Goto

Collaborating Authors

 stylization


Styl3R: Instant 3D Stylized Reconstruction for Arbitrary Scenes and Styles

Neural Information Processing Systems

Stylizing 3D scenes instantly while maintaining multi-view consistency and faithfully resembling a style image remains a significant challenge. Current state-of-the-art 3D stylization methods typically involve computationally intensive test-time optimization to transfer artistic features into a pretrained 3D representation, often requiring dense posed input images. In contrast, leveraging recent advances in feed-forward reconstruction models, we demonstrate a novel approach to achieve direct 3D stylization in less than a second using unposed sparse-view scene images and an arbitrary style image. To address the inherent decoupling between reconstruction and stylization, we introduce a branched architecture that separates structure modeling and appearance shading, effectively preventing stylistic transfer from distorting the underlying 3D scene structure. Furthermore, we adapt an identity loss to facilitate pre-training our stylization model through the novel view synthesis task. This strategy also allows our model to retain its original reconstruction capabilities while being fine-tuned for stylization. Comprehensive evaluations, using both in-domain and out-of-domain datasets, demonstrate that our approach produces high-quality stylized 3D content that achieve a superior blend of style and scene appearance, while also outperforming existing methods in terms of multi-view consistency and efficiency.


ACFun: Abstract-Concrete Fusion Facial Stylization

Neural Information Processing Systems

Owing to advancements in image synthesis techniques, stylization methodologies for large models have garnered remarkable outcomes. However, when it comes to processing facial images, the outcomes frequently fall short of expectations. Facial stylization is predominantly challenged by two significant hurdles. Firstly, obtaining a large dataset of high-quality stylized images is difficult. The scarcity and diversity of artistic styles make it impractical to compile comprehensive datasets for each style.


ReGS: Reference-based Controllable Scene Stylization with Gaussian Splatting

Neural Information Processing Systems

Referenced-based scene stylization that edits the appearance based on a content-aligned reference image is an emerging research area. Starting with a pretrained neural radiance field (NeRF), existing methods typically learn a novel appearance that matches the given style. Despite their effectiveness, they inherently suffer from time-consuming volume rendering, and thus are impractical for many real-time applications. In this work, we propose ReGS, which adapts 3D Gaussian Splatting (3DGS) for reference-based stylization to enable real-time stylized view synthesis. Editing the appearance of a pretrained 3DGS is challenging as it uses discrete Gaussians as 3D representation, which tightly bind appearance with geometry. Simply optimizing the appearance as prior methods do is often insufficient for modeling continuous textures in the given reference image. To address this challenge, we propose a novel texture-guided control mechanism that adaptively adjusts local responsible Gaussians to a new geometric arrangement, serving for desired texture details. The proposed process is guided by texture clues for effective appearance editing, and regularized by scene depth for preserving original geometric structure. With these novel designs, we show ReGs can produce state-of-the-art stylization results that respect the reference texture while embracing real-time rendering speed for free-view navigation.





GoalConditionedReinforcementLearningforPhoto FinishingTuning

Neural Information Processing Systems

Previousworkseitheruse zeroth-order optimization, which is slow when the set of parameters increases, or rely on a differentiable proxy of the target finishing pipeline, which is hard to train.