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CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action Recognition

Neural Information Processing Systems

Skeleton-based multi-entity action recognition is a challenging task aiming to identify interactive actions or group activities involving multiple diverse entities. Existing models for individuals often fall short in this task due to the inherent distribution discrepancies among entity skeletons, leading to suboptimal backbone optimization. To this end, we introduce a Convex Hull Adaptive Shift based multi-Entity action recognition method (CHASE), which mitigates inter-entity distribution gaps and unbiases subsequent backbones. Specifically, CHASE comprises a learnable parameterized network and an auxiliary objective. The parameterized network achieves plausible, sample-adaptive repositioning of skeleton sequences through two key components.



SignBart -- New approach with the skeleton sequence for Isolated Sign language Recognition

arXiv.org Artificial Intelligence

Sign language recognition is crucial for individuals with hearing impairments to break communication barriers. However, previous approaches have had to choose between efficiency and accuracy. Such as RNNs, LSTMs, and GCNs, had problems with vanishing gradients and high computational costs. Despite improving performance, transformer-based methods were not commonly used. This study presents a new novel SLR approach that overcomes the challenge of independently extracting meaningful information from the x and y coordinates of skeleton sequences, which traditional models often treat as inseparable. By utilizing an encoder-decoder of BART architecture, the model independently encodes the x and y coordinates, while Cross-Attention ensures their interrelation is maintained. With only 749,888 parameters, the model achieves 96.04% accuracy on the LSA-64 dataset, significantly outperforming previous models with over one million parameters. The model also demonstrates excellent performance and generalization across WLASL and ASL-Citizen datasets. Ablation studies underscore the importance of coordinate projection, normalization, and using multiple skeleton components for boosting model efficacy. This study offers a reliable and effective approach for sign language recognition, with strong potential for enhancing accessibility tools for the deaf and hard of hearing.


CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action Recognition

Neural Information Processing Systems

Skeleton-based multi-entity action recognition is a challenging task aiming to identify interactive actions or group activities involving multiple diverse entities. Existing models for individuals often fall short in this task due to the inherent distribution discrepancies among entity skeletons, leading to suboptimal backbone optimization. To this end, we introduce a Convex Hull Adaptive Shift based multi-Entity action recognition method (CHASE), which mitigates inter-entity distribution gaps and unbiases subsequent backbones. Specifically, CHASE comprises a learnable parameterized network and an auxiliary objective. The parameterized network achieves plausible, sample-adaptive repositioning of skeleton sequences through two key components.


Evolving Skeletons: Motion Dynamics in Action Recognition

arXiv.org Artificial Intelligence

Skeleton-based action recognition has gained significant attention for its ability to efficiently represent spatiotemporal information in a lightweight format. Most existing approaches use graph-based models to process skeleton sequences, where each pose is represented as a skeletal graph structured around human physical connectivity. Among these, the Spatiotemporal Graph Convolutional Network (ST-GCN) has become a widely used framework. Alternatively, hypergraph-based models, such as the Hyperformer, capture higher-order correlations, offering a more expressive representation of complex joint interactions. A recent advancement, termed Taylor Videos, introduces motion-enhanced skeleton sequences by embedding motion concepts, providing a fresh perspective on interpreting human actions in skeleton-based action recognition. In this paper, we conduct a comprehensive evaluation of both traditional skeleton sequences and Taylor-transformed skeletons using ST-GCN and Hyperformer models on the NTU-60 and NTU-120 datasets. We compare skeletal graph and hypergraph representations, analyzing static poses against motion-injected poses. Our findings highlight the strengths and limitations of Taylor-transformed skeletons, demonstrating their potential to enhance motion dynamics while exposing current challenges in fully using their benefits. This study underscores the need for innovative skeletal modelling techniques to effectively handle motion-rich data and advance the field of action recognition.


CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action Recognition

arXiv.org Artificial Intelligence

Skeleton-based multi-entity action recognition is a challenging task aiming to identify interactive actions or group activities involving multiple diverse entities. Existing models for individuals often fall short in this task due to the inherent distribution discrepancies among entity skeletons, leading to suboptimal backbone optimization. To this end, we introduce a Convex Hull Adaptive Shift based multi-Entity action recognition method (CHASE), which mitigates inter-entity distribution gaps and unbiases subsequent backbones. Specifically, CHASE comprises a learnable parameterized network and an auxiliary objective. The parameterized network achieves plausible, sample-adaptive repositioning of skeleton sequences through two key components. First, the Implicit Convex Hull Constrained Adaptive Shift ensures that the new origin of the coordinate system is within the skeleton convex hull. Second, the Coefficient Learning Block provides a lightweight parameterization of the mapping from skeleton sequences to their specific coefficients in convex combinations. Moreover, to guide the optimization of this network for discrepancy minimization, we propose the Mini-batch Pair-wise Maximum Mean Discrepancy as the additional objective. CHASE operates as a sample-adaptive normalization method to mitigate inter-entity distribution discrepancies, thereby reducing data bias and improving the subsequent classifier's multi-entity action recognition performance. Extensive experiments on six datasets, including NTU Mutual 11/26, H2O, Assembly101, Collective Activity and Volleyball, consistently verify our approach by seamlessly adapting to single-entity backbones and boosting their performance in multi-entity scenarios. Our code is publicly available at https://github.com/Necolizer/CHASE .


