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 skill model


Goal-Oriented Skill Abstraction for Offline Multi-Task Reinforcement Learning

arXiv.org Artificial Intelligence

Offline multi-task reinforcement learning aims to learn a unified policy capable of solving multiple tasks using only pre-collected task-mixed datasets, without requiring any online interaction with the environment. However, it faces significant challenges in effectively sharing knowledge across tasks. Inspired by the efficient knowledge abstraction observed in human learning, we propose Goal-Oriented Skill Abstraction (GO-Skill), a novel approach designed to extract and utilize reusable skills to enhance knowledge transfer and task performance. Our approach uncovers reusable skills through a goal-oriented skill extraction process and leverages vector quantization to construct a discrete skill library. To mitigate class imbalances between broadly applicable and task-specific skills, we introduce a skill enhancement phase to refine the extracted skills. Furthermore, we integrate these skills using hierarchical policy learning, enabling the construction of a high-level policy that dynamically orchestrates discrete skills to accomplish specific tasks. Extensive experiments on diverse robotic manipulation tasks within the MetaWorld benchmark demonstrate the effectiveness and versatility of GO-Skill.


Model-Based AI planning and Execution Systems for Robotics

arXiv.org Artificial Intelligence

Model-based planning and execution systems offer a principled approach to building flexible autonomous robots that can perform diverse tasks by automatically combining a host of basic skills. This idea is almost as old as modern robotics. Yet, while diverse general-purpose reasoning architectures have been proposed since, general-purpose systems that are integrated with modern robotic platforms have emerged only recently, starting with the influential ROSPlan system. Since then, a growing number of model-based systems for robot task-level control have emerged. In this paper, we consider the diverse design choices and issues existing systems attempt to address, the different solutions proposed so far, and suggest avenues for future development.


RoboMatrix: A Skill-centric Hierarchical Framework for Scalable Robot Task Planning and Execution in Open-World

arXiv.org Artificial Intelligence

Existing policy learning methods predominantly adopt the task-centric paradigm, necessitating the collection of task data in an end-to-end manner. Consequently, the learned policy tends to fail to tackle novel tasks. Moreover, it is hard to localize the errors for a complex task with multiple stages due to end-to-end learning. To address these challenges, we propose RoboMatrix, a skill-centric and hierarchical framework for scalable task planning and execution. We first introduce a novel skill-centric paradigm that extracts the common meta-skills from different complex tasks. This allows for the capture of embodied demonstrations through a skill-centric approach, enabling the completion of open-world tasks by combining learned meta-skills. To fully leverage meta-skills, we further develop a hierarchical framework that decouples complex robot tasks into three interconnected layers: (1) a high-level modular scheduling layer; (2) a middle-level skill layer; and (3) a low-level hardware layer. Experimental results illustrate that our skill-centric and hierarchical framework achieves remarkable generalization performance across novel objects, scenes, tasks, and embodiments. This framework offers a novel solution for robot task planning and execution in open-world scenarios. Our software and hardware are available at https://github.com/WayneMao/RoboMatrix.


Learning from Successful and Failed Demonstrations via Optimization

arXiv.org Artificial Intelligence

Learning from Demonstration (LfD) is a popular approach that allows humans to teach robots new skills by showing the correct way(s) of performing the desired skill. Human-provided demonstrations, however, are not always optimal and the teacher usually addresses this issue by discarding or replacing sub-optimal (noisy or faulty) demonstrations. We propose a novel LfD representation that learns from both successful and failed demonstrations of a skill. Our approach encodes the two subsets of captured demonstrations (labeled by the teacher) into a statistical skill model, constructs a set of quadratic costs, and finds an optimal reproduction of the skill under novel problem conditions (i.e. constraints). The optimal reproduction balances convergence towards successful examples and divergence from failed examples. We evaluate our approach through several 2D and 3D experiments in real-world using a UR5e manipulator arm and also show that it can reproduce a skill from only failed demonstrations. The benefits of exploiting both failed and successful demonstrations are shown through comparison with two existing LfD approaches. We also compare our approach against an existing skill refinement method and show its capabilities in a multi-coordinate setting.


PhyPlan: Compositional and Adaptive Physical Task Reasoning with Physics-Informed Skill Networks for Robot Manipulators

arXiv.org Artificial Intelligence

Given the task of positioning a ball-like object to a goal region beyond direct reach, humans can often throw, slide, or rebound objects against the wall to attain the goal. However, enabling robots to reason similarly is non-trivial. Existing methods for physical reasoning are data-hungry and struggle with complexity and uncertainty inherent in the real world. This paper presents PhyPlan, a novel physics-informed planning framework that combines physics-informed neural networks (PINNs) with modified Monte Carlo Tree Search (MCTS) to enable embodied agents to perform dynamic physical tasks. PhyPlan leverages PINNs to simulate and predict outcomes of actions in a fast and accurate manner and uses MCTS for planning. It dynamically determines whether to consult a PINN-based simulator (coarse but fast) or engage directly with the actual environment (fine but slow) to determine optimal policy. Evaluation with robots in simulated 3D environments demonstrates the ability of our approach to solve 3D-physical reasoning tasks involving the composition of dynamic skills. Quantitatively, PhyPlan excels in several aspects: (i) it achieves lower regret when learning novel tasks compared to state-of-the-art, (ii) it expedites skill learning and enhances the speed of physical reasoning, (iii) it demonstrates higher data efficiency compared to a physics un-informed approach.


