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Elizabeth Holmes documentary stuns with huge box office debut

BBC News

A three-hour documentary on the tech fraudster Elizabeth Holmes has raked in a whopping $15 million (£11.25m) on its box office debut, despite a limited run at 855 screens across the US and Canada. The eagerly anticipated A24 film, titled You Can See Everything, was co-directed by comedian Nathan Fielder and Lance Oppenheim. It finds Holmes at her home in 2023 during the month before she began an 11-year prison sentence. US publication Deadline has described it as easily the second best opening ever for a documentary at the box office after 2004s Fahrenheit 9/11, Michael Moore's movie about the US's 2003 invasion of Iraq. Ticket sales at the box office were enough for second place behind Paramount's new video game adaptation, Street Fighter, which opened to $31 million in North America and $51.1 million globally.


Street Fighter ending, explained

Mashable

Say More Versus Trending Now Look Up In My Bag Mashable's Best: E-readers, robovacs, laptops, earbuds, smart home and more Mashable @Home Mashable Selects Top creators, ranked Gift Ideas For Everyone On Your List Creator Playbook AI at School All Series If a sequel gets greenlit, where could it go? Kristy Puchko is the Entertainment Editor at Mashable. Based in New York City, she's an established film critic and entertainment reporter who has traveled the world on assignment, covered a variety of film festivals, co-hosted movie-focused podcasts, and interviewed a wide array of performers and filmmakers. What do and have in common? Beyond that, however, both are big, bonkers action movies that end on a cliffhanger.


Street Fighter review: What if its giving Super Mario Bros. live-action, but I love that?

Mashable

Trending Now Say More Look Up In My Bag Mashable's Best: E-readers, robovacs, laptops, earbuds, smart home and more Mashable @Home Mashable Selects Top creators, ranked Gift Ideas For Everyone On Your List Creator Playbook AI at School Safety Net All Series'Street Fighter' review: What if it's giving Super Mario Bros. live-action, but I love that? Andrew Koji, Noah Centineo, Cody Rhodes, and more bring this epic video game to new life. Kristy Puchko is the Entertainment Editor at Mashable. Based in New York City, she's an established film critic and entertainment reporter who has traveled the world on assignment, covered a variety of film festivals, co-hosted movie-focused podcasts, and interviewed a wide array of performers and filmmakers. All products featured here are independently selected by our editors and writers.


Does Street Fighter have a post-credit scene?

Mashable

Trending Now Say More Look Up In My Bag Mashable's Best: E-readers, robovacs, laptops, earbuds, smart home and more Mashable @Home Mashable Selects Top creators, ranked Gift Ideas For Everyone On Your List Creator Playbook AI at School Safety Net All Series Does'Street Fighter' have a post-credit scene? If you leave before the credits end, will you be missing out? Kristy Puchko is the Entertainment Editor at Mashable. Based in New York City, she's an established film critic and entertainment reporter who has traveled the world on assignment, covered a variety of film festivals, co-hosted movie-focused podcasts, and interviewed a wide array of performers and filmmakers. Directed by Kitao Sakurai, this video game adaptation explores several story threads.


Why random lines of video game dialogue get stuck in our heads

The Guardian

S ome snippets of video game dialogue, like classic movie quotes, are immediately recognisable to a swathe of fans. From Street Fighter's "hadouken!" to Call of Duty's "remember, no Russian" to BioShock's "would you kindly?", there are phrases so creepy, clever or cool they have slipped imperceptibly into the gaming lexicon, ensuring that whenever they're memed on social media, almost everyone gets the reference. But there are also odd little phrases, sometimes from obscure games, that stick with us for seemingly no reason. I recall most of the vocal barks from the second world war strategy game Commandos: Behind Enemy Lines, even though I haven't played it for 20 years. Why is it that I'll lose my headphones, wallet and phone on a daily basis, but I have absolute recall when it comes to the utterances of burly soldier Samuel Brooklyn?


