stimuli
Brain encoding models based on multimodal transformers can transfer across language and vision
Encoding models have been used to assess how the human brain represents concepts in language and vision. While language and vision rely on similar concept representations, current encoding models are typically trained and tested on brain responses to each modality in isolation. Recent advances in multimodal pretraining have produced transformers that can extract aligned representations of concepts in language and vision. In this work, we used representations from multimodal transformers to train encoding models that can transfer across fMRI responses to stories and movies. We found that encoding models trained on brain responses to one modality can successfully predict brain responses to the other modality, particularly in cortical regions that represent conceptual meaning. Further analysis of these encoding models revealed shared semantic dimensions that underlie concept representations in language and vision. Comparing encoding models trained using representations from multimodal and unimodal transformers, we found that multimodal transformers learn more aligned representations of concepts in language and vision. Our results demonstrate how multimodal transformers can provide insights into the brain's capacity for multimodal processing.
Inverting Foundation Models of Brain Function with Simulation-Based Inference
Bracher, Niels, Intes, Xavier, Radev, Stefan T.
Foundation models of brain activity promise a new frontier for in silico neuroscience by emulating neural responses to complex stimuli across tasks and modalities. A natural next step is to ask whether these models can also be used in reverse. Can we recover a stimulus or its properties from synthetic brain activity? We study this question in a proof-of-concept setting using TRIBEv2. We pair the brain emulator with large language models (LLMs) that generate news headlines from linguistic parameters such as valence, arousal, and dominance. We then use simulation-based inference to learn a probabilistic mapping from brain maps to latent stimulus parameters. Our results show that these parameters can be recovered from predicted brain maps, validating the quality of neural encodings. They also show that LLMs can serve as controllable stimulus generators for simulated experiments. Together, these findings provide a step toward decoding and inverse design with foundation brain models.
Supplementary information for: Natural image synthesis for the retina with variational information bottleneck representation
To obtain a bound on the Information Bottleneck Gaussian Process (IB-GP) objective, we use the Markov chain constraint Y X Z and the factorized joint distribution [2]: p(X,Y,Z) = p(Y|X,Z)p(Z|X)p(X) = p(Y|X)p(Z|X)p(X) (1) to expand the mutual information terms in LIB = max I(Z,Y) ฮฒI(Z,X) . Henceforth, we use the stochastic encoder pฯ(Z|X)parameterized by ฯas an approximation for p(Z|X). In practice computation of H(Z) might be intractable (even though P(Z)is well defined). Therefore, a variational approximation ฯ(Z) is used in place of p(Z) such that KL(p(Z),ฯ(Z)) is minimal. In practice computation of p(Y,Z)and p(Y|Z)might be intractable (even though they are well defined).
A simple model of recognition and recall memory
Nisheeth Srivastava, Edward Vul
We show that several striking differences in memory performance between recognition and recall tasks are explained by an ecological bias endemic in classic memory experiments - that such experiments universally involve more stimuli than retrieval cues. We show that while it is sensible to think of recall as simply retrieving items when probed with a cue - typically the item list itself - it is better to think of recognition as retrieving cues when probed with items. To test this theory, by manipulating the number of items and cues in a memory experiment, we show a crossover effect in memory performance within subjects such that recognition performance is superior to recall performance when the number of items is greater than the number of cues and recall performance is better than recognition when the converse holds. We build a simple computational model around this theory, using sampling to approximate an ideal Bayesian observer encoding and retrieving situational co-occurrence frequencies of stimuli and retrieval cues. This model robustly reproduces a number of dissociations in recognition and recall previously used to argue for dual-process accounts of declarative memory.
Object segmentation from common fate: Motion energy processing enables human-like zero-shot generalization to random dot stimuli
Humans excel at detecting and segmenting moving objects according to the {\it Gestalt} principle of "common fate". Remarkably, previous works have shown that human perception generalizes this principle in a zero-shot fashion to unseen textures or random dots. In this work, we seek to better understand the computational basis for this capability by evaluating a broad range of optical flow models and a neuroscience inspired motion energy model for zero-shot figure-ground segmentation of random dot stimuli. Specifically, we use the extensively validated motion energy model proposed by Simoncelli and Heeger in 1998 which is fitted to neural recordings in cortex area MT. We find that a cross section of 40 deep optical flow models trained on different datasets struggle to estimate motion patterns in random dot videos, resulting in poor figure-ground segmentation performance. Conversely, the neuroscience-inspired model significantly outperforms all optical flow models on this task. For a direct comparison to human perception, we conduct a psychophysical study using a shape identification task as a proxy to measure human segmentation performance. All state-of-the-art optical flow models fall short of human performance, but only the motion energy model matches human capability.
Retrospective for the Dynamic Sensorium Competition for predicting large-scale mouse primary visual cortex activity from videos
Understanding how biological visual systems process information is challenging because of the nonlinear relationship between visual input and neuronal responses. Artificial neural networks allow computational neuroscientists to create predictive models that connect biological and machine vision.Machine learning has benefited tremendously from benchmarks that compare different models on the same task under standardized conditions. However, there was no standardized benchmark to identify state-of-the-art dynamic models of the mouse visual system.To address this gap, we established the SENSORIUM 2023 Benchmark Competition with dynamic input, featuring a new large-scale dataset from the primary visual cortex of ten mice. This dataset includes responses from 78,853 neurons to 2 hours of dynamic stimuli per neuron, together with behavioral measurements such as running speed, pupil dilation, and eye movements.The competition ranked models in two tracks based on predictive performance for neuronal responses on a held-out test set: one focusing on predicting in-domain natural stimuli and another on out-of-distribution (OOD) stimuli to assess model generalization.As part of the NeurIPS 2023 Competition Track, we received more than 160 model submissions from 22 teams. Several new architectures for predictive models were proposed, and the winning teams improved the previous state-of-the-art model by 50\%. Access to the dataset as well as the benchmarking infrastructure will remain online at www.sensorium-competition.net.