scene reconstruction
Physically Plausible Neural Scene Reconstruction
We address the issue of physical implausibility in multi-view neural reconstruction. While implicit representations have gained popularity in multi-view 3D reconstruction, previous work struggles to yield physically plausible results, limiting their utility in domains requiring rigorous physical accuracy.
Coherent 3D Scene Diffusion From a Single RGB Image
We present a novel diffusion-based approach for coherent 3D scene reconstruction from a single RGB image. Our method utilizes an image-conditioned 3D scene diffusion model to simultaneously denoise the 3D poses and geometries of all objects within the scene.Motivated by the ill-posed nature of the task and to obtain consistent scene reconstruction results, we learn a generative scene prior by conditioning on all scene objects simultaneously to capture scene context and by allowing the model to learn inter-object relationships throughout the diffusion process.We further propose an efficient surface alignment loss to facilitate training even in the absence of full ground-truth annotation, which is common in publicly available datasets. This loss leverages an expressive shape representation, which enables direct point sampling from intermediate shape predictions.By framing the task of single RGB image 3D scene reconstruction as a conditional diffusion process, our approach surpasses current state-of-the-art methods, achieving a 12.04\% improvement in AP3D on SUN RGB-D and a 13.43\% increase in F-Score on Pix3D.
Inner-Outer Aware Reconstruction Model for Monocular 3D Scene Reconstruction
Monocular 3D scene reconstruction aims to reconstruct the 3D structure of scenes based on posed images. Recent volumetric-based methods directly predict the truncated signed distance function (TSDF) volume and have achieved promising results. The memory cost of volumetric-based methods will grow cubically as the volume size increases, so a coarse-to-fine strategy is necessary for saving memory. Specifically, the coarse-to-fine strategy distinguishes surface voxels from non-surface voxels, and only potential surface voxels are considered in the succeeding procedure. However, the non-surface voxels have various features, and in particular, the voxels on the inner side of the surface are quite different from those on the outer side since there exists an intrinsic gap between them.