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SMACv2: An Improved Benchmark for Cooperative Multi-Agent Reinforcement Learning

Neural Information Processing Systems

The availability of challenging benchmarks has played a key role in the recent progress of machine learning. In cooperative multi-agent reinforcement learning, the StarCraft Multi-Agent Challenge (SMAC) has become a popular testbed for centralised training with decentralised execution. However, after years of sustained improvement on SMAC, algorithms now achieve near-perfect performance. In this work, we conduct new analysis demonstrating that SMAC lacks the stochasticity and partial observability to require complex policies. In particular, we show that an policy conditioned only on the timestep can achieve non-trivial win rates for many SMAC scenarios.





SMACv2: An Improved Benchmark for Cooperative Multi-Agent Reinforcement Learning

Neural Information Processing Systems

The availability of challenging benchmarks has played a key role in the recent progress of machine learning. In cooperative multi-agent reinforcement learning, the StarCraft Multi-Agent Challenge (SMAC) has become a popular testbed for centralised training with decentralised execution. However, after years of sustained improvement on SMAC, algorithms now achieve near-perfect performance. In this work, we conduct new analysis demonstrating that SMAC lacks the stochasticity and partial observability to require complex closed-loop policies. In particular, we show that an open-loop policy conditioned only on the timestep can achieve non-trivial win rates for many SMAC scenarios.


Boosting Sample Efficiency and Generalization in Multi-agent Reinforcement Learning via Equivariance

McClellan, Joshua, Haghani, Naveed, Winder, John, Huang, Furong, Tokekar, Pratap

arXiv.org Artificial Intelligence

Multi-Agent Reinforcement Learning (MARL) struggles with sample inefficiency and poor generalization [1]. These challenges are partially due to a lack of structure or inductive bias in the neural networks typically used in learning the policy. One such form of structure that is commonly observed in multi-agent scenarios is symmetry. The field of Geometric Deep Learning has developed Equivariant Graph Neural Networks (EGNN) that are equivariant (or symmetric) to rotations, translations, and reflections of nodes. Incorporating equivariance has been shown to improve learning efficiency and decrease error [ 2 ]. In this paper, we demonstrate that EGNNs improve the sample efficiency and generalization in MARL. However, we also show that a naive application of EGNNs to MARL results in poor early exploration due to a bias in the EGNN structure. To mitigate this bias, we present Exploration-enhanced Equivariant Graph Neural Networks or E2GN2. We compare E2GN2 to other common function approximators using common MARL benchmarks MPE and SMACv2. E2GN2 demonstrates a significant improvement in sample efficiency, greater final reward convergence, and a 2x-5x gain in over standard GNNs in our generalization tests. These results pave the way for more reliable and effective solutions in complex multi-agent systems.


ComaDICE: Offline Cooperative Multi-Agent Reinforcement Learning with Stationary Distribution Shift Regularization

Bui, The Viet, Nguyen, Thanh Hong, Mai, Tien

arXiv.org Artificial Intelligence

Offline reinforcement learning (RL) has garnered significant attention for its ability to learn effective policies from pre-collected datasets without the need for further environmental interactions. While promising results have been demonstrated in single-agent settings, offline multi-agent reinforcement learning (MARL) presents additional challenges due to the large joint state-action space and the complexity of multi-agent behaviors. A key issue in offline RL is the distributional shift, which arises when the target policy being optimized deviates from the behavior policy that generated the data. This problem is exacerbated in MARL due to the interdependence between agents' local policies and the expansive joint state-action space. Prior approaches have primarily addressed this challenge by incorporating regularization in the space of either Q-functions or policies. In this work, we introduce a regularizer in the space of stationary distributions to better handle distributional shift. Our algorithm, ComaDICE, offers a principled framework for offline cooperative MARL by incorporating stationary distribution regularization for the global learning policy, complemented by a carefully structured multi-agent value decomposition strategy to facilitate multi-agent training. Through extensive experiments on the multi-agent MuJoCo and StarCraft II benchmarks, we demonstrate that ComaDICE achieves superior performance compared to state-of-the-art offline MARL methods across nearly all tasks. Over the years, deep RL has achieved remarkable success in various decision-making tasks (Levine et al., 2016; Silver et al., 2017; Kalashnikov et al., 2018; Haydari & Yılmaz, 2020). However, a significant limitation of deep RL is its need for millions of interactions with the environment to gather experiences for policy improvement.