Stitch Contrast and Segment_Learning a Human Action Segmentation Model Using Trimmed Skeleton Videos

arXiv.org Artificial Intelligence

Existing skeleton-based human action classification models rely on well-trimmed action-specific skeleton videos for both training and testing, precluding their scalability to real-world applications where untrimmed videos exhibiting concatenated actions are predominant. To overcome this limitation, recently introduced skeleton action segmentation models involve un-trimmed skeleton videos into end-to-end training. The model is optimized to provide frame-wise predictions for any length of testing videos, simultaneously realizing action localization and classification. Yet, achieving such an improvement im-poses frame-wise annotated skeleton videos, which remains time-consuming in practice. This paper features a novel framework for skeleton-based action segmentation trained on short trimmed skeleton videos, but that can run on longer un-trimmed videos. The approach is implemented in three steps: Stitch, Contrast, and Segment. First, Stitch proposes a tem-poral skeleton stitching scheme that treats trimmed skeleton videos as elementary human motions that compose a semantic space and can be sampled to generate multi-action stitched se-quences. Contrast learns contrastive representations from stitched sequences with a novel discrimination pretext task that enables a skeleton encoder to learn meaningful action-temporal contexts to improve action segmentation. Finally, Segment relates the proposed method to action segmentation by learning a segmentation layer while handling particular da-ta availability. Experiments involve a trimmed source dataset and an untrimmed target dataset in an adaptation formulation for real-world skeleton-based human action segmentation to evaluate the effectiveness of the proposed method.


Motif Guided Graph Transformer with Combinatorial Skeleton Prototype Learning for Skeleton-Based Person Re-Identification

arXiv.org Artificial Intelligence

Person re-identification (re-ID) via 3D skeleton data is a challenging task with significant value in many scenarios. Existing skeleton-based methods typically assume virtual motion relations between all joints, and adopt average joint or sequence representations for learning. However, they rarely explore key body structure and motion such as gait to focus on more important body joints or limbs, while lacking the ability to fully mine valuable spatial-temporal sub-patterns of skeletons to enhance model learning. This paper presents a generic Motif guided graph transformer with Combinatorial skeleton prototype learning (MoCos) that exploits structure-specific and gait-related body relations as well as combinatorial features of skeleton graphs to learn effective skeleton representations for person re-ID. In particular, motivated by the locality within joints' structure and the body-component collaboration in gait, we first propose the motif guided graph transformer (MGT) that incorporates hierarchical structural motifs and gait collaborative motifs, which simultaneously focuses on multi-order local joint correlations and key cooperative body parts to enhance skeleton relation learning. Then, we devise the combinatorial skeleton prototype learning (CSP) that leverages random spatial-temporal combinations of joint nodes and skeleton graphs to generate diverse sub-skeleton and sub-tracklet representations, which are contrasted with the most representative features (prototypes) of each identity to learn class-related semantics and discriminative skeleton representations. Extensive experiments validate the superior performance of MoCos over existing state-of-the-art models. We further show its generality under RGB-estimated skeletons, different graph modeling, and unsupervised scenarios.


Physics Augmented Tuple Transformer for Autism Severity Level Detection

arXiv.org Artificial Intelligence

Early diagnosis of Autism Spectrum Disorder (ASD) is an effective and favorable step towards enhancing the health and well-being of children with ASD. Manual ASD diagnosis testing is labor-intensive, complex, and prone to human error due to several factors contaminating the results. This paper proposes a novel framework that exploits the laws of physics for ASD severity recognition. The proposed physics-informed neural network architecture encodes the behaviour of the subject extracted by observing a part of the skeleton-based motion trajectory in a higher dimensional latent space. Two decoders, namely physics-based and non-physics-based decoder, use this latent embedding and predict the future motion patterns. The physics branch leverages the laws of physics that apply to a skeleton sequence in the prediction process while the non-physics-based branch is optimised to minimise the difference between the predicted and actual motion of the subject. A classifier also leverages the same latent space embeddings to recognise the ASD severity. This dual generative objective explicitly forces the network to compare the actual behaviour of the subject with the general normal behaviour of children that are governed by the laws of physics, aiding the ASD recognition task. The proposed method attains state-of-the-art performance on multiple ASD diagnosis benchmarks. To illustrate the utility of the proposed framework beyond the task ASD diagnosis, we conduct a third experiment using a publicly available benchmark for the task of fall prediction and demonstrate the superiority of our model.


ReL-SAR: Representation Learning for Skeleton Action Recognition with Convolutional Transformers and BYOL

arXiv.org Artificial Intelligence

To extract robust and generalizable skeleton action recognition features, large amounts of well-curated data are typically required, which is a challenging task hindered by annotation and computation costs. Therefore, unsupervised representation learning is of prime importance to leverage unlabeled skeleton data. In this work, we investigate unsupervised representation learning for skeleton action recognition. For this purpose, we designed a lightweight convolutional transformer framework, named ReL-SAR, exploiting the complementarity of convolutional and attention layers for jointly modeling spatial and temporal cues in skeleton sequences. We also use a Selection-Permutation strategy for skeleton joints to ensure more informative descriptions from skeletal data. Finally, we capitalize on Bootstrap Your Own Latent (BYOL) to learn robust representations from unlabeled skeleton sequence data. We achieved very competitive results on limited-size datasets: MCAD, IXMAS, JHMDB, and NW-UCLA, showing the effectiveness of our proposed method against state-of-the-art methods in terms of both performance and computational efficiency. To ensure reproducibility and reusability, the source code including all implementation parameters is provided at: https://github.com/SafwenNaimi/Representation-Learning-for-Skeleton-Action-Recognition-with-Convolutional-Transformers-and-BYOL