If you are looking for an answer to the question What is Artificial Intelligence? and you only have a minute, then here's the definition the Association for the Advancement of Artificial Intelligence offers on its home page: "the scientific understanding of the mechanisms underlying thought and intelligent behavior and their embodiment in machines."
However, if you are fortunate enough to have more than a minute, then please get ready to embark upon an exciting journey exploring AI (but beware, it could last a lifetime) …
Google has rolled out a 1440p streaming resolution for Stadia on Chrome so players with high-res monitors can display sub-4K images better than 1080p. They'll still have to meet all the requirements needed to play in 4K to enjoy the new feature, though, including a Stadia Pro subscription, a network speed of at least 35Mbps, a 4K TV with Chromecast Ultra or a Windows PC/Chromebook with VP9 hardware decoding and a 4K monitor. The tech giant has announced the new resolution in a post on the Stadia Community Blog, along with the service's latest and upcoming games. Jotun: Valhalla Edition, an action-exploration game based on Norse mythology, and Sundered: Eldritch Edition, a hand-drawn platformer, are now available for purchase on the Stadia store for $15 and $20, respectively. The Mortal Kombat 11: Aftermath story expansion that gives you access to three new fighters -- Sheeva, Fujin and Robocop -- is now also available on Stadia for $40.
Google Stadia's wireless controller is finally overcoming some of its early limitations. As of this week, the Stadia Controller no longer needs to be plugged in to your computer to play games on the web. You can leave the USB-C cable behind when you want to fire up Doom Eternal, which may be important if you're using a laptop with few ports. The addition just requires linking the gamepad to the service through your WiFi network. It may not sound like the largest addition, but it brings Stadia closer to Google's original vision of having the same gaming experience across every device.
The cinemas may be shut, the gig venues closed, but there is one place you can still meet your friends and be entertained without leaving your house: the world of gaming. For many of us, it has been years since we could really justify spending all day in our pyjamas slaying virtual dragons – now that way of life, for some at least, is a little less frowned-upon. But if you're returning to serious gaming after a few years away, where exactly should you be spending your valuable money and time? Here are no less than 100 highly recommended titles, from family favourites to epic sci-fi sagas – all available on current platforms, be it PC, smartphones or consoles. Whether you want to be moved, terrified, relaxed or intellectually challenged, alone or with pals, we've got more than enough here to keep you occupied until you're out and about again … Crossy Road (Hipster Whale; Mobile) The "8-bit endless arcade hopper" (think Frogger, older gamers) retains all its charm, as you guide your character across increasingly busy roads.
Google will make its video game streaming service Stadia free for two months while many around the world are living under restrictive shutdown policies. People who register new accounts will have access to Stadia Pro games and services, which allows users to play video games via stream on a laptop, tablet, smartphone, or equipped television. People who already subscribe to Stadia Pro will have their monthly subscription fees waived during the free two month period. The free two months will run through June 8, after which all accounts will be required to pay a monthly subscription fee of $10. The free promotion is available in 14 countries, according to a report in Engadget, including the US, UK, Canada, Ireland, France, Germany, Italy, Spain, Netherlands, Belgium, Sweden, Denmark, Norway, and Finland.
Alphabet is using its dominance in the search and advertising spaces -- and its massive size -- to find its next billion-dollar business. From healthcare to smart cities to banking, here are 10 industries the tech giant is targeting. With growing threats from its big tech peers Microsoft, Apple, and Amazon, Alphabet's drive to disrupt has become more urgent than ever before. The conglomerate is leveraging the power of its first moats -- search and advertising -- and its massive scale to find its next billion-dollar businesses. To protect its current profits and grow more broadly, Alphabet is edging its way into industries adjacent to the ones where it has already found success and entering new spaces entirely to find opportunities for disruption. Evidence of Alphabet's efforts is showing up in several major industries. For example, the company is using artificial intelligence to understand the causes of diseases like diabetes and cancer and how to treat them. Those learnings feed into community health projects that serve the public, and also help Alphabet's effort to build smart cities. Elsewhere, Alphabet is using its scale to build a better virtual assistant and own the consumer electronics software layer. It's also leveraging that scale to build a new kind of Google Pay-operated checking account. In this report, we examine how Alphabet and its subsidiaries are currently working to disrupt 10 major industries -- from electronics to healthcare to transportation to banking -- and what else might be on the horizon. Within the world of consumer electronics, Alphabet has already found dominance with one product: Android. Mobile operating system market share globally is controlled by the Linux-based OS that Google acquired in 2005 to fend off Microsoft and Windows Mobile. Today, however, Alphabet's consumer electronics strategy is being driven by its work in artificial intelligence. Google is building some of its own hardware under the Made by Google line -- including the Pixel smartphone, the Chromebook, and the Google Home -- but the company is doing more important work on hardware-agnostic software products like Google Assistant (which is even available on iOS).
The other streaming war – bringing video games to the cloud – is heating up. Google flips the switch Tuesday on its Stadia cloud gaming service, which lets you stream games to your television, computer, tablet and Android phone. Stadia lets you play marquee video games without the need of a game console or PC to house the game. Instead your game resides on Google's expansive array of data servers. As part of the monthly subscription fee, Stadia stores your games and connects you with other gamers in games that support multiplayer gaming.
Google has announced that the number of games available on its Stadia streaming service at launch tomorrow has almost doubled -- with 22 titles to choose from. The cloud-gaming platform -- which will only require an internet connection and the Google Chrome browser to access -- had previously been set to go live with only 12 games. After public criticism of the lineup, Google vice president Phil Harrison announced additions to the platform, which include Wolfenstein: Youngblood and Rage 2. The cloud-gaming platform -- which will only require an internet connection and google chrome to access -- had previously been set to go live with only 12 games. 'Excited to announce that we are INCREASING the Day One launch line-up of titles for @GoogleStadia -- we now have TWENTY TWO games launching with the platform on Tuesday,' Mr Harrison wrote on Twitter. 'Huge thank you to our game developer and publisher partners for bringing more titles #stadia.'
The Stadia is nothing short of revolutionary. Its core technology delivers on a promise decades in the making: console-quality gaming, without the console. But revolutions have unpredictable outcomes, leave a trail of destruction in their wake, and have a tendency to destroy those who start them. Will Google be able to see this through? Once Stadia is up and running, the system is nearly indistinguishable from playing a game on a console sitting under your TV, except there's no fan noise, no downloads or discs, and, well, no console.
SAN FRANCISCO – Ever-expanding Google will become a gaming company Tuesday with the launch of its Stadia cloud service, which lets people play console-quality video games in a web browser or on a smartphone. The internet giant hopes to break into the global video game industry -- expected to top $150 billion this year -- with cloud technology that could broaden audiences attracted by rich new features as well as ease of access with no more need for consoles. But analysts say Stadia's outlook is uncertain as its faces rivals such as PlayStation Now in an emerging and highly competitive market. Stadia plays into a trend in which content -- ranging from blockbuster films to work projects -- lives in the cloud and is accessible from any device. "All of these new services are merely pointing out that we don't need sophisticated hardware in the home to access entertainment," said Wedbush Securities equity research managing director Michael Pachter.