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SIESTA: Efficient Online Continual Learning with Sleep

arXiv.org Artificial Intelligence

In supervised continual learning, a deep neural network (DNN) is updated with an ever-growing data stream. Unlike the offline setting where data is shuffled, we cannot make any distributional assumptions about the data stream. Ideally, only one pass through the dataset is needed for computational efficiency. However, existing methods are inadequate and make many assumptions that cannot be made for real-world applications, while simultaneously failing to improve computational efficiency. In this paper, we propose a novel continual learning method, SIESTA based on wake/sleep framework for training, which is well aligned to the needs of on-device learning. The major goal of SIESTA is to advance compute efficient continual learning so that DNNs can be updated efficiently using far less time and energy. The principal innovations of SIESTA are: 1) rapid online updates using a rehearsal-free, backpropagation-free, and data-driven network update rule during its wake phase, and 2) expedited memory consolidation using a compute-restricted rehearsal policy during its sleep phase. For memory efficiency, SIESTA adapts latent rehearsal using memory indexing from REMIND. Compared to REMIND and prior arts, SIESTA is far more computationally efficient, enabling continual learning on ImageNet-1K in under 2 hours on a single GPU; moreover, in the augmentation-free setting it matches the performance of the offline learner, a milestone critical to driving adoption of continual learning in real-world applications.


GRASP: A Rehearsal Policy for Efficient Online Continual Learning

arXiv.org Artificial Intelligence

Continual learning (CL) in deep neural networks (DNNs) involves incrementally accumulating knowledge in a DNN from a growing data stream. A major challenge in CL is that non-stationary data streams cause catastrophic forgetting of previously learned abilities. Rehearsal is a popular and effective way to mitigate this problem, which is storing past observations in a buffer and mixing them with new observations during learning. This leads to a question: Which stored samples should be selected for rehearsal? Choosing samples that are best for learning, rather than simply selecting them at random, could lead to significantly faster learning. For class incremental learning, prior work has shown that a simple class balanced random selection policy outperforms more sophisticated methods. Here, we revisit this question by exploring a new sample selection policy called GRASP. GRASP selects the most prototypical (class representative) samples first and then gradually selects less prototypical (harder) examples to update the DNN. GRASP has little additional compute or memory overhead compared to uniform selection, enabling it to scale to large datasets. We evaluate GRASP and other policies by conducting CL experiments on the large-scale ImageNet-1K and Places-LT image classification datasets. GRASP outperforms all other rehearsal policies. Beyond vision, we also demonstrate that GRASP is effective for CL on five text classification datasets.


Nap: Difference between revisions - Wikipedia, the free encyclopedia

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A nap is a short period of sleep, typically taken during daylight hours as an adjunct to the usual nocturnal sleep period. Naps are most often taken as a response to drowsiness during waking hours. Cultural attitudes toward napping during the work day vary. In many Western cultures, children and the elderly are expected to nap during the day and are provided with designated periods and locations to do so. In these same cultures, most working adults are not expected to sleep during the day and napping on the job is widely considered unacceptable.[citation