If you are looking for an answer to the question What is Artificial Intelligence? and you only have a minute, then here's the definition the Association for the Advancement of Artificial Intelligence offers on its home page: "the scientific understanding of the mechanisms underlying thought and intelligent behavior and their embodiment in machines."
However, if you are fortunate enough to have more than a minute, then please get ready to embark upon an exciting journey exploring AI (but beware, it could last a lifetime) …
The other streaming war – bringing video games to the cloud – is heating up. Google flips the switch Tuesday on its Stadia cloud gaming service, which lets you stream games to your television, computer, tablet and Android phone. Stadia lets you play marquee video games without the need of a game console or PC to house the game. Instead your game resides on Google's expansive array of data servers. As part of the monthly subscription fee, Stadia stores your games and connects you with other gamers in games that support multiplayer gaming.
Google has announced that the number of games available on its Stadia streaming service at launch tomorrow has almost doubled -- with 22 titles to choose from. The cloud-gaming platform -- which will only require an internet connection and the Google Chrome browser to access -- had previously been set to go live with only 12 games. After public criticism of the lineup, Google vice president Phil Harrison announced additions to the platform, which include Wolfenstein: Youngblood and Rage 2. The cloud-gaming platform -- which will only require an internet connection and google chrome to access -- had previously been set to go live with only 12 games. 'Excited to announce that we are INCREASING the Day One launch line-up of titles for @GoogleStadia -- we now have TWENTY TWO games launching with the platform on Tuesday,' Mr Harrison wrote on Twitter. 'Huge thank you to our game developer and publisher partners for bringing more titles #stadia.'
The Stadia is nothing short of revolutionary. Its core technology delivers on a promise decades in the making: console-quality gaming, without the console. But revolutions have unpredictable outcomes, leave a trail of destruction in their wake, and have a tendency to destroy those who start them. Will Google be able to see this through? Once Stadia is up and running, the system is nearly indistinguishable from playing a game on a console sitting under your TV, except there's no fan noise, no downloads or discs, and, well, no console.
SAN FRANCISCO – Ever-expanding Google will become a gaming company Tuesday with the launch of its Stadia cloud service, which lets people play console-quality video games in a web browser or on a smartphone. The internet giant hopes to break into the global video game industry -- expected to top $150 billion this year -- with cloud technology that could broaden audiences attracted by rich new features as well as ease of access with no more need for consoles. But analysts say Stadia's outlook is uncertain as its faces rivals such as PlayStation Now in an emerging and highly competitive market. Stadia plays into a trend in which content -- ranging from blockbuster films to work projects -- lives in the cloud and is accessible from any device. "All of these new services are merely pointing out that we don't need sophisticated hardware in the home to access entertainment," said Wedbush Securities equity research managing director Michael Pachter.
When Microsoft was slammed for not offering enough compelling exclusive games to attract gamers to Xbox, it bought its way out -- purchasing game developer after game developer to prep itself for the next console war. Now, it appears Google may similarly be shoring up the upcoming Stadia cloud gaming platform by building multiple internal game studios of its own. In March, Google suggested its plans to become a game developer would start small, hiring Ubisoft and EA industry vet Jade Raymond to lead up a single studio dubbed Stadia Games and Entertainment. Raymond reveals that Google isn't planning to stop at just one. "We have a plan that includes building out a few different first-party studios," she tells the publication, adding later that Google plans to release Stadia-exclusive titles every year, including games that do things which aren't possible with today's game consoles, like full physics simulations or integrating the Google Assistant to be the voice of NPCs in the game.
Google announced that its new game streaming platform, Stadia, will be released on November 19. People who pre-order the Stadia Founder's Edition will be able to access the service at 9AM PST/5PM BST/6PM CET. The Founder's Edition costs $129 and includes a controller, the company's streaming dongle, the Chromecast Ultra, a three-month Stadia Pro subscription, and a second three-month subscription that can be gifted to a friend. Google Stadia will launch on November 19, letting users stream games over almost any device they wish. Stadia isn't a traditional games platform, but a streaming service that Google is promoting as part of its new emphasis on conservation and reducing waste.
Google officially unveiled its flagship Pixel 4 phone today with radar-sensing technology that can control the device remotely using hand gestures. The Pixel 4 will use Google's Project Solei, a chip that powers its unique radar abilities and its hand-gesture features. Thanks to the chip, users are able to wave the hand over the phone to change music, take a call, interact with digital avatars, and more. Google's new Pixel 4 smartphone will use a radar chip that enables the device to be controlled via hand gesture The chip will also be used to predict certain actions before users even tell the phone to carry them out. For instance, if the Pixel 4's alarm is going off, the phone will automatically quiet the ring once it senses a hand coming to shut it off.
Without the software that powers them, iPhones and Android phones would be high-priced pieces of glass, metal and plastic. So let's see how the new mobile OSes from Apple and Google compare. On one side of the table, iOS 13 includes a systemwide dark mode, more control over privacy settings and a bushel of improvements designed to make the iPhone more secure and easier to use. On the other side, Google's Android 10 also brings on dark mode, a focus on privacy and useful AI enhancements. With the iPhone 11, 11 Pro and 11 Max Pro just announced, we'll soon see this the new iOS software absorbed into hardware.
Streaming video games is an idea with such obvious advantages that like virtual reality, motion controls and 3D screens, it had already hit the market several times before it was technologically possible: witness the untimely demise of OnLive in 2015. The big question facing Microsoft and Google, both of which showed off their entries into the "cloud gaming" market at the E3 video game conference in Los Angeles last month, is whether they've taken the plunge at the right time, or whether they, too, will be chalked up in history as premature entrants. After playing with Microsoft's Project xCloud and Google's Stadia, we can draw some conclusions but others will have to wait. Both services are aiming at different targets, and based on the idealised situations in which they were presented, they each achieve their goals. But not everything is in their hands.