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MMeViT: Multi-Modal ensemble ViT for Post-Stroke Rehabilitation Action Recognition

arXiv.org Artificial Intelligence

Rehabilitation therapy for stroke patients faces a supply shortage despite the increasing demand. To address this issue, remote monitoring systems that reduce the burden on medical staff are emerging as a viable alternative. A key component of these remote monitoring systems is Human Action Recognition (HAR) technology, which classifies actions. However, existing HAR studies have primarily focused on non-disable individuals, making them unsuitable for recognizing the actions of stroke patients. HAR research for stroke has largely concentrated on classifying relatively simple actions using machine learning rather than deep learning. In this study, we designed a system to monitor the actions of stroke patients, focusing on domiciliary upper limb Activities of Daily Living (ADL). Our system utilizes IMU (Inertial Measurement Unit) sensors and an RGB-D camera, which are the most common modalities in HAR. We directly collected a dataset through this system, investigated an appropriate preprocess and proposed a deep learning model suitable for processing multimodal data. We analyzed the collected dataset and found that the action data of stroke patients is less clustering than that of non-disabled individuals. Simultaneously, we found that the proposed model learns similar tendencies for each label in data with features that are difficult to clustering. This study suggests the possibility of expanding the deep learning model, which has learned the action features of stroke patients, to not only simple action recognition but also feedback such as assessment contributing to domiciliary rehabilitation in future research. The code presented in this study is available at https://github.com/ye-Kim/MMeViT.


Action Recognition in Real-World Ambient Assisted Living Environment

arXiv.org Artificial Intelligence

The growing ageing population and their preference to maintain independence by living in their own homes require proactive strategies to ensure safety and support. Ambient Assisted Living (AAL) technologies have emerged to facilitate ageing in place by offering continuous monitoring and assistance within the home. Within AAL technologies, action recognition plays a crucial role in interpreting human activities and detecting incidents like falls, mobility decline, or unusual behaviours that may signal worsening health conditions. However, action recognition in practical AAL applications presents challenges, including occlusions, noisy data, and the need for real-time performance. While advancements have been made in accuracy, robustness to noise, and computation efficiency, achieving a balance among them all remains a challenge. To address this challenge, this paper introduces the Robust and Efficient Temporal Convolution network (RE-TCN), which comprises three main elements: Adaptive Temporal Weighting (ATW), Depthwise Separable Convolutions (DSC), and data augmentation techniques. These elements aim to enhance the model's accuracy, robustness against noise and occlusion, and computational efficiency within real-world AAL contexts. RE-TCN outperforms existing models in terms of accuracy, noise and occlusion robustness, and has been validated on four benchmark datasets: NTU RGB+D 60, Northwestern-UCLA, SHREC'17, and DHG-14/28. The code is publicly available at: https://github.com/Gbouna/RE-TCN


Matching Skeleton-based Activity Representations with Heterogeneous Signals for HAR

arXiv.org Artificial Intelligence

In human activity recognition (HAR), activity labels have typically been encoded in one-hot format, which has a recent shift towards using textual representations to provide contextual knowledge. Here, we argue that HAR should be anchored to physical motion data, as motion forms the basis of activity and applies effectively across sensing systems, whereas text is inherently limited. We propose SKELAR, a novel HAR framework that pretrains activity representations from skeleton data and matches them with heterogeneous HAR signals. Our method addresses two major challenges: (1) capturing core motion knowledge without context-specific details. We achieve this through a self-supervised coarse angle reconstruction task that recovers joint rotation angles, invariant to both users and deployments; (2) adapting the representations to downstream tasks with varying modalities and focuses. To address this, we introduce a self-attention matching module that dynamically prioritizes relevant body parts in a data-driven manner. Given the lack of corresponding labels in existing skeleton data, we establish MASD, a new HAR dataset with IMU, WiFi, and skeleton, collected from 20 subjects performing 27 activities. This is the first broadly applicable HAR dataset with time-synchronized data across three modalities. Experiments show that SKELAR achieves the state-of-the-art performance in both full-shot and few-shot settings. We also demonstrate that SKELAR can effectively leverage synthetic skeleton data to extend its use in scenarios without skeleton collections.


