suboptimal
Optimizing affinity-based binary hashing using auxiliary coordinates
In supervised binary hashing, one wants to learn a function that maps a high-dimensional feature vector to a vector of binary codes, for application to fast image retrieval. This typically results in a difficult optimization problem, nonconvex and nonsmooth, because of the discrete variables involved. Much work has simply relaxed the problem during training, solving a continuous optimization, and truncating the codes a posteriori. This gives reasonable results but is quite suboptimal. Recent work has tried to optimize the objective directly over the binary codes and achieved better results, but the hash function was still learned a posteriori, which remains suboptimal. We propose a general framework for learning hash functions using affinity-based loss functions that uses auxiliary coordinates. This closes the loop and optimizes jointly over the hash functions and the binary codes so that they gradually match each other. The resulting algorithm can be seen as an iterated version of the procedure of optimizing first over the codes and then learning the hash function. Compared to this, our optimization is guaranteed to obtain better hash functions while being not much slower, as demonstrated experimentally in various supervised datasets.
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Stochastic Continuous Greedy ++: When Upper and Lower Bounds Match
In this paper, we develop \scg~(\text{SCG}{$++$}), the first efficient variant of a conditional gradient method for maximizing a continuous submodular function subject to a convex constraint. Concretely, for a monotone and continuous DR-submodular function, \SCGPP achieves a tight $[(1-1/e)\OPT -\epsilon]$ solution while using $O(1/\epsilon^2)$ stochastic gradients and $O(1/\epsilon)$ calls to the linear optimization oracle. The best previously known algorithms either achieve a suboptimal $[(1/2)\OPT -\epsilon]$ solution with $O(1/\epsilon^2)$ stochastic gradients or the tight $[(1-1/e)\OPT -\epsilon]$ solution with suboptimal $O(1/\epsilon^3)$ stochastic gradients. We further provide an information-theoretic lower bound to showcase the necessity of $\OM({1}/{\epsilon^2})$ stochastic oracle queries in order to achieve $[(1-1/e)\OPT -\epsilon]$ for monotone and DR-submodular functions. This result shows that our proposed \SCGPP enjoys optimality in terms of both approximation guarantee, i.e., $(1-1/e)$ approximation factor, and stochastic gradient evaluations, i.e., $O(1/\epsilon^2)$ calls to the stochastic oracle. By using stochastic continuous optimization as an interface, we also show that it is possible to obtain the $[(1-1/e)\OPT-\epsilon]$ tight approximation guarantee for maximizing a monotone but stochastic submodular set function subject to a general matroid constraint after at most $\mathcal{O}(n^2/\epsilon^2)$ calls to the stochastic function value, where $n$ is the number of elements in the ground set.
Tempo Adaptation in Non-stationary Reinforcement Learning
We first raise and tackle a ``time synchronization'' issue between the agent and the environment in non-stationary reinforcement learning (RL), a crucial factor hindering its real-world applications. In reality, environmental changes occur over wall-clock time ($t$) rather than episode progress ($k$), where wall-clock time signifies the actual elapsed time within the fixed duration $t \in [0, T]$. In existing works, at episode $k$, the agent rolls a trajectory and trains a policy before transitioning to episode $k+1$. In the context of the time-desynchronized environment, however, the agent at time $t_{k}$ allocates $\Delta t$ for trajectory generation and training, subsequently moves to the next episode at $t_{k+1}=t_{k}+\Delta t$. Despite a fixed total number of episodes ($K$), the agent accumulates different trajectories influenced by the choice of interaction times ($t_1,t_2,...,t_K$), significantly impacting the suboptimality gap of the policy. We propose a Proactively Synchronizing Tempo ($\texttt{ProST}$) framework that computes a suboptimal sequence {$t_1,t_2,...,t_K$} (= { $t_{1:K}$}) by minimizing an upper bound on its performance measure, i.e., the dynamic regret. Our main contribution is that we show that a suboptimal {$t_{1:K}$} trades-off between the policy training time (agent tempo) and how fast the environment changes (environment tempo). Theoretically, this work develops a suboptimal {$t_{1:K}$} as a function of the degree of the environment's non-stationarity while also achieving a sublinear dynamic regret. Our experimental evaluation on various high-dimensional non-stationary environments shows that the $\texttt{ProST}$ framework achieves a higher online return at suboptimal {$t_{1:K}$} than the existing methods.
