skeleton detection
HFNeRF: Learning Human Biomechanic Features with Neural Radiance Fields
Dey, Arnab, Yang, Di, Dantcheva, Antitza, Martinet, Jean
In recent advancements in novel view synthesis, generalizable Neural Radiance Fields (NeRF) based methods applied to human subjects have shown remarkable results in generating novel views from few images. However, this generalization ability cannot capture the underlying structural features of the skeleton shared across all instances. Building upon this, we introduce HFNeRF: a novel generalizable human feature NeRF aimed at generating human biomechanic features using a pre-trained image encoder. While previous human NeRF methods have shown promising results in the generation of photorealistic virtual avatars, such methods lack underlying human structure or biomechanic features such as skeleton or joint information that are crucial for downstream applications including Augmented Reality (AR)/Virtual Reality (VR). HFNeRF leverages 2D pre-trained foundation models toward learning human features in 3D using neural rendering, and then volume rendering towards generating 2D feature maps. We evaluate HFNeRF in the skeleton estimation task by predicting heatmaps as features. The proposed method is fully differentiable, allowing to successfully learn color, geometry, and human skeleton in a simultaneous manner. This paper presents preliminary results of HFNeRF, illustrating its potential in generating realistic virtual avatars with biomechanic features using NeRF.
Adaptive Linear Span Network for Object Skeleton Detection
Liu, Chang, Tian, Yunjie, Jiao, Jianbin, Ye, Qixiang
Conventional networks for object skeleton detection are usually hand-crafted. Although effective, they require intensive priori knowledge to configure representative features for objects in different scale granularity.In this paper, we propose adaptive linear span network (AdaLSN), driven by neural architecture search (NAS), to automatically configure and integrate scale-aware features for object skeleton detection. AdaLSN is formulated with the theory of linear span, which provides one of the earliest explanations for multi-scale deep feature fusion. AdaLSN is materialized by defining a mixed unit-pyramid search space, which goes beyond many existing search spaces using unit-level or pyramid-level features.Within the mixed space, we apply genetic architecture search to jointly optimize unit-level operations and pyramid-level connections for adaptive feature space expansion. AdaLSN substantiates its versatility by achieving significantly higher accuracy and latency trade-off compared with state-of-the-arts. It also demonstrates general applicability to image-to-mask tasks such as edge detection and road extraction. Code is available at \href{https://github.com/sunsmarterjie/SDL-Skeleton}{\color{magenta}github.com/sunsmarterjie/SDL-Skeleton}.
Building an Automated Gesture Imitation Game for Teenagers with ASD
Vallée, Linda Nanan, Lohr, Christophe, Nguyen, Sao Mai, Kanellos, Ioannis, Asseu, O.
Information and communication technologies have contributed to the social and cognitive stimulation of children with autism spectrum disorder (ASD). This seems to be partly because children with ASD are more comfortable with predictive and repetitive behaviours [1], which can be implemented through algorithms. In particular, artificial intelligence algorithms are used in various fields, from language or gesture recognition to image classification [2]. These functions are convenient for a system to interact with a human being. Furthermore, robots seem to prove useful with autistic children because of simpler face expressions than those of human beings [3]. Robots can perform gesture imitation learning [4]. For a gesture to be recognized, the human body must first be correctly represented. Joint angles and joint positions can be used to represent human motion in spaces more suitable than the Euclidian one.
Multi-Scale Bidirectional FCN for Object Skeleton Extraction
Yang, Fan (University of Electronic Science and Technology of China) | Li, Xin (University of Electronic Science and Technology of China) | Cheng, Hong (Center for Robotics, University of Electronic Science and Technology of China) | Guo, Yuxiao (University of Electronic Science and Technology of China) | Chen, Leiting (University of Electronic Science and Technology of China) | Li, Jianping (University of Electronic Science and Technology of China)
Object skeleton detection is a challenging problem with wide application. Recently, deep Convolutional Neural Networks (CNNs) have substantially improved the performance of the state-of-the-art in this task. However, most of the existing CNN-Based methods are based on a skip-layer structure where low-level and high-level features are combined and learned so as to gather multi-level contextual information. As shallow features are too messy and lack semantic knowledge, they may cause errors and inaccuracy. Therefore, we propose a novel network architecture, Multi-Scale Bidirectional Fully Convolutional Network (MSB-FCN), to better capture and consolidate multi-scale high-level context information for object skeleton detection. Our network uses only deep features to build multi-scale feature representations, and employs a bidirectional structure to collect contextual knowledge. Hence the proposed MSB-FCN has the ability to learn the semantic-level information from different sub-regions. Furthermore, we introduce dense connections into the bidirectional structure of our MSB-FCN to ensure that the learning process at each scale can directly encode information from all other scales. Extensive experiments on various commonly used benchmarks demonstrate that the proposed MSB-FCN has achieved significant improvements over the state-of-the-art algorithms.