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Self-Adaptable Point Processes with Nonparametric Time Decays

Neural Information Processing Systems

Many applications involve multi-type event data. Understanding the complex influences of the events on each other is critical to discover useful knowledge and to predict future events and their types.






Finite Automata Extraction: Low-data World Model Learning as Programs from Gameplay Video

Goel, Dave, Guzdial, Matthew, Sarkar, Anurag

arXiv.org Artificial Intelligence

World models are defined as a compressed spatial and temporal learned representation of an environment. The learned representation is typically a neural network, making transfer of the learned environment dynamics and explainability a challenge. In this paper, we propose an approach, Finite Automata Extraction (FAE), that learns a neuro-symbolic world model from gameplay video represented as programs in a novel domain-specific language (DSL): Retro Coder. Compared to prior world model approaches, FAE learns a more precise model of the environment and more general code than prior DSL-based approaches.