Physics Augmented Tuple Transformer for Autism Severity Level Detection

arXiv.org Artificial Intelligence

Early diagnosis of Autism Spectrum Disorder (ASD) is an effective and favorable step towards enhancing the health and well-being of children with ASD. Manual ASD diagnosis testing is labor-intensive, complex, and prone to human error due to several factors contaminating the results. This paper proposes a novel framework that exploits the laws of physics for ASD severity recognition. The proposed physics-informed neural network architecture encodes the behaviour of the subject extracted by observing a part of the skeleton-based motion trajectory in a higher dimensional latent space. Two decoders, namely physics-based and non-physics-based decoder, use this latent embedding and predict the future motion patterns. The physics branch leverages the laws of physics that apply to a skeleton sequence in the prediction process while the non-physics-based branch is optimised to minimise the difference between the predicted and actual motion of the subject. A classifier also leverages the same latent space embeddings to recognise the ASD severity. This dual generative objective explicitly forces the network to compare the actual behaviour of the subject with the general normal behaviour of children that are governed by the laws of physics, aiding the ASD recognition task. The proposed method attains state-of-the-art performance on multiple ASD diagnosis benchmarks. To illustrate the utility of the proposed framework beyond the task ASD diagnosis, we conduct a third experiment using a publicly available benchmark for the task of fall prediction and demonstrate the superiority of our model.


Skeleton-Based Action Recognition with Spatial-Structural Graph Convolution

arXiv.org Artificial Intelligence

Human Activity Recognition (HAR) is a field of study that focuses on identifying and classifying human activities. Skeleton-based Human Activity Recognition has received much attention in recent years, where Graph Convolutional Network (GCN) based method is widely used and has achieved remarkable results. However, the representation of skeleton data and the issue of over-smoothing in GCN still need to be studied. 1). Compared to central nodes, edge nodes can only aggregate limited neighbor information, and different edge nodes of the human body are always structurally related. However, the information from edge nodes is crucial for fine-grained activity recognition. 2). The Graph Convolutional Network suffers from a significant over-smoothing issue, causing nodes to become increasingly similar as the number of network layers increases. Based on these two ideas, we propose a two-stream graph convolution method called Spatial-Structural GCN (SpSt-GCN). Spatial GCN performs information aggregation based on the topological structure of the human body, and structural GCN performs differentiation based on the similarity of edge node sequences. The spatial connection is fixed, and the human skeleton naturally maintains this topology regardless of the actions performed by humans. However, the structural connection is dynamic and depends on the type of movement the human body is performing. Based on this idea, we also propose an entirely data-driven structural connection, which greatly increases flexibility. We evaluate our method on two large-scale datasets, i.e., NTU RGB+D and NTU RGB+D 120. The proposed method achieves good results while being efficient.


DA-Flow: Dual Attention Normalizing Flow for Skeleton-based Video Anomaly Detection

arXiv.org Artificial Intelligence

Cooperation between temporal convolutional networks (TCN) and graph convolutional networks (GCN) as a processing module has shown promising results in skeleton-based video anomaly detection (SVAD). However, to maintain a lightweight model with low computational and storage complexity, shallow GCN and TCN blocks are constrained by small receptive fields and a lack of cross-dimension interaction capture. To tackle this limitation, we propose a lightweight module called the Dual Attention Module (DAM) for capturing cross-dimension interaction relationships in spatio-temporal skeletal data. It employs the frame attention mechanism to identify the most significant frames and the skeleton attention mechanism to capture broader relationships across fixed partitions with minimal parameters and flops. Furthermore, the proposed Dual Attention Normalizing Flow (DA-Flow) integrates the DAM as a post-processing unit after GCN within the normalizing flow framework. Simulations show that the proposed model is robust against noise and negative samples. Experimental results show that DA-Flow reaches competitive or better performance than the existing state-of-the-art (SOTA) methods in terms of the micro AUC metric with the fewest number of parameters. Moreover, we found that even without training, simply using random projection without dimensionality reduction on skeleton data enables substantial anomaly detection capabilities.