Win Fast or Lose Slow: Balancing Speed and Accuracy in Latency-Sensitive Decisions of LLMs

arXiv.org Artificial Intelligence

Large language models (LLMs) have shown remarkable performance across diverse reasoning and generation tasks, and are increasingly deployed as agents in dynamic environments such as code generation and recommendation systems. However, many real-world applications, such as high-frequency trading and real-time competitive gaming, require decisions under strict latency constraints, where faster responses directly translate into higher rewards. Despite the importance of this latency quality trade off, it remains underexplored in the context of LLM based agents. In this work, we present the first systematic study of this trade off in real time decision making tasks. To support our investigation, we introduce two new benchmarks: HFTBench, a high frequency trading simulation, and StreetFighter, a competitive gaming platform. Our analysis reveals that optimal latency quality balance varies by task, and that sacrificing quality for lower latency can significantly enhance downstream performance. To address this, we propose FPX, an adaptive framework that dynamically selects model size and quantization level based on real time demands. Our method achieves the best performance on both benchmarks, improving win rate by up to 80% in Street Fighter and boosting daily yield by up to 26.52% in trading, underscoring the need for latency aware evaluation and deployment strategies for LLM based agents. These results demonstrate the critical importance of latency aware evaluation and deployment strategies for real world LLM based agents. Our benchmarks are available at Latency Sensitive Benchmarks.


Street fighting years: when Tekken and its enemies ruled the world

The Guardian

Staple 1990s yoof TV show The Word has just finished with a raucous live performance by some up-and-coming grunge band and now it's time to play video games. In the decade of the original PlayStation and the Sega Saturn, there was no online multiplayer – if you wanted to compete against human beings, you did it in your living room with friends, and anyone else you found in the pub at closing time. It had to be something accessible, something competitive, something that allowed two or even four people to play at once. It needed to have short rounds, because everyone wanted to play. Invariably that would mean one of two options: a footie sim or a fighting game.


Tekken 8 review – 3D fighter packs more punch than ever

The Guardian

It's been almost 30 years since the original Tekken burst into arcades to face off against Sega's Virtua Fighter and kickstart a decade-long battle for 3D fighting supremacy. Arriving on PlayStation, the game's smooth, detailed 3D visuals, arresting characters and accessible four-button control system brought a new generation of fans to the fighting game genre, and subsequent instalments have built on those solid credentials, although not always with the same impact. While Tekken 7 was subtle step forward rewarding committed players, Tekken 8 feels like the first iteration in a long while to truly up its ambitions and entice newcomers. The result is a thrillingly vibrant video game. For the uninitiated, Tekken 8 is the latest in a series of fighting games by arcade legend Namco, in which a group of gloriously ostentatious warriors compete to win the King of Iron Fist tournament in one-on-one battles in an enclosed arena. Players fight against successively tougher computer-controlled opponents in Arcade and Story modes or against each other in local or online Versus bouts.


The Morning After: Sony made a $3,700 Walkman

Engadget

Sony has released two ultra-high-end Walkman MP3 players aimed squarely at audiophiles -- and no-one else. The headliner, the $3,700 NW-WM1ZM2 (pictured left), combines an S-Master HX digital amp with "fine-tuned" capacitors, thick Kimber Kable (to link the amp to the headphone jack) and a 99.99 percent pure gold-plated, oxygen-free copper chassis. It'll have 256GB of expandable storage. A lower-cost model, the $1,400 NW-WM1AM2 (shown right), offers similar functionality to the ZM2, but in an aluminum alloy body with'just' a low-resistance oxygen-free copper cable. You'll also have to make do with 128GB of expandable space. Both Walkman models are available now.


From Street Fighter to Sonic the Hedgehog: 10 of the best retro games

The Guardian

In difficult times, nostalgia can be a balm, and sometimes you want your games to be totally uncomplicated. Currently celebrating its 40th anniversary, the original iteration of Pac-Man still rules. It is a simple game – gobble the dots, avoid the ghosts – but the genius is in the details: did you know that each ghost behaves slightly differently according to their personality? A landmark game for storytelling with big swords and bigger hair, Final Fantasy VII might look a bit rough these days but the tale it tells is still rich and absorbing. There is a fancy, beautiful-looking remake available now, but the original version is much cheaper, still pretty great, and hits that 90s nostalgia spot.