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The Ceteris Paribus Structure of Logics of Game Forms

Journal of Artificial Intelligence Research

The article introduces a ceteris paribus modal logic, called CP, interpreted on the equivalence classes induced by finite sets of propositional atoms. This logic is studied and then used to embed three logics of strategic interaction, namely atemporal STIT, the coalition logic of propositional control (CL PC) and the starless fragment of the dynamic logic of propositional assignments (DL PA). The embeddings highlight a common ceteris paribus structure underpinning the key operators of all these apparently very different logics and show, we argue, remarkable similarities behind some of the most influential formalisms for reasoning about strategic interaction.


A Logic for Reasoning about Counterfactual Emotions

AAAI Conferences

The aim of this work is to propose a logical framework for the specification of cognitive emotions that are based on counterfactual reasoning about agents’ choices. An example of this kind of emotions is regret. In order to meet this objective, we exploit the well-known STIT logic [Belnap et al., 2001; Horty, 2001]. STIT logic has been proposed in the domain of formal philosophy in the nineties and, more recently, it has been imported into the field of theoretical computer science where its formal relationships with other logics for multiagent systems such as ATL and Coalition Logic (CL) have been studied. STIT is a very suitable formalism to reason about choices and capabilities of agents and groups of agents. Unfortunately, the version of STIT with agents and groups has been recently proved to be undecidable. In this work we study a decidable fragment of STIT with agents and groups which is sufficiently expressive for our purpose of formalizing counterfactual emotions.