UAE > Abu Dhabi Emirate > Abu Dhabi (0.14)
- Asia > Japan > Honshū > Kantō > Tokyo Metropolis Prefecture > Tokyo (0.14)
- Europe > Belgium > Brussels-Capital Region > Brussels (0.04)
- (18 more...)
- Research Report > Experimental Study (0.68)
- Research Report > New Finding (0.46)
The Psychosocial Impacts of Generative AI Harms
Vassel, Faye-Marie, Shieh, Evan, Sugimoto, Cassidy R., Monroe-White, Thema
The rapid emergence of generative Language Models (LMs) has led to growing concern about the impacts that their unexamined adoption may have on the social well-being of diverse user groups. Meanwhile, LMs are increasingly being adopted in K-20 schools and one-on-one student settings with minimal investigation of potential harms associated with their deployment. Motivated in part by real-world/everyday use cases (e.g., an AI writing assistant) this paper explores the potential psychosocial harms of stories generated by five leading LMs in response to open-ended prompting. We extend findings of stereotyping harms analyzing a total of 150K 100-word stories related to student classroom interactions. Examining patterns in LM-generated character demographics and representational harms (i.e., erasure, subordination, and stereotyping) we highlight particularly egregious vignettes, illustrating the ways LM-generated outputs may influence the experiences of users with marginalized and minoritized identities, and emphasizing the need for a critical understanding of the psychosocial impacts of generative AI tools when deployed and utilized in diverse social contexts.
- North America > United States > Illinois > Cook County > Chicago (0.04)
- North America > United States > California > Santa Clara County > Palo Alto (0.04)
- Asia > Singapore (0.04)
- Research Report > New Finding (0.68)
- Research Report > Experimental Study (0.46)
- Government (0.93)
- Education > Educational Setting (0.47)
Mapping 'when'-clauses in Latin American and Caribbean languages: an experiment in subtoken-based typology
Languages can encode temporal subordination lexically, via subordinating conjunctions, and morphologically, by marking the relation on the predicate. Systematic cross-linguistic variation among the former can be studied using well-established token-based typological approaches to token-aligned parallel corpora. Variation among different morphological means is instead much harder to tackle and therefore more poorly understood, despite being predominant in several language groups. This paper explores variation in the expression of generic temporal subordination ('when'-clauses) among the languages of Latin America and the Caribbean, where morphological marking is particularly common. It presents probabilistic semantic maps computed on the basis of the languages of the region, thus avoiding bias towards the many world's languages that exclusively use lexified connectors, incorporating associations between character $n$-grams and English $when$. The approach allows capturing morphological clause-linkage devices in addition to lexified connectors, paving the way for larger-scale, strategy-agnostic analyses of typological variation in temporal subordination.
- North America > Central America (0.24)
- Europe > United Kingdom > England > Oxfordshire > Oxford (0.14)
- Europe > Netherlands > North Holland > Amsterdam (0.05)
- (19 more...)
Ranking with multiple types of pairwise comparisons
The task of ranking individuals or teams, based on a set of comparisons between pairs, arises in various contexts, including sporting competitions and the analysis of dominance hierarchies among animals and humans. Given data on which competitors beat which others, the challenge is to rank the competitors from best to worst. Here we study the problem of computing rankings when there are multiple, potentially conflicting modes of comparison, such as multiple types of dominance behaviors among animals. We assume that we do not know a priori what information each behavior conveys about the ranking, or even whether they convey any information at all. Nonetheless we show that it is possible to compute a ranking in this situation and present a fast method for doing so, based on a combination of an expectation-maximization algorithm and a modified Bradley-Terry model. We give a selection of example applications to both animal and human competition.
- North America > United States > Michigan > Washtenaw County > Ann Arbor (0.14)
- Oceania > Australia > Victoria (0.04)
- North America > United States > New York (0.04)
- Africa > South Africa (0.04)
- Leisure & Entertainment > Sports > Football (0.95)
- Education > Educational Setting > K-12 Education (0.68)
Scientists are on the verge of creating an EMOTIONAL computer
Scientists are closer to creating a computer with emotions. Researchers in Russia are expected to reveal an emotional computer within a year and a half, which will be able to think like a person and build up trust, its creators say. The system, called'Virtual Actor', is being created by the National Research Nuclear University in Moscow. Computers are machines used for practical reasons, without any emotion involved. The AI, called'Virtual Actor', is expected to be online within the next year and a half.
- Europe > Russia > Central Federal District > Moscow Oblast > Moscow (0.25)
- Asia > Russia (0.25)
Scientists are on the verge of creating an EMOTIONAL computer
Scientists are closer to creating a computer with emotions. Researchers in Russia are expected to reveal an emotional computer within a year and a half, which will be able to think like a person and build up trust, its creators say. The system, called'Virtual Actor', is being created by the National Research Nuclear University in Moscow. Computers are machines used for practical reasons, without any emotion involved. The AI, called'Virtual Actor', is expected to be online within the next year and a half.
- Europe > Russia > Central Federal District > Moscow Oblast > Moscow (0.25)
- Asia > Russia (0.25)
Scientists are on the verge of creating an EMOTIONAL computer
Scientists are closer to creating a computer with emotions. Researchers in Russia are expected to reveal an emotional computer within a year and a half, which will be able to think like a person and build up trust, its creators say. The system, called'Virtual Actor', is being created by the National Research Nuclear University in Moscow. Computers are machines used for practical reasons, without any emotion involved. The AI, called'Virtual Actor', is expected to be online within the next year and a half.
- Europe > Russia > Central Federal District > Moscow Oblast > Moscow (0.25)
- Asia > Russia (0.25)