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Reward Imputation with Sketching for Contextual Batched Bandits

Neural Information Processing Systems

Contextual batched bandit (CBB) is a setting where a batch of rewards is observed from the environment at the end of each episode, but the rewards of the non-executed actions are unobserved, resulting in partial-information feedback.


Reward Imputation with Sketching for Contextual Batched Bandits

Neural Information Processing Systems

Contextual batched bandit (CBB) is a setting where a batch of rewards is observed from the environment at the end of each episode, but the rewards of the non-executed actions are unobserved, resulting in partial-information feedback. Existing approaches for CBB often ignore the rewards of the non-executed actions, leading to underutilization of feedback information. In this paper, we propose an efficient approach called Sketched Policy Updating with Imputed Rewards (SPUIR) that completes the unobserved rewards using sketching, which approximates the full-information feedbacks. We formulate reward imputation as an imputation regularized ridge regression problem that captures the feedback mechanisms of both executed and non-executed actions. To reduce time complexity, we solve the regression problem using randomized sketching. We prove that our approach achieves an instantaneous regret with controllable bias and smaller variance than approaches without reward imputation. Furthermore, our approach enjoys a sublinear regret bound against the optimal policy.


Communication-efficient Distributed SGD with Sketching

Neural Information Processing Systems

Large-scale distributed training of neural networks is often limited by network bandwidth, wherein the communication time overwhelms the local computation time. Motivated by the success of sketching methods in sub-linear/streaming algorithms, we introduce Sketched-SGD, an algorithm for carrying out distributed SGD by communicating sketches instead of full gradients. We show that \ssgd has favorable convergence rates on several classes of functions. When considering all communication -- both of gradients and of updated model weights -- Sketched-SGD reduces the amount of communication required compared to other gradient compression methods from $\mathcal{O}(d)$ or $\mathcal{O}(W)$ to $\mathcal{O}(\log d)$, where $d$ is the number of model parameters and $W$ is the number of workers participating in training. We run experiments on a transformer model, an LSTM, and a residual network, demonstrating up to a 40x reduction in total communication cost with no loss in final model performance. We also show experimentally that Sketched-SGD scales to at least 256 workers without increasing communication cost or degrading model performance.


Asymptotics for Sketching in Least Squares Regression

Neural Information Processing Systems

We consider a least squares regression problem where the data has been generated from a linear model, and we are interested to learn the unknown regression parameters. We consider sketch-and-solve methods that randomly project the data first, and do regression after. Previous works have analyzed the statistical and computational performance of such methods. However, the existing analysis is not fine-grained enough to show the fundamental differences between various methods, such as the Subsampled Randomized Hadamard Transform (SRHT) and Gaussian projections. In this paper, we make progress on this problem, working in an asymptotic framework where the number of datapoints and dimension of features goes to infinity. We find the limits of the accuracy loss (for estimation and test error) incurred by popular sketching methods. We show separation between different methods, so that SRHT is better than Gaussian projections. Our theoretical results are verified on both real and synthetic data. The analysis of SRHT relies on novel methods from random matrix theory that may be of independent interest.


Learning to Draw: Emergent Communication through Sketching

Neural Information Processing Systems

Evidence that visual communication preceded written language and provided a basis for it goes back to prehistory, in forms such as cave and rock paintings depicting traces of our distant ancestors. Emergent communication research has sought to explore how agents can learn to communicate in order to collaboratively solve tasks. Existing research has focused on language, with a learned communication channel transmitting sequences of discrete tokens between the agents. In this work, we explore a visual communication channel between agents that are allowed to draw with simple strokes. Our agents are parameterised by deep neural networks, and the drawing procedure is differentiable, allowing for end-to-end training. In the framework of a referential communication game, we demonstrate that agents can not only successfully learn to communicate by drawing, but with appropriate inductive biases, can do so in a fashion that humans can interpret. We hope to encourage future research to consider visual communication as a more flexible and directly interpretable alternative of training collaborative agents.


Efficient Second Order Online Learning by Sketching

Neural Information Processing Systems

We propose Sketched Online Newton (SON), an online second order learning algorithm that enjoys substantially improved regret guarantees for ill-conditioned data. SON is an enhanced version of the Online Newton Step, which, via sketching techniques enjoys a running time linear in the dimension and sketch size. We further develop sparse forms of the sketching methods (such as Oja's rule), making the computation linear in the sparsity of features. Together, the algorithm eliminates all computational obstacles in previous second order online learning approaches.




Fast and Guaranteed Tensor Decomposition via Sketching

Neural Information Processing Systems

Tensor CANDECOMP/PARAFAC (CP) decomposition has wide applications in statistical learning of latent variable models and in data mining. In this paper, we propose fast and randomized tensor CP decomposition algorithms based on sketching. We build on the idea of count sketches, but introduce many novel ideas which are unique to tensors. We develop novel methods for randomized computation of tensor contractions via FFTs, without explicitly forming the tensors. Such tensor contractions are encountered in decomposition methods such as tensor power iterations and alternating least squares. We also design novel colliding hashes for symmetric tensors to further save time in computing the sketches. We then combine these sketching ideas with existing whitening and tensor power iterative techniques to obtain the fastest algorithm on both sparse and dense tensors. The quality of approximation under our method does not depend on properties such as sparsity, uniformity of elements, etc. We apply the method for topic modeling and obtain competitive results.


Visual Sketchpad: Sketching as a Visual Chain of Thought for Multimodal Language Models

Neural Information Processing Systems

Humans draw to facilitate reasoning: we draw auxiliary lines when solving geometry problems; we mark and circle when reasoning on maps; we use sketches to amplify our ideas and relieve our limited-capacity working memory. However, such actions are missing in current multimodal language models (LMs). Current chain-of-thought and tool-use paradigms only use text as intermediate reasoning steps. In this work, we introduce Sketchpad, a framework that gives multimodal LMs a visual sketchpad and tools to draw on the sketchpad. The LM conducts planning and reasoning according to the visual artifacts it has drawn.