Imitating Past Successes can be Very Suboptimal
Prior work has proposed a simple strategy for reinforcement learning (RL): label experience with the outcomes achieved in that experience, and then imitate the relabeled experience. These outcome-conditioned imitation learning methods are appealing because of their simplicity, strong performance, and close ties with supervised learning. However, it remains unclear how these methods relate to the standard RL objective, reward maximization. In this paper, we prove that existing outcome-conditioned imitation learning methods do not necessarily improve the policy. However, we show that a simple modification results in a method that does guarantee policy improvement.
Toward the Fundamental Limits of Imitation Learning
Imitation learning (IL) aims to mimic the behavior of an expert policy in a sequential decision-making problem given only demonstrations. In this paper, we focus on understanding the minimax statistical limits of IL in episodic Markov Decision Processes (MDPs). We first consider the setting where the learner is provided a dataset of $N$ expert trajectories ahead of time, and cannot interact with the MDP. Here, we show that the policy which mimics the expert whenever possible is in expectation $\lesssim \frac{|\mathcal{S}| H^2 \log (N)}{N}$ suboptimal compared to the value of the expert, even when the expert plays a stochastic policy. Here $\mathcal{S}$ is the state space and $H$ is the length of the episode. Furthermore, we establish a suboptimality lower bound of $\gtrsim |\mathcal{S}| H^2 / N$ which applies even if the expert is constrained to be deterministic, or if the learner is allowed to actively query the expert at visited states while interacting with the MDP for $N$ episodes. To our knowledge, this is the first algorithm with suboptimality having no dependence on the number of actions, under no additional assumptions. We then propose a novel algorithm based on minimum-distance functionals in the setting where the transition model is given and the expert is deterministic. The algorithm is suboptimal by $\lesssim |\mathcal{S}| H^{3/2} / N$, matching our lower bound up to a $\sqrt{H}$ factor, and breaks the $\mathcal{O}(H^2)$ error compounding barrier of IL.
Optimizing affinity-based binary hashing using auxiliary coordinates
In supervised binary hashing, one wants to learn a function that maps a high-dimensional feature vector to a vector of binary codes, for application to fast image retrieval. This typically results in a difficult optimization problem, nonconvex and nonsmooth, because of the discrete variables involved. Much work has simply relaxed the problem during training, solving a continuous optimization, and truncating the codes a posteriori. This gives reasonable results but is quite suboptimal. Recent work has tried to optimize the objective directly over the binary codes and achieved better results, but the hash function was still learned a posteriori, which remains suboptimal. We propose a general framework for learning hash functions using affinity-based loss functions that uses auxiliary coordinates. This closes the loop and optimizes jointly over the hash functions and the binary codes so that they gradually match each other. The resulting algorithm can be seen as an iterated version of the procedure of optimizing first over the codes and then learning the hash function. Compared to this, our optimization is guaranteed to obtain better hash functions while being not much slower, as demonstrated experimentally in various supervised datasets.
On Explore-Then-Commit Strategies
We study the problem of minimising regret in two-armed bandit problems with Gaussian rewards. Our objective is to use this simple setting to illustrate that strategies based on an exploration phase (up to a stopping time) followed by exploitation are necessarily suboptimal. The results hold regardless of whether or not the difference in means between the two arms is known.
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- Information Technology > Artificial Intelligence > Machine Learning (1.00)
- Information Technology > Data Science > Data Mining > Big Data (0.51)
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