Adaptive Tuning of Robotic Polishing Skills based on Force Feedback Model

arXiv.org Artificial Intelligence

Acquiring human skills offers an efficient approach to tackle complex task planning challenges. When performing a learned skill model for a continuous contact task, such as robot polishing in an uncertain environment, the robot needs to be able to adaptively modify the skill model to suit the environment and perform the desired task. The environmental perturbation of the polishing task is mainly reflected in the variation of contact force. Therefore, adjusting the task skill model by providing feedback on the contact force deviation is an effective way to meet the task requirements. In this study, a phase-modulated diagonal recurrent neural network (PMDRNN) is proposed for force feedback model learning in the robotic polishing task. The contact between the tool and the workpiece in the polishing task can be considered a dynamic system. In comparison to the existing feedforward neural network phase-modulated neural network (PMNN), PMDRNN combines the diagonal recurrent network structure with the phase-modulated neural network layer to improve the learning performance of the feedback model for dynamic systems. Specifically, data from real-world robot polishing experiments are used to learn the feedback model. PMDRNN demonstrates a significant reduction in the training error of the feedback model when compared to PMNN. Building upon this, the combination of PMDRNN and dynamic movement primitives (DMPs) can be used for real-time adjustment of skills for polishing tasks and effectively improve the robustness of the task skill model. Finally, real-world robotic polishing experiments are conducted to demonstrate the effectiveness of the approach.


Robot Skill Generalization via Keypoint Integrated Soft Actor-Critic Gaussian Mixture Models

arXiv.org Artificial Intelligence

A long-standing challenge for a robotic manipulation system operating in real-world scenarios is adapting and generalizing its acquired motor skills to unseen environments. We tackle this challenge employing hybrid skill models that integrate imitation and reinforcement paradigms, to explore how the learning and adaptation of a skill, along with its core grounding in the scene through a learned keypoint, can facilitate such generalization. To that end, we develop Keypoint Integrated Soft Actor-Critic Gaussian Mixture Models (KIS-GMM) approach that learns to predict the reference of a dynamical system within the scene as a 3D keypoint, leveraging visual observations obtained by the robot's physical interactions during skill learning. Through conducting comprehensive evaluations in both simulated and real-world environments, we show that our method enables a robot to gain a significant zero-shot generalization to novel environments and to refine skills in the target environments faster than learning from scratch. Importantly, this is achieved without the need for new ground truth data.


DexDeform: Dexterous Deformable Object Manipulation with Human Demonstrations and Differentiable Physics

arXiv.org Artificial Intelligence

In this work, we aim to learn dexterous manipulation of deformable objects using multi-fingered hands. Reinforcement learning approaches for dexterous rigid object manipulation would struggle in this setting due to the complexity of physics interaction with deformable objects. At the same time, previous trajectory optimization approaches with differentiable physics for deformable manipulation would suffer from local optima caused by the explosion of contact modes from hand-object interactions. To address these challenges, we propose DexDeform, a principled framework that abstracts dexterous manipulation skills from human demonstration and refines the learned skills with differentiable physics. Concretely, we first collect a small set of human demonstrations using teleoperation. And we then train a skill model using demonstrations for planning over action abstractions in imagination. To explore the goal space, we further apply augmentations to the existing deformable shapes in demonstrations and use a gradient optimizer to refine the actions planned by the skill model. Finally, we adopt the refined trajectories as new demonstrations for finetuning the skill model. To evaluate the effectiveness of our approach, we introduce a suite of six challenging dexterous deformable object manipulation tasks. Compared with baselines, DexDeform is able to better explore and generalize across novel goals unseen in the initial human demonstrations.


A Capability and Skill Model for Heterogeneous Autonomous Robots

arXiv.org Artificial Intelligence

Teams of heterogeneous autonomous robots become increasingly important due to their facilitation of various complex tasks. For such heterogeneous robots, there is currently no consistent way of describing the functions that each robot provides. In the field of manufacturing, capability modeling is considered a promising approach to semantically model functions provided by different machines. This contribution investigates how to apply and extend capability models from manufacturing to the field of autonomous robots and presents an approach for such a capability model.


Robot Skill Adaptation via Soft Actor-Critic Gaussian Mixture Models

arXiv.org Artificial Intelligence

A core challenge for an autonomous agent acting in the real world is to adapt its repertoire of skills to cope with its noisy perception and dynamics. To scale learning of skills to long-horizon tasks, robots should be able to learn and later refine their skills in a structured manner through trajectories rather than making instantaneous decisions individually at each time step. To this end, we propose the Soft Actor-Critic Gaussian Mixture Model (SAC-GMM), a novel hybrid approach that learns robot skills through a dynamical system and adapts the learned skills in their own trajectory distribution space through interactions with the environment. Our approach combines classical robotics techniques of learning from demonstration with the deep reinforcement learning framework and exploits their complementary nature. We show that our method utilizes sensors solely available during the execution of preliminarily learned skills to extract relevant features that lead to faster skill refinement. Extensive evaluations in both simulation and real-world environments demonstrate the effectiveness of our method in refining robot skills by leveraging physical interactions, high-dimensional sensory data, and sparse task completion rewards. Videos, code, and pre-trained models are available at http://sac-gmm.cs.uni-freiburg.de.