Goto

Collaborating Authors

 sinkage


Hybrid Terrain-Aware Path Planning: Integrating VD-RRT* Exploration and VD-D* Lite Repair

arXiv.org Artificial Intelligence

Autonomous ground vehicles operating off-road must plan curvature-feasible paths while accounting for spatially varying soil strength and slope hazards in real time. We present a continuous state--cost metric that combines a Bekker pressure--sinkage model with elevation-derived slope and attitude penalties. The resulting terrain cost field is analytic, bounded, and monotonic in soil modulus and slope, ensuring well-posed discretization and stable updates under sensor noise. This metric is evaluated on a lattice with exact steering primitives: Dubins and Reeds--Shepp motions for differential drive and time-parameterized bicycle arcs for Ackermann steering. Global exploration is performed using Vehicle-Dynamics RRT\(^{*}\), while local repair is managed by Vehicle-Dynamics D\(^{*}\) Lite, enabling millisecond-scale replanning without heuristic smoothing. By separating the terrain--vehicle model from the planner, the framework provides a reusable basis for deterministic, sampling-based, or learning-driven planning in deformable terrain. Hardware trials on an off-road platform demonstrate real-time navigation across soft soil and slope transitions, supporting reliable autonomy in unstructured environments.


Sinkage Study in Granular Material for Space Exploration Legged Robot Gripper

arXiv.org Artificial Intelligence

Wheeled rovers have been the primary choice for lunar exploration due to their speed and efficiency. However, deeper areas, such as lunar caves and craters, require the mobility of legged robots. To do so, appropriate end effectors must be designed to enable climbing and walking on the granular surface of the Moon. This paper investigates the behavior of an underactuated soft gripper on deformable granular material when a legged robot is walking in soft soil. A modular test bench and a simulation model were developed to observe the gripper sinkage behavior under load. The gripper uses tendon-driven fingers to match its target shape and grasp on the target surface using multiple micro-spines. The sinkage of the gripper in silica sand was measured by comparing the axial displacement of the gripper with the nominal load of the robot mass. Multiple experiments were performed to observe the sinkage of the gripper over a range of slope angles. A simulation model accounting for the degrees of compliance of the gripper fingers was created using Altair MotionSolve software and coupled to Altair EDEM to compute the gripper interaction with particles utilizing the discrete element method. After validation of the model, complementary simulations using Lunar gravity and a regolith particle model were performed. The results show that a satisfactory gripper model with accurate freedom of motion can be created in simulation using the Altair simulation packages and expected sinkage under load in a particle-filled environment can be estimated using this model. By computing the sinkage of the end effector of legged robots, the results can be directly integrated into the motion control algorithm and improve the accuracy of mobility in a granular material environment.


Advance Simulation Method for Wheel-Terrain Interactions of Space Rovers: A Case Study on the UAE Rashid Rover

arXiv.org Artificial Intelligence

A thorough analysis of wheel-terrain interaction is critical to ensure the safe and efficient operation of space rovers on extraterrestrial surfaces like the Moon or Mars. This paper presents an approach for developing and experimentally validating a virtual wheel-terrain interaction model for the UAE Rashid rover. The model aims to improve the fidelity and capability of current simulation methods for space rovers and facilitate the design, evaluation, and control of their locomotion systems. The proposed method considers various factors, such as wheel grouser properties, wheel slippage, loose soil properties, and interaction mechanics. The model accuracy was validated through experiments on a Test-rig testbed that simulated lunar soil conditions. In specific, a set of experiments was carried out to test the behaviors acted on a Grouser-Rashid rover wheel by the lunar soil with different slip ratios of 0, 0.25, 0.50, and 0.75. The obtained results demonstrate that the proposed simulation method provides a more accurate and realistic simulation of the wheel-terrain interaction behavior and provides insight into the overall performance of the rover


The effects of increasing velocity on the tractive performance of planetary rovers

arXiv.org Artificial Intelligence

An emerging paradigm is being embraced in the conceptualization of future planetary exploration missions. Ambitious objectives and increasingly demanding mission constraints stress the importance associated with faster surface mobility. Driving speeds approaching or surpassing 1 m/s have been rarely used and their effect on performance is today unclear. This study presents experimental evidence and preliminary observations on the impact that increasing velocity has on the tractive performance of planetary rovers. Single-wheel driving tests were conducted using two different metallic, grousered wheels-one rigid and one flexible-over two different soils, olivine sand and CaCO3-based silty soil. Experiments were conducted at speeds between 0.01-1 m/s throughout an ample range of slip ratios (5-90%). Three performance metrics were evaluated: drawbar pull coefficient, wheel sinkage, and tractive efficiency. Results showed similar data trends among all the cases investigated. Drawbar pull and tractive efficiency considerably decreased for speeds beyond 0.2 m/s. Wheel sinkage, unlike what published evidence suggested, increased with increasing velocities. The flexible wheel performed the best at 1m/s, exhibiting 2 times higher drawbar pull and efficiency with 18% lower sinkage under low slip conditions. Although similar data trends were obtained, a different wheel-soil interactive behavior was observed when driving over the different soils. Overall, despite the performance reduction experienced at higher velocities, a speed in the range of 0.2-0.3 m/s would enable 5-10 times faster traverses, compared to current rovers driving capability, while only diminishing drawbar pull and efficiency by 7%. The measurements collected and the analysis presented here lay the groundwork for initial stages in the development of new locomotion subsystems for planetary surface exploration. At the same time...