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- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (0.68)
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- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.04)
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He worked with artificial limbs for decades. Then a lorry ripped off his right arm. What happened when the expert became the patient?
When the air ambulance brought Jim Ashworth-Beaumont to King's College hospital in south-east London, nobody thought he had a hope. He had been cycling home when a lorry driver failed to spot him alongside his trailer while turning left after a set of traffic lights. The vehicle's wheels opened his torso like a sardine tin, puncturing his lungs and splitting his liver in two. They also tore off his right arm. Weeks after the accident, in July 2020, Ashworth-Beaumont would see a photo of the severed limb taken by a doctor while it lay beside him in hospital. He had asked to see the picture and says it helped him come to terms with his loss. "My hand didn't look too bad," he says. "It was as if it was waving goodbye to me." Ashworth-Beaumont, a super-fit and sunny former Royal Marine from Edinburgh, would go on to spend six weeks in an induced coma as surgeons raced to repair his crushed body. But as he lay on the road, waiting for the paramedics, his only thoughts were that he was dying.
- Europe > United Kingdom > England > Greater London > London (0.34)
- Oceania > Australia > New South Wales > Sydney (0.04)
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Evaluating Artificial Intelligence Algorithms for the Standardization of Transtibial Prosthetic Socket Shape Design
Jordaan, C. H. E., van der Stelt, M., Maal, T. J. J., Stirler, V. M. A., Leijendekkers, R., Kachman, T., de Jong, G. A.
The quality of a transtibial prosthetic socket depends on the prosthetist's skills and expertise, as the fitting is performed manually. This study investigates multiple artificial intelligence (AI) approaches to help standardize transtibial prosthetic socket design. Data from 118 patients were collected by prosthetists working in the Dutch healthcare system. This data consists of a three-dimensional (3D) scan of the residual limb and a corresponding 3D model of the prosthetist-designed socket. Multiple data pre-processing steps are performed for alignment, standardization and optionally compression using Morphable Models and Principal Component Analysis. Afterward, three different algorithms - a 3D neural network, Feedforward neural network, and random forest - are developed to either predict 1) the final socket shape or 2) the adaptations performed by a prosthetist to predict the socket shape based on the 3D scan of the residual limb. Each algorithm's performance was evaluated by comparing the prosthetist-designed socket with the AI-generated socket, using two metrics in combination with the error location. First, we measure the surface-to-surface distance to assess the overall surface error between the AI-generated socket and the prosthetist-designed socket. Second, distance maps between the AI-generated and prosthetist sockets are utilized to analyze the error's location. For all algorithms, estimating the required adaptations outperformed direct prediction of the final socket shape. The random forest model applied to adaptation prediction yields the lowest error with a median surface-to-surface distance of 1.24 millimeters, a first quartile of 1.03 millimeters, and a third quartile of 1.54 millimeters.
- Europe > Netherlands > Gelderland > Nijmegen (0.05)
- North America > United States > California > Marin County > San Rafael (0.04)
- North America > Canada > Ontario > Toronto (0.04)
- Europe > Netherlands > Drenthe > Assen (0.04)
When does Subagging Work?
Revelas, Christos, Boldea, Otilia, Werker, Bas J. M.
We study the effectiveness of subagging, or subsample aggregating, on regression trees, a popular non-parametric method in machine learning. First, we give sufficient conditions for pointwise consistency of trees. We formalize that (i) the bias depends on the diameter of cells, hence trees with few splits tend to be biased, and (ii) the variance depends on the number of observations in cells, hence trees with many splits tend to have large variance. While these statements for bias and variance are known to hold globally in the covariate space, we show that, under some constraints, they are also true locally. Second, we compare the performance of subagging to that of trees across different numbers of splits. We find that (1) for any given number of splits, subagging improves upon a single tree, and (2) this improvement is larger for many splits than it is for few splits. However, (3) a single tree grown at optimal size can outperform subagging if the size of its individual trees is not optimally chosen. This last result goes against common practice of growing large randomized trees to eliminate bias and then averaging to reduce variance.
- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.04)
- Europe > Netherlands (0.04)
How the Advent of Ubiquitous Large Language Models both Stymie and Turbocharge Dynamic Adversarial Question Generation
Sung, Yoo Yeon, Mondal, Ishani, Boyd-Graber, Jordan
Dynamic adversarial question generation, where humans write examples to stump a model, aims to create examples that are realistic and informative. However, the advent of large language models (LLMs) has been a double-edged sword for human authors: more people are interested in seeing and pushing the limits of these models, but because the models are so much stronger an opponent, they are harder to defeat. To understand how these models impact adversarial question writing process, we enrich the writing guidance with LLMs and retrieval models for the authors to reason why their questions are not adversarial. While authors could create interesting, challenging adversarial questions, they sometimes resort to tricks that result in poor questions that are ambiguous, subjective, or confusing not just to a computer but also to humans. To address these issues, we propose new metrics and incentives for eliciting good, challenging questions and present a new dataset of adversarially authored questions.
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DeforestVis: Behavior Analysis of Machine Learning Models with Surrogate Decision Stumps
Chatzimparmpas, Angelos, Martins, Rafael M., Telea, Alexandru C., Kerren, Andreas
As the complexity of machine learning (ML) models increases and their application in different (and critical) domains grows, there is a strong demand for more interpretable and trustworthy ML. A direct, model-agnostic, way to interpret such models is to train surrogate models, such as rule sets and decision trees, that sufficiently approximate the original ones while being simpler and easier-to-explain. Yet, rule sets can become very lengthy, with many if-else statements, and decision tree depth grows rapidly when accurately emulating complex ML models. In such cases, both approaches can fail to meet their core goal, providing users with model interpretability. To tackle this, we propose DeforestVis, a visual analytics tool that offers user-friendly summarization of the behavior of complex ML models by providing surrogate decision stumps (one-level decision trees) generated with the adaptive boosting (AdaBoost) technique. DeforestVis helps users to explore the complexity vs fidelity trade-off by incrementally generating more stumps, creating attribute-based explanations with weighted stumps to justify decision making, and analyzing the impact of rule overriding on training instance allocation between one or more stumps. An independent test set allows users to monitor the effectiveness of manual rule changes and form hypotheses based on case-by-case analyses. We show the applicability and usefulness of DeforestVis with two use cases and expert interviews with data analysts and model developers.
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The Evolution of Boosting Algorithms
Decision Trees are used in statistics, data mining and machine learning and they are a supervised learning method which can be applied in both classification and regression. But the Decision Trees can be improved using boosting as it was first described by Schapire in his paper "The Strength of Weak Learnability "[1]. Basically, a boosting algorithm is a learning algorithm that will take advantage of the weak learners in order to generate high-accuracy hypotheses. However, over the years the algorithm has been improved and adapted by various contributors. The fact that the algorithm suffered a series of mutation that lead to algorithms like XGBoost, AdaBoost, Gradient Boost, LightGBM, is proof that the main idea has passed "the test of time".
- Information Technology > Artificial Intelligence > Machine Learning > Inductive Learning (0.87)
- Information Technology > Artificial Intelligence > Machine Learning > Ensemble Learning (0.75)
- Information Technology > Artificial Intelligence > Machine Learning > Statistical Learning (0.72)
- Information Technology > Artificial Intelligence > Machine Learning > Decision Tree Learning (0.62)