Adversary-Guided Motion Retargeting for Skeleton Anonymization

arXiv.org Artificial Intelligence

Skeleton-based motion visualization is a rising field in computer vision, especially in the case of virtual reality (VR). With further advancements in human-pose estimation and skeleton extracting sensors, more and more applications that utilize skeleton data have come about. These skeletons may appear to be anonymous but they contain embedded personally identifiable information (PII). In this paper we present a new anonymization technique that is based on motion retargeting, utilizing adversary classifiers to further remove PII embedded in the skeleton. Motion retargeting is effective in anonymization as it transfers the movement of the user onto the a dummy skeleton. In doing so, any PII linked to the skeleton will be based on the dummy skeleton instead of the user we are protecting. We propose a Privacy-centric Deep Motion Retargeting model (PMR) which aims to further clear the retargeted skeleton of PII through adversarial learning. In our experiments, PMR achieves motion retargeting utility performance on par with state of the art models while also reducing the performance of privacy attacks.


HDBN: A Novel Hybrid Dual-branch Network for Robust Skeleton-based Action Recognition

arXiv.org Artificial Intelligence

Skeleton-based action recognition has gained considerable traction thanks to its utilization of succinct and robust skeletal representations. Nonetheless, current methodologies often lean towards utilizing a solitary backbone to model skeleton modality, which can be limited by inherent flaws in the network backbone. To address this and fully leverage the complementary characteristics of various network architectures, we propose a novel Hybrid Dual-Branch Network (HDBN) for robust skeleton-based action recognition, which benefits from the graph convolutional network's proficiency in handling graph-structured data and the powerful modeling capabilities of Transformers for global information. In detail, our proposed HDBN is divided into two trunk branches: MixGCN and MixFormer. The two branches utilize GCNs and Transformers to model both 2D and 3D skeletal modalities respectively. Our proposed HDBN emerged as one of the top solutions in the Multi-Modal Video Reasoning and Analyzing Competition (MMVRAC) of 2024 ICME Grand Challenge, achieving accuracies of 47.95% and 75.36% on two benchmarks of the UAV-Human dataset by outperforming most existing methods. Our code will be publicly available at: https://github.com/liujf69/ICMEW2024-Track10.


SkelVIT: Consensus of Vision Transformers for a Lightweight Skeleton-Based Action Recognition System

arXiv.org Artificial Intelligence

Skeleton-based action recognition receives the attention of many researchers as it is robust to viewpoint and illumination changes, and its processing is much more efficient than the processing of video frames. With the emergence of deep learning models, it has become very popular to represent the skeleton data in pseudo-image form and apply CNN for action recognition. Thereafter, studies concentrated on finding effective methods for forming pseudo-images. Recently, attention networks, more specifically transformers have provided promising results in various vision problems. In this study, the effectiveness of VIT for skeleton-based action recognition is examined and its robustness on the pseudo-image representation scheme is investigated. To this end, a three-level architecture, SkelVit is proposed, which forms a set of pseudo images, applies a classifier on each of the representations, and combines their results to find the final action class. The performance of SkelVit is examined thoroughly via a set of experiments. First, the sensitivity of the system to representation is investigated by comparing it with two of the state-of-the-art pseudo-image representation methods. Then, the classifiers of SkelVit are realized in two experimental setups by CNNs and VITs, and their performances are compared. In the final experimental setup, the contribution of combining classifiers is examined by applying the model with a different number of classifiers. Experimental studies reveal that the proposed system with its lightweight representation scheme achieves better results than the state-of-the-art methods. It is also observed that the vision transformer is less sensitive to the initial pseudo-image representation compared to CNN. Nevertheless, even with the vision transformer, the recognition performance can be further improved by the consensus of classifiers.


A Survey on 3D Skeleton Based Person Re-Identification: Approaches, Designs, Challenges, and Future Directions

arXiv.org Artificial Intelligence

Person re-identification via 3D skeletons is an important emerging research area that triggers great interest in the pattern recognition community. With distinctive advantages for many application scenarios, a great diversity of 3D skeleton based person re-identification (SRID) methods have been proposed in recent years, effectively addressing prominent problems in skeleton modeling and feature learning. Despite recent advances, to the best of our knowledge, little effort has been made to comprehensively summarize these studies and their challenges. In this paper, we attempt to fill this gap by providing a systematic survey on current SRID approaches, model designs, challenges, and future directions. Specifically, we first formulate the SRID problem, and propose a taxonomy of SRID research with a summary of benchmark datasets, commonly-used model architectures, and an analytical review of different methods' characteristics. Then, we elaborate on the design principles of SRID models from multiple aspects to offer key insights for model improvement. Finally, we identify critical challenges confronting current studies and discuss several promising directions for future research of SRID.