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Compositional Generalization from First Principles

Neural Information Processing Systems

Leveraging the compositional nature of our world to expedite learning and facilitate generalization is a hallmark of human perception. In machine learning, on the other hand, achieving compositional generalization has proven to be an elusive goal, even for models with explicit compositional priors. To get a better handle on compositional generalization, we here approach it from the bottom up: Inspired by identifiable representation learning, we investigate compositionality as a property of the data-generating process rather than the data itself. This reformulation enables us to derive mild conditions on only the support of the training distribution and the model architecture, which are sufficient for compositional generalization. We further demonstrate how our theoretical framework applies to real-world scenarios and validate our findings empirically. Our results set the stage for a principled theoretical study of compositional generalization.




Self-Adaptable Point Processes with Nonparametric Time Decays

Neural Information Processing Systems

Many applications involve multi-type event data. Understanding the complex influences of the events on each other is critical to discover useful knowledge and to predict future events and their types. Existing methods either ignore or partially account for these influences. Recent works use recurrent neural networks to model the event rate. While being highly expressive, they couple all the temporal dependencies in a black-box and can hardly extract meaningful knowledge. More important, most methods assume an exponential time decay of the influence strength, which is over-simplified and can miss many important strength varying patterns.



53c5b2affa12eed84dfec9bfd83550b1-Supplemental.pdf

Neural Information Processing Systems

In practice, ฮณ = 1 gives good results and we mainly tuneฮฑ,ฮฒ. As mentioned in Sec 2.3, I(s;x1:T),I(z1:T;x1:T) are estimated contrastively.





Finite Automata Extraction: Low-data World Model Learning as Programs from Gameplay Video

arXiv.org Artificial Intelligence

World models are defined as a compressed spatial and temporal learned representation of an environment. The learned representation is typically a neural network, making transfer of the learned environment dynamics and explainability a challenge. In this paper, we propose an approach, Finite Automata Extraction (FAE), that learns a neuro-symbolic world model from gameplay video represented as programs in a novel domain-specific language (DSL): Retro Coder. Compared to prior world model approaches, FAE learns a more precise model of the environment and more general code than prior DSL-based approaches.