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Supplementary Material for Quantifying Generalisation in Imitation Learning

Neural Information Processing Systems

Each split is entirely unique, and no labyrinth appears more than once in4 the entire dataset, regardless of its split. Each entry consists of five pieces of information:5 obs: the path to the image representation for that state;6 actions: the integer action performed for that solution in that state;7 rewards: the float reward received for that action in that state;8 episode_starts: the boolean status that states if it is the first state in an episode; and9 info: the textual information required to load the same labyrinth structure if needed.10 We provide images in each dataset since we believe that visual information is more useful to the11 imitation learning agent, and if a vector representation is needed, the info parameter allows researchers12 to load the same structure and the actions enables the recreation of the dataset in its vector format.13 Each observation is an image of size 600 600 3. Although each baseline trained in this work14 uses a 64 64 3input, we thought that providing a bigger image would benefit models requiring15 downsizing (e.g., the walls will not disappear during resizing).


Disentangled Representation Learning via Modular Compositional Bias

Neural Information Processing Systems

Recent disentangled representation learning (DRL) methods heavily rely on factorspecific strategies--either learning objectives for attributes or model architectures for objects--to embed inductive biases. Such divergent approaches result in significant overhead when novel factors of variation do not align with prior assumptions, such as statistical independence or spatial exclusivity, or when multiple factors coexist, as practitioners must redesign architectures or objectives. To address this, we propose a compositional bias, a modular inductive bias decoupled from both objectives and architectures. Our key insight is that different factors obey distinct "recombination rules" in the data distribution: global attributes are mutually exclusive, e.g., a face has one nose, while objects share a common support (any subset of objects can co-exist). We therefore randomly remix latents according to factor-specific rules, i.e., a mixing strategy, and force the encoder to discover whichever factor structure the mixing strategy reflects through two complementary objectives: (i) a prior loss that ensures every remix decodes into a realistic image, and (ii) the compositional consistency loss introduced by Wiedemer et al. [50], which aligns each composite image with its corresponding composite latent. Under this general framework, simply adjusting the mixing strategy enables disentanglement of attributes, objects, and even both, without modifying the objectives or architectures. Extensive experiments demonstrate that our method shows competitive performance in both attribute and object disentanglement, and uniquely achieves joint disentanglement of global style and objects.


GoalLadder: Incremental Goal Discovery with Vision-Language Models

Neural Information Processing Systems

Natural language can offer a concise and human-interpretable means of specifying reinforcement learning (RL) tasks. The ability to extract rewards from a language instruction can enable the development of robotic systems that can learn from human guidance; however, it remains a challenging problem, especially in visual environments. Existing approaches that employ large, pretrained language models either rely on non-visual environment representations, require prohibitively large amounts of feedback, or generate noisy, ill-shaped reward functions. In this paper, we propose a novel method, GoalLadder, that leverages vision-language models (VLMs) to train RL agents from a single language instruction in visual environments. GoalLadder works by incrementally discovering states that bring the agent closer to completing a task specified in natural language.


FlashMD long stride universal prediction of molecular dynamics

Neural Information Processing Systems

Molecular dynamics (MD) provides insights into atomic-scale processes by integrating over time the equations that describe the motion of atoms under the action of interatomic forces. Machine learning models have substantially accelerated MD by providing inexpensive predictions of the forces, but they remain constrained to minuscule time integration steps, which are required by the fast time scale of atomic motion. In this work, we propose FlashMD, a method to predict the evolution of positions and momenta over strides that are between one and two orders of magnitude longer than typical MD time steps. We incorporate considerations on the mathematical and physical properties of Hamiltonian dynamics in the architecture, generalize the approach to allow the simulation of any thermodynamic ensemble, and carefully assess the possible failure modes of such a long-stride MD approach. We validate FlashMD's accuracy in reproducing equilibrium and time-dependent properties, using both system-specific and general-purpose models, extending the ability of MD simulation to reach the long time scales needed to model microscopic processes of high scientific and technological relevance.


CigTime: Corrective Instruction Generation Through Inverse Motion Editing

Neural Information Processing Systems

Recent advancements in models linking natural language with human motions have shown significant promise in motion generation and editing based on instructional text. Motivated by applications in sports coaching and motor skill learning, we investigate the inverse problem: generating corrective instructional text, leveraging motion editing and generation models. We introduce a novel approach that, given a user's current motion (source) and the desired motion (target), generates text instructions to guide the user towards achieving the target motion. We leverage large language models to generate corrective texts and utilize existing motion generation and editing frameworks to compile datasets of triplets (source motion, target motion, and corrective text). Using this data, we propose a new motion-language model for generating corrective instructions. We present both qualitative and quantitative results across a diverse range of applications that largely improve upon baselines. Our approach demonstrates its effectiveness in instructional scenarios, offering text-based guidance to correct and enhance user performance.




Supplementary Material 1 Derivation of ELBO

Neural Information Processing Systems

In this section, we provide a short overview of the definitions relevant to the context of our work. The symmetry of an object is a transformation that leaves some of its properties unchanged.