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 straightness



An Eulerian Perspective on Straight-Line Sampling

arXiv.org Machine Learning

We study dynamic measure transport for generative modeling: specifically, flows induced by stochastic processes that bridge a specified source and target distribution. The conditional expectation of the process' velocity defines an ODE whose flow map achieves the desired transport. We ask \emph{which processes produce straight-line flows} -- i.e., flows whose pointwise acceleration vanishes and thus are exactly integrable with a first-order method? We provide a concise PDE characterization of straightness as a balance between conditional acceleration and the divergence of a weighted covariance (Reynolds) tensor. Using this lens, we fully characterize affine-in-time interpolants and show that straightness occurs exactly under deterministic endpoint couplings. We also derive necessary conditions that constrain flow geometry for general processes, offering broad guidance for designing transports that are easier to integrate.



Learning Straight Flows by Learning Curved Interpolants

arXiv.org Artificial Intelligence

Flow matching models typically use linear interpolants to define the forward/noise addition process. This, together with the independent coupling between noise and target distributions, yields a vector field which is often non-straight. Such curved fields lead to a slow inference/generation process. In this work, we propose to learn flexible (potentially curved) interpolants in order to learn straight vector fields to enable faster generation. We formulate this via a multi-level optimization problem and propose an efficient approximate procedure to solve it. Our framework provides an end-to-end and simulation-free optimization procedure, which can be leveraged to learn straight line generative trajectories.


2-Rectifications are Enough for Straight Flows: A Theoretical Insight into Wasserstein Convergence

arXiv.org Machine Learning

Diffusion models have emerged as a powerful tool for image generation and denoising. Typically, generative models learn a trajectory between the starting noise distribution and the target data distribution. Recently Liu et al. (2023b) designed a novel alternative generative model Rectified Flow (RF), which aims to learn straight flow trajectories from noise to data using a sequence of convex optimization problems with close ties to optimal transport. If the trajectory is curved, one must use many Euler discretization steps or novel strategies, such as exponential integrators, to achieve a satisfactory generation quality. In contrast, RF has been shown to theoretically straighten the trajectory through successive rectifications, reducing the number of function evaluations (NFEs) while sampling. It has also been shown empirically that RF may improve the straightness in two rectifications if one can solve the underlying optimization problem within a sufficiently small error. In this paper, we make two key theoretical contributions: 1) we provide the first theoretical analysis of the Wasserstein distance between the sampling distribution of RF and the target distribution. Our error rate is characterized by the number of discretization steps and a \textit{new formulation of straightness} stronger than that in the original work. 2) under a mild regularity assumption, we show that for a rectified flow from a Gaussian to any general target distribution with finite first moment (e.g. mixture of Gaussians), two rectifications are sufficient to achieve a straight flow, which is in line with the previous empirical findings. Additionally, we also present empirical results on both simulated and real datasets to validate our theoretical findings.


Hierarchical NeuroSymbolic Approach for Comprehensive and Explainable Action Quality Assessment

arXiv.org Artificial Intelligence

Action quality assessment (AQA) applies computer vision to quantitatively assess the performance or execution of a human action. Current AQA approaches are end-to-end neural models, which lack transparency and tend to be biased because they are trained on subjective human judgements as ground-truth. To address these issues, we introduce a neuro-symbolic paradigm for AQA, which uses neural networks to abstract interpretable symbols from video data and makes quality assessments by applying rules to those symbols. We take diving as the case study. We found that domain experts prefer our system and find it more informative than purely neural approaches to AQA in diving. Our system also achieves state-of-the-art action recognition and temporal segmentation, and automatically generates a detailed report that breaks the dive down into its elements and provides objective scoring with visual evidence. As verified by a group of domain experts, this report may be used to assist judges in scoring, help train judges, and provide feedback to divers. Annotated training data and code: https://github.com/laurenok24/NSAQA.


Sequential Flow Matching for Generative Modeling

arXiv.org Artificial Intelligence

Straightening the probability flow of the continuous-time generative models, such as diffusion models or flow-based models, is the key to fast sampling through the numerical solvers, existing methods learn a linear path by directly generating the probability path the joint distribution between the noise and data distribution. One key reason for the slow sampling speed of the ODE-based solvers that simulate these generative models is the global truncation error of the ODE solver, caused by the high curvature of the ODE trajectory, which explodes the truncation error of the numerical solvers in the low-NFE regime. To address this challenge, We propose a novel method called SeqRF, a learning technique that straightens the probability flow to reduce the global truncation error and hence enable acceleration of sampling and improve the synthesis quality. In both theoretical and empirical studies, we first observe the straightening property of our SeqRF. Through empirical evaluations via SeqRF over flow-based generative models, We achieve surpassing results on CIFAR-10, CelebA-$64 \times 64$, and LSUN-Church datasets.


Regular Boardgames

arXiv.org Artificial Intelligence

We propose a new General Game Playing (GGP) language called Regular Boardgames (RBG), which is based on the theory of regular languages. The objective of RBG is to join key properties as expressiveness, efficiency, and naturalness of the description in one GGP formalism, compensating certain drawbacks of the existing languages. This often makes RBG more suitable for various research and practical developments in GGP. While dedicated mostly for describing board games, RBG is universal for the class of all finite deterministic turn-based games with perfect information. We establish foundations of RBG, and analyze it theoretically and experimentally, focusing on the efficiency of reasoning. Regular Boardgames is the first GGP language that allows efficient encoding and playing games with complex rules and with large branching factor (e.g.\ amazons, arimaa, large chess variants, go, international checkers, paper soccer).