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 social dilemma


LOPT: Learning Optimal Pigovian Tax in Sequential Social Dilemmas

Neural Information Processing Systems

Multi-agent reinforcement learning (MARL) has emerged as a powerful framework for modeling autonomous agents that independently optimize their individual objectives. However, in mixed-motive MARL environments, rational self-interested behaviors often lead to collectively suboptimal outcomes situations commonly referred to as social dilemmas. A key challenge in addressing social dilemmas lies in accurately quantifying and representing them in a numerical form that captures how self-interested agent behaviors impact social welfare. To address this challenge, externalities in the economic concept is adopted and extended to denote the unaccounted-for impact of one agent's actions on others, as a means to rigorously quantify social dilemmas. Based on this measurement, a novel method, Learning Optimal Pigovian Tax (LOPT) is proposed. Inspired by Pigovian taxes, which are designed to internalize externalities by imposing cost on negative societal impacts, LOPT employs an auxiliary tax agent that learns an optimal Pigovian tax policy to reshape individual rewards aligned with social welfare, thereby promoting agent coordination and mitigating social dilemmas. We support LOPT with theoretical analysis and validate it on standard MARL benchmarks, including Escape Room and Cleanup. Results show that by effectively internalizing externalities that quantify social dilemmas, LOPT aligns individual objectives with collective goals, significantly improving social welfare over state-of-the-art baselines.



Inequity aversion improves cooperation in intertemporal social dilemmas

Neural Information Processing Systems

Groups of humans are often able to find ways to cooperate with one another in complex, temporally extended social dilemmas. Models based on behavioral economics are only able to explain this phenomenon for unrealistic stateless matrix games. Recently, multi-agent reinforcement learning has been applied to generalize social dilemma problems to temporally and spatially extended Markov games. However, this has not yet generated an agent that learns to cooperate in social dilemmas as humans do. A key insight is that many, but not all, human individuals have inequity averse social preferences. This promotes a particular resolution of the matrix game social dilemma wherein inequity-averse individuals are personally pro-social and punish defectors. Here we extend this idea to Markov games and show that it promotes cooperation in several types of sequential social dilemma, via a profitable interaction with policy learnability. In particular, we find that inequity aversion improves temporal credit assignment for the important class of intertemporal social dilemmas. These results help explain how large-scale cooperation may emerge and persist.








Reviewer 1

Neural Information Processing Systems

We appreciate R1's recognition of the novelty of our contribution to MARL and the potential impact on a We address R1's two concerns below. "give-reward" actions are direct applications of conventional RL (which have been applied to multi-agent incentivization We appreciate R2's positive feedback on our quantitative results and we are glad that our behavioral Figure 6b where the agent gives nonzero reward for "fire cleaning beam but miss" after 40k steps, one reason is that the Figure 6a), so it may have "forgotten" the difference between successful and unsuccessful usage of the cleaning beam. As demonstrated more clearly in the Escape Room results (e.g. We thank R3 for recognizing our contribution to the general class of opponent-shaping algorithms. Prisoner's Dilemma is fully observable).