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Self-supervised learning for phase retrieval

Sechaud, Victor, Abry, Patrice, Jacques, Laurent, Tachella, Julián

arXiv.org Artificial Intelligence

In recent years, deep neural networks have emerged as a solution for inverse imaging problems. These networks are generally trained using pairs of images: one degraded and the other of high quality, the latter being called 'ground truth'. However, in medical and scientific imaging, the lack of fully sampled data limits supervised learning. Recent advances have made it possible to reconstruct images from measurement data alone, eliminating the need for references. However, these methods remain limited to linear problems, excluding non-linear problems such as phase retrieval. We propose a self-supervised method that overcomes this limitation in the case of phase retrieval by using the natural invariance of images to translations.


Emotion Identification for French in Written Texts: Considering their Modes of Expression as a Step Towards Text Complexity Analysis

Étienne, Aline, Battistelli, Delphine, Lecorvé, Gwénolé

arXiv.org Artificial Intelligence

The objective of this paper is to predict (A) whether a sentence in a written text expresses an emotion, (B) the mode(s) in which it is expressed, (C) whether it is basic or complex, and (D) its emotional category. One of our major contributions, through a dataset and a model, is to integrate the fact that an emotion can be expressed in different modes: from a direct mode, essentially lexicalized, to a more indirect mode, where emotions will only be suggested, a mode that NLP approaches generally don't take into account. Another originality is that the scope is on written texts, as opposed usual work focusing on conversational (often multi-modal) data. In this context, modes of expression are seen as a factor towards the automatic analysis of complexity in texts. Experiments on French texts show acceptable results compared to the human annotators' agreement, and outperforming results compared to using a large language model with in-context learning (i.e. no fine-tuning).


The cost of passing -- using deep learning AIs to expand our understanding of the ancient game of Go

Egri-Nagy, Attila, Törmänen, Antti

arXiv.org Artificial Intelligence

AI engines utilizing deep learning neural networks provide excellent tools for analyzing traditional board games. Here we are interested in gaining new insights into the ancient game of Go. For that purpose, we need to define new numerical measures based on the raw output of the engines. In this paper, we develop a numerical tool for automated move-by-move performance evaluation in a context-sensitive manner and for recognizing game features. We measure the urgency of a move by the cost of passing, which is the score value difference between the current configuration of stones and after a hypothetical pass in the same board position. Here we investigate the properties of this measure and describe some applications.