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 scene segmentation


Uncertainty Estimation for Safety-critical Scene Segmentation via Fine-grained Reward Maximization

Neural Information Processing Systems

Uncertainty estimation plays an important role for future reliable deployment of deep segmentation models in safety-critical scenarios such as medical applications. However, existing methods for uncertainty estimation have been limited by the lack of explicit guidance for calibrating the prediction risk and model confidence. In this work, we propose a novel fine-grained reward maximization (FGRM) framework, to address uncertainty estimation by directly utilizing an uncertainty metric related reward function with a reinforcement learning based model tuning algorithm. This would benefit the model uncertainty estimation through direct optimization guidance for model calibration. Specifically, our method designs a new uncertainty estimation reward function using the calibration metric, which is maximized to fine-tune an evidential learning pre-trained segmentation model for calibrating prediction risk.



UnsupervisedMulti-ViewObjectSegmentationUsing RadianceFieldPropagation

Neural Information Processing Systems

We present radiance field propagation (RFP), a novel approach to segmenting objects in 3D during reconstruction given only unlabeled multi-view images of a scene. RFP is derived from emerging neural radiance field-based techniques, whichjointlyencodes semantics withappearance andgeometry.


See in Depth: Training-Free Surgical Scene Segmentation with Monocular Depth Priors

arXiv.org Artificial Intelligence

Pixel-wise segmentation of laparoscopic scenes is essential for computer-assisted surgery but difficult to scale due to the high cost of dense annotations. We propose depth-guided surgical scene segmentation (DepSeg), a training-free framework that utilizes monocular depth as a geometric prior together with pretrained vision foundation models. DepSeg first estimates a relative depth map with a pretrained monocular depth estimation network and proposes depth-guided point prompts, which SAM2 converts into class-agnostic masks. Each mask is then described by a pooled pretrained visual feature and classified via template matching against a template bank built from annotated frames. On the CholecSeg8k dataset, DepSeg improves over a direct SAM2 auto segmentation baseline (35.9% vs. 14.7% mIoU) and maintains competitive performance even when using only 10--20% of the object templates. These results show that depth-guided prompting and template-based classification offer an annotation-efficient segmentation approach.


ComicScene154: A Scene Dataset for Comic Analysis

arXiv.org Artificial Intelligence

Comics offer a compelling yet under-explored domain for computational narrative analysis, combining text and imagery in ways distinct from purely textual or audiovisual media. We introduce ComicScene154, a manually annotated dataset of scene-level narrative arcs derived from public-domain comic books spanning diverse genres. By conceptualizing comics as an abstraction for narrative-driven, multimodal data, we highlight their potential to inform broader research on multi-modal storytelling. To demonstrate the utility of ComicScene154, we present a baseline scene segmentation pipeline, providing an initial benchmark that future studies can build upon. Our results indicate that ComicScene154 constitutes a valuable resource for advancing computational methods in multimodal narrative understanding and expanding the scope of comic analysis within the Natural Language Processing community.



SceneRAG: Scene-level Retrieval-Augmented Generation for Video Understanding

arXiv.org Artificial Intelligence

Despite recent advances in retrieval-augmented generation (RAG) for video understanding, effectively understanding long-form video content remains underexplored due to the vast scale and high complexity of video data. Current RAG approaches typically segment videos into fixed-length chunks, which often disrupts the continuity of contextual information and fails to capture authentic scene boundaries. Inspired by the human ability to naturally organize continuous experiences into coherent scenes, we present SceneRAG, a unified framework that leverages large language models to segment videos into narrative-consistent scenes by processing ASR transcripts alongside temporal metadata. SceneRAG further sharpens these initial boundaries through lightweight heuristics and iterative correction. For each scene, the framework fuses information from both visual and textual modalities to extract entity relations and dynamically builds a knowledge graph, enabling robust multi-hop retrieval and generation that account for long-range dependencies. Experiments on the LongerVideos benchmark, featuring over 134 hours of diverse content, confirm that SceneRAG substantially outperforms prior baselines, achieving a win rate of up to 72.5 percent on generation tasks.


JointDistill: Adaptive Multi-Task Distillation for Joint Depth Estimation and Scene Segmentation

arXiv.org Artificial Intelligence

Depth estimation and scene segmentation are two important tasks in intelligent transportation systems. A joint modeling of these two tasks will reduce the requirement for both the storage and training efforts. This work explores how the multi-task distillation could be used to improve such unified modeling. While existing solutions transfer multiple teachers' knowledge in a static way, we propose a self-adaptive distillation method that can dynamically adjust the knowledge amount from each teacher according to the student's current learning ability. Furthermore, as multiple teachers exist, the student's gradient update direction in the distillation is more prone to be erroneous where knowledge forgetting may occur. To avoid this, we propose a knowledge trajectory to record the most essential information that a model has learnt in the past, based on which a trajectory-based distillation loss is designed to guide the student to follow the learning curve similarly in a cost-effective way. We evaluate our method on multiple benchmarking datasets including Cityscapes and NYU-v2. Compared to the state-of-the-art solutions, our method achieves a clearly improvement. The code is provided in the supplementary materials.


FlashSplat: 2D to 3D Gaussian Splatting Segmentation Solved Optimally

arXiv.org Artificial Intelligence

This study addresses the challenge of accurately segmenting 3D Gaussian Splatting from 2D masks. Conventional methods often rely on iterative gradient descent to assign each Gaussian a unique label, leading to lengthy optimization and sub-optimal solutions. Instead, we propose a straightforward yet globally optimal solver for 3D-GS segmentation. The core insight of our method is that, with a reconstructed 3D-GS scene, the rendering of the 2D masks is essentially a linear function with respect to the labels of each Gaussian. As such, the optimal label assignment can be solved via linear programming in closed form. This solution capitalizes on the alpha blending characteristic of the splatting process for single step optimization. By incorporating the background bias in our objective function, our method shows superior robustness in 3D segmentation against noises. Remarkably, our optimization completes within 30 seconds, about 50$\times$ faster than the best existing methods. Extensive experiments demonstrate the efficiency and robustness of our method in segmenting various scenes, and its superior performance in downstream tasks such as object removal and inpainting. Demos and code will be available at https://github.com/florinshen/FlashSplat.


Contrastive Gaussian Clustering: Weakly Supervised 3D Scene Segmentation

arXiv.org Artificial Intelligence

We introduce Contrastive Gaussian Clustering, a novel approach capable of provide segmentation masks from any viewpoint and of enabling 3D segmentation of the scene. Recent works in novel-view synthesis have shown how to model the appearance of a scene via a cloud of 3D Gaussians, and how to generate accurate images from a given viewpoint by projecting on it the Gaussians before $\alpha$ blending their color. Following this example, we train a model to include also a segmentation feature vector for each Gaussian. These can then be used for 3D scene segmentation, by clustering Gaussians according to their feature vectors; and to generate 2D segmentation masks, by projecting the Gaussians on a plane and $\alpha$ blending over their segmentation features. Using a combination of contrastive learning and spatial regularization, our method can be trained on inconsistent 2D segmentation masks, and still learn to generate segmentation masks consistent across all views. Moreover, the resulting model is extremely accurate, improving the IoU accuracy of the predicted masks by $+8\%$ over the state of the art. Code and trained models will be released soon.