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cuRegOT: A GPU-Accelerated Solver for Entropic-Regularized Optimal Transport

arXiv.org Machine Learning

Optimal transport (OT) has emerged as a fundamental tool in modern machine learning, yet its computational cost remains a significant bottleneck for large-scale applications. While harnessing the massive parallelism of modern GPU hardware is critical for efficiency, the de facto standard Sinkhorn algorithm, despite its ease of parallelization, often suffers from slow convergence in challenging problems. More recently, the sparse-plus-low-rank quasi-Newton method offers a balance between convergence rate and per-iteration complexity; however, its efficiency on GPUs is severely hindered by the serial nature of sparse matrix symbolic analysis and irregular memory access patterns. To bridge this gap, we present cuRegOT, a high-performance GPU solver tailored for entropic-regularized OT. We introduce a suite of algorithmic and architectural optimizations, including an amortized symbolic analysis strategy to mitigate CPU bottlenecks, an asynchronous Sinkhorn iterates generation mechanism, and a fused kernel for bandwidth-efficient gradient evaluation. These strategies are backed by rigorous theoretical guarantees ensuring algorithmic convergence. Extensive numerical experiments demonstrate that cuRegOT achieves significant speedups over state-of-the-art GPU-based solvers across a variety of benchmark tasks.


Learning to Emulate Chaos: Adversarial Optimal Transport Regularization

arXiv.org Machine Learning

Chaos arises in many complex dynamical systems, from weather to power grids, but is difficult to accurately model using data-driven emulators, including neural operator architectures. For chaotic systems, the inherent sensitivity to initial conditions makes exact long-term forecasts theoretically infeasible, meaning that traditional squared-error losses often fail when trained on noisy data. Recent work has focused on training emulators to match the statistical properties of chaotic attractors by introducing regularization based on handcrafted local features and summary statistics, as well as learned statistics extracted from a diverse dataset of trajectories. In this work, we propose a family of adversarial optimal transport objectives that jointly learn high-quality summary statistics and a physically consistent emulator. We theoretically analyze and experimentally validate a Sinkhorn divergence formulation (2-Wasserstein) and a WGAN-style dual formulation (1-Wasserstein). Our experiments across a variety of chaotic systems, including systems with high-dimensional chaotic attractors, show that emulators trained with our approach exhibit significantly improved long-term statistical fidelity.




Differential Properties of Sinkhorn Approximation for Learning with Wasserstein Distance

Neural Information Processing Systems

Applications of optimal transport have recently gained remarkable attention as a result of the computational advantages of entropic regularization. However, in most situations the Sinkhorn approximation to the Wasserstein distance is replaced by a regularized version that is less accurate but easy to differentiate. In this work we characterize the differential properties of the original Sinkhorn approximation, proving that it enjoys the same smoothness of its regularized version and we explicitly provide an efficient algorithm to compute its gradient. We show that this result benefits both theory and applications: on one hand, high order smoothness confers statistical guarantees to learning with Wasserstein approximations. On the other hand, the gradient formula is used to efficiently solve learning and optimization problems in practice. Promising preliminary experiments complement our analysis.



Amathematicaltheoryofcooperativecommunication

Neural Information Processing Systems

Cooperativecommunication plays acentral role intheories ofhuman cognition, language, development, culture, and human-robot interaction. Computational simulations support and elaborate our theoretical results, and demonstrate fit to human behavior.