sparse graph
Limits, approximation and size transferability for GNNs on sparse graphs via graphops
Can graph neural networks generalize to graphs that are different from the graphs they were trained on, e.g., in size? In this work, we study this question from a theoretical perspective. While recent work established such transferability and approximation results via graph limits, e.g., via graphons, these only apply nontrivially to dense graphs. To include frequently encountered sparse graphs such as bounded-degree or power law graphs, we take a perspective of taking limits of operators derived from graphs, such as the aggregation operation that makes up GNNs. This leads to the recently introduced limit notion of graphops (Backhausz and Szegedy, 2022). We demonstrate how the operator perspective allows us to develop quantitative bounds on the distance between a finite GNN and its limit on an infinite graph, as well as the distance between the GNN on graphs of different sizes that share structural properties, under a regularity assumption verified for various graph sequences. Our results hold for dense and sparse graphs, and various notions of graph limits.
Optimality of Message-Passing Architectures for Sparse Graphs
We study the node classification problem on feature-decorated graphs in the sparse setting, i.e., when the expected degree of a node is $O(1)$ in the number of nodes, in the fixed-dimensional asymptotic regime, i.e., the dimension of the feature data is fixed while the number of nodes is large. Such graphs are typically known to be locally tree-like. We introduce a notion of Bayes optimality for node classification tasks, called asymptotic local Bayes optimality, and compute the optimal classifier according to this criterion for a fairly general statistical data model with arbitrary distributions of the node features and edge connectivity. The optimal classifier is implementable using a message-passing graph neural network architecture. We then compute the generalization error of this classifier and compare its performance against existing learning methods theoretically on a well-studied statistical model with naturally identifiable signal-to-noise ratios (SNRs) in the data. We find that the optimal message-passing architecture interpolates between a standard MLP in the regime of low graph signal and a typical convolution in the regime of high graph signal. Furthermore, we prove a corresponding non-asymptotic result.
Random Search Neural Networks for Efficient and Expressive Graph Learning
Ito, Michael, Koutra, Danai, Wiens, Jenna
Random walk neural networks (RWNNs) have emerged as a promising approach for graph representation learning, leveraging recent advances in sequence models to process random walks. However, under realistic sampling constraints, RWNNs often fail to capture global structure even in small graphs due to incomplete node and edge coverage, limiting their expressivity. To address this, we propose \textit{random search neural networks} (RSNNs), which operate on random searches, each of which guarantees full node coverage. Theoretically, we demonstrate that in sparse graphs, only $O(\log |V|)$ searches are needed to achieve full edge coverage, substantially reducing sampling complexity compared to the $O(|V|)$ walks required by RWNNs (assuming walk lengths scale with graph size). Furthermore, when paired with universal sequence models, RSNNs are universal approximators. We lastly show RSNNs are probabilistically invariant to graph isomorphisms, ensuring their expectation is an isomorphism-invariant graph function. Empirically, RSNNs consistently outperform RWNNs on molecular and protein benchmarks, achieving comparable or superior performance with up to 16$\times$ fewer sampled sequences. Our work bridges theoretical and practical advances in random walk based approaches, offering an efficient and expressive framework for learning on sparse graphs.
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Congestion Mitigation Path Planning for Large-Scale Multi-Agent Navigation in Dense Environments
Kato, Takuro, Okumura, Keisuke, Sasaki, Yoko, Yokomachi, Naoya
In high-density environments where numerous autonomous agents move simultaneously in a distributed manner, streamlining global flows to mitigate local congestion is crucial to maintain overall navigation efficiency. This paper introduces a novel path-planning problem, congestion mitigation path planning (CMPP), which embeds congestion directly into the cost function, defined by the usage of incoming edges along agents' paths. CMPP assigns a flow-based multiplicative penalty to each vertex of a sparse graph, which grows steeply where frequently-traversed paths intersect, capturing the intuition that congestion intensifies where many agents enter the same area from different directions. Minimizing the total cost yields a set of coarse-level, time-independent routes that autonomous agents can follow while applying their own local collision avoidance. We formulate the problem and develop two solvers: (i) an exact mixed-integer nonlinear programming solver for small instances, and (ii) a scalable two-layer search algorithm, A-CMTS, which quickly finds suboptimal solutions for large-scale instances and iteratively refines them toward the optimum. Empirical studies show that augmenting state-of-the-art collision-avoidance planners with CMPP significantly reduces local congestion and enhances system throughput in both discrete- and continuous-space scenarios. These results indicate that CMPP improves the performance of multi-agent systems in real-world applications such as logistics and autonomous-vehicle operations.
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Thinned random measures for sparse graphs with overlapping communities
Network models for exchangeable arrays, including most stochastic block models, generate dense graphs with a limited ability to capture many characteristics of real-world social and biological networks. A class of models based on completely random measures like the generalized gamma process (GGP) have recently addressed some of these limitations. We propose a framework for thinning edges from realizations of GGP random graphs that models observed links via nodes' overall propensity to interact, as well as the similarity of node memberships within a large set of latent communities. Our formulation allows us to learn the number of communities from data, and enables efficient Monte Carlo methods that scale linearly with the number of observed edges, and thus (unlike dense block models) sub-quadratically with the number of entities or nodes. We compare to alternative models for both dense and sparse networks, and demonstrate effective recovery of latent community structure for real-world networks with thousands of nodes.
HyColor: An Efficient Heuristic Algorithm for Graph Coloring
Zhu, Enqiang, Zhang, Yu, Sun, Haopeng, Wei, Ziqi, Pedrycz, Witold, Liu, Chanjuan, Xu, Jin
The graph coloring problem (GCP) is a classic combinatorial optimization problem that aims to find the minimum number of colors assigned to vertices of a graph such that no two adjacent vertices receive the same color. GCP has been extensively studied by researchers from various fields, including mathematics, computer science, and biological science. Due to the NP-hard nature, many heuristic algorithms have been proposed to solve GCP. However, existing GCP algorithms focus on either small hard graphs or large-scale sparse graphs (with up to 10^7 vertices). This paper presents an efficient hybrid heuristic algorithm for GCP, named HyColor, which excels in handling large-scale sparse graphs while achieving impressive results on small dense graphs. The efficiency of HyColor comes from the following three aspects: a local decision strategy to improve the lower bound on the chromatic number; a graph-reduction strategy to reduce the working graph; and a k-core and mixed degree-based greedy heuristic for efficiently coloring graphs. HyColor is evaluated against three state-of-the-art GCP algorithms across four benchmarks, comprising three large-scale sparse graph benchmarks and one small dense graph benchmark, totaling 209 instances. The results demonstrate that HyColor consistently outperforms existing heuristic algorithms in both solution accuracy and computational efficiency for the majority of instances. Notably, HyColor achieved the best solutions in 194 instances (over 93%), with 34 of these solutions significantly surpassing those of other algorithms. Furthermore, HyColor successfully determined the chromatic number and achieved optimal coloring in 128 instances.
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Graphon Mixtures
Kandanaarachchi, Sevvandi, Ong, Cheng Soon
Social networks have a small number of large hubs, and a large number of small dense communities. We propose a generative model that captures both hub and dense structures. Based on recent results about graphons on line graphs, our model is a graphon mixture, enabling us to generate sequences of graphs where each graph is a combination of sparse and dense graphs. We propose a new condition on sparse graphs (the max-degree), which enables us to identify hubs. We show theoretically that we can estimate the normalized degree of the hubs, as well as estimate the graphon corresponding to sparse components of graph mixtures. We illustrate our approach on synthetic data, citation graphs, and social networks, showing the benefits of explicitly modeling sparse graphs.
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Learning Mean Field Control on Sparse Graphs
Fabian, Christian, Cui, Kai, Koeppl, Heinz
Large agent networks are abundant in applications and nature and pose difficult challenges in the field of multi-agent reinforcement learning (MARL) due to their computational and theoretical complexity. While graphon mean field games and their extensions provide efficient learning algorithms for dense and moderately sparse agent networks, the case of realistic sparser graphs remains largely unsolved. Thus, we propose a novel mean field control model inspired by local weak convergence to include sparse graphs such as power law networks with coefficients above two. Besides a theoretical analysis, we design scalable learning algorithms which apply to the challenging class of graph sequences with finite first moment. We compare our model and algorithms for various examples on synthetic and real world networks with mean field algorithms based on Lp graphons and graphexes. As it turns out, our approach outperforms existing methods in many examples and on various networks due to the special design aiming at an important, but so far hard to solve class of MARL